I Developed Battlefield to Drive Players Around the World Crazy

Chapter 227 Perfect interaction, eagerly awaited players

With Chen Xu's little introduction, he was shocked by the whimsical settings in "The Legend of Zelda: Breath of the Wild".

If "Grand Theft Auto" is to make players feel real through countless details.

Then the game "The Legend of Zelda: Breath of the Wild" is to make players feel real through the interaction of the environment.

Wooden weapons will ignite when they touch the flames, and after a period of burning wooden weapons will destroy.

Iron weapons may attract lightning in thunderclouds during thunderstorms. If you don't throw away the weapons that guide the mine, then lightning will teach you how to behave.

With the exception of the Master Sword and the Bow of Light, each weapon has its own unique durability that will break down over time.

At the same time, the weather in the game will also have a great impact on the player.

When the player goes to the cold area, the blood will continue to be deducted because of the cold.

In a hot place, the player will continue to lose blood because it is too hot, and even if there is a wooden weapon on the body, it will be natural because the temperature is too high.

But also, in cold places, as long as the player has cold-proof clothing, or cold-resistant food, or even a torch, they can keep themselves warm and no longer deplete blood.

The same goes for hot regions.

In addition, there are weapons with different attributes in the game, the ice attribute can freeze, the electric attribute can paralyze...

The use of weapons with different attributes will have a great impact on the battle.

For example, a weapon with thunder attribute attacks an enemy that is touched by water, which can trigger additional critical damage.

The ice attribute can freeze the enemy and so on.

In addition, players have many special abilities that can absorb the magnetic energy of metals.

In this way, the player can suck up some iron boxes and throw them on the monster's head to kill the monster.

An ice maker that condenses water into ice, allowing you to walk and climb on it to reach areas that are normally inaccessible.

The round and square remote control bombs can blow up some monsters.

The time-stopping power of freezing time can freeze the stone, and then continuously attack with the weapon to make the stone fly farther.

Continuously chop down trees, freeze time at the moment when it is about to be cut down, and then keep attacking and climb the trees, you can fly out like riding a rocket.

Even after strengthening, the monster can be frozen.

In addition to a lot of content, almost anything in the environment can interact with the player.

At this moment, Qin Yi and others understood why Chen Xu would say that this is a decryption game.

It's not just about trying to get to the finish line in the temple.

The more important thing is to think about how to kill monsters with abundant means.

Steal the monster's weapons, set the mountain on fire to burn the monster to death, or use various organs and special abilities to kill the monster.

Listening to Chen Xu's introduction, everyone was extremely excited. Just by imagining in their minds, they seemed to have a stunning picture one by one.

And the more critical point is that this set of highly creative and combined physics engine system can be done with the function of NS!

The rendering of cartoons makes the special effects in the game no longer particle effects, but animation stickers.

Can save a lot of resources.

The remaining point is whether this art style can be done well and let players accept it.

The entire "The Legend of Zelda: Breath of the Wild" has also entered a tight development stage after the project was established.

And this game is also a state of secrecy with the highest specifications of Nebula Games.

All employees who participated in the production basically signed the corresponding non-disclosure agreement.

At the same time, unlike the original "Grand Theft Auto", the entire content of "The Legend of Zelda: Breath of the Wild" was developed by the staff of the headquarters.

Of course, this also depends on the content of the game.

Although "The Legend of Zelda: Breath of the Wild" is not small.

But the game involves complicated things such as art modeling, but the amount is not large.

At least compared to Grand Theft Auto.

There are basically just a few kinds of mobs, such as Bokoblin and Lizard Warrior, and the scenes are basically dominated by a large number of wilderness.

Many resources can be reused, and there is no need to outsource a lot of art like "Grand Theft Auto".

In this way, the entire "Legend of Zelda" project is quietly being developed in secret.

Of course, during this period of development, the prequel of "Dark Souls" is also being developed simultaneously, but a large number of human resources are still on the side of the Zelda project team.

In addition to these major projects, it is aimed at the game library on NS.

Chen Xu also has a specially established group to re-enact some classic but small games from previous lives.

Such as 'Alloy Probe', 'Insect Princess', 'Thunderbolt', etc., can be used as a supplement to games on NS.

And these games are also quite suitable for the carrier of NS.

As for these games, Chen Xu does not plan to sell them individually, but plans to adopt a subscription system.

20 yuan per month, and the price of 4.9 dollars.

Games that support cloud saves and membership libraries.

There will be an update of a small game every month.

Time is like flowing water, fleeting.

During this period, the major domestic and foreign companies involved in the handheld business finally have new content.

The first is SIGA Games, which announced with a high profile that its new home game and handheld integration of 'Saturn' has officially completed the development.

It will be announced and put on sale at the Cologne Fair in the near future.

The AE game also announced that it will publicize the prototype of the 3DO at the Cologne Game Show, and show the new exclusive game mounted on the 3DO.

It attracted the attention of countless players for a while.

But at this time, a gossip came out.

That is, like the previous Tokyo Game and E3 exhibitions, this year's Cologne exhibition Nebula Games will also be absent.

‘This year’s Cologne thief won’t go to this year? This is the third time in a row!’

'Yeah! Although the old thief no longer needs the heat of the exhibition, this Cologne exhibition is a bit different! AE games and SIGA games are both menacing!'

‘And during this period of time, the old thief doesn’t seem to have any new works! What’s more, a lot of third-party mini-games have been updated.

‘But don’t say, the subscription service launched by the old thief on NS, not to mention the services of cloud archives, I feel that the small games in it are back to their originals!

'Yeah, and every game feels so playable! It's just a little hard!'

"Indeed, I feel that some games are even harder than Dark Souls!"

'But for so long, apart from these small games, there is no news of the old thief's new game, I feel that the old thief must make another big one!

‘Everyone knows, but the key point is that this time apart from the fake uncle party, there is no real news!

'...'

Players talked a lot, and many players expressed their love for this subscription membership system on NS.

But what they didn't know was that these games were the favorites of the arcade hall bosses in the previous life.

Why do you like it the most? It's because it's difficult! The game that can survive in the arcade may not be the most popular game, but it must be the most ruthless game.

In addition to these, many players also know that with the size of Nebula Games, Chen Xu cannot do nothing.

Especially when AE games and SIGA games are coveted.

But unfortunately, they really didn't get any news at all.

With this kind of regret and unpleasant mood, players look forward to it.

Until the day of the Cologne Game Show comes.

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