The new handhelds of major manufacturers are still in the stage of PPT.

But it still attracted the attention of many players.

After all, this wave is too fresh.

Who would have thought that many players would feel that the handhelds would be abandoned by the times, and this moment has become a brand new track for the major game giants?

Although it is only a variety of conceptual handhelds, it can also see the direction that various manufacturers focus on.

Some pay attention to the content of somatosensory, some pay attention to the configuration, it can be said that each has its own merits.

In the face of these, players are also eating big melons while playing with the NS in their hands.

As for this time, in the project conference room of Nebula Games.

Chen Xu confirmed the content of this new project with Ruan Xue and others.

The projector is already connected to the laptop.

On the big screen, a design concept draft that has been written in advance, and the name of the new work: "The Legend of Zelda: Breath of the Wild".

All were curiously watching what was on the big screen.

Before that, in fact, they had heard some news from within the company.

I know that this time it is a game on the NS handheld, and it will also be a masterpiece of 11's open world.

But everyone is curious, how to present an open world on the NS with limited performance?

And what surprised them even more was the game's style and core settings.

On the big screen, there are two colorized concept drafts of the original painting.

A blond young man in a blue coat, with a bow and arrow in his hand, and a sword and shield in his hand, stood sideways on the top of the mountain and looked at the sun that was about to set in the distance.

At the same time, his name is written next to it: Link.

Regarding Link's character setting, Chen Xu did not adopt the setting of the first edition of the previous series, but the setting of the later Breath of the Wild.

Because in previous versions of Zelda, Link was set to be left-handed.

The reason is because the creator of the series, Shigeru Miyamoto, is left-handed.

It wasn't until later that Link's setting was changed to the right hand in 'Twilight Princess' and 'Sword of the Sky', which supported the body sense.

As for the green hat, it was also thrown aside by Chen Xu, after all, the implication is really not very good.

And with the background of the story in Breath of the Wild, Link's identity is set as a guard.

There is no such thing as a hat.

Of course, Chen Xu will also add some dressable clothes to the game at that time. If players get it and don't recommend it, they can also see the classic image of Link's green hat.

The cartoonish style, although surprising to everyone, is not the main thing.

Because they can also guess something, that is, to use the cartoon rendering method to reduce the resource requirements of the game, and to better expand the huge content of the game to use the functions of NS.

What really gets everyone's attention is how the game is played: the core.

Any game has a standard core strength.

What about The Legend of Zelda: Breath of the Wild?

Decrypt!

Looking at the two words that were enlarged and marked in red, everyone was a little confused.

Does the open world have anything to do with decryption?

No one made a sound, and everyone focused their attention on Chen Xu, who was sitting in the first seat.

Chen Xu looked at the confused people, smiled and stood up to solve the confusion.

Labyrinth decryption.

This is the core of the entire Zelda series, especially the decryption of the Temple of Water in Ocarina of Time.

The same is true for Breath of the Wild, which is an open world. By decrypting various temples, obtaining corresponding trial certificates, and collecting four of them can increase blood volume or energy. This is also one of the Legend of Zelda series. Featured system.

Of course, except for a certain exception, let this thing change from four to five, causing the player's liver to be dark and scolding.

And as a game on NS, how to make an open world feel with limited functions?

The Legend of Zelda: Breath of the Wild has an easy answer.

That is, combat, environmental interaction, and the map are all combined and presented in a decrypted way.

Of course, this does not mean that the combat mechanism in Breath of the Wild is very simple.

On the contrary, the combat mechanism of Breath of the Wild can be said to be rich enough to make people feel terrible.

Even many players mistakenly believe that the core of "The Legend of Zelda: Breath of the Wild" is action, not decryption elements.

Let many misunderstood players complain about how there are so many decrypted temples in the game.

From the most basic shield counter, dodge to link time (slow motion bullet time), you can also use terrain jumping with bow and arrow to enter link time.

And use the built-in remote control bomb for bomb shield counter, use updraft and paraglider, and draw the bow in the air to enter the bullet time...

Even in a hurry, players can use the props that stop in the game to complete the flight.

And use wind bombs to make yourself fly faster and farther.

How to judge whether a picnic player is a master or an ordinary player.

The main thing is to see how he fights monsters and rushes on the road.

Those who only go up to chop chop chop or rush on two legs, obviously 053 is Hyla Lu Link who has just woken up to save the princess.

And will use all kinds of skills maturely and use the game-related mechanisms, this is definitely the master Link who has honed his skills for fifty years before going to save the princess.

As for the excellent use of Link Time, it can even complete golden flashes, and all kinds of wind bounces through the temple to take shortcuts, and even play with magnets, ice machines, etc. to make flowers.

This is no longer Master Link, but an old rogue who has been wandering in the Hyrule Continent for nearly a hundred years, even forgetting what Princess Zelda looks like.

"Is it possible to do this on NS? The draining function is a bit of a chore, isn't it?"

"No, it's possible! Unlike "Grand Theft Auto", in the game, according to Mr. Chen's overview, most of the maps will be wasteland, just like "Super Mario: Odyssey", using the attraction anchor of the lighthouse effect, this It will save the game a lot of resources!"5

"That's right! And there is also art rendering, which uses a cartoon style to save resources to a great extent! 35

Listening to Chen Xu's description and some of the settings in the concept draft, everyone quickly became excited.

Although it is an open world, they clearly feel that this titled "The Legend of Zelda: Breath of the Wild" is different from the previous "Grand Theft Auto".

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