Iwata Chong and Gabe Newell's eyes widened.

The surprised expression was not concealed in the slightest, and showed directly on his face.

It's really just what Chen Xu said, it's really impactful.

Even though they are not designers specialized in game development, it does not mean that they do not understand games.

If you want to say what is the most mainstream game type currently.

So whether it is players, media, or practitioners in the industry, they will all give the same answer: open world!

The "Grand Theft Auto" of Nebula Games caused a frenzy around the world, and it sold well at the same time.

This newly defined game type has also entered the field of vision of countless manufacturers.

This is not the first time that Nebula Games has exploded the industry.

The original "Ayrden Circle" and "Dark Souls" not long ago, and the evergreen "Minecraft".

Until now, this building block game is still selling well all over the world.

Moreover, its sales volume has jumped to become the highest-selling game of "Zero Five Three" cloud games.

It's not that no one studies it.

It's just that Minecraft can explode, in addition to the fun sandbox creation.

More importantly, it has created a community of MC players, which is the main reason for its longevity.

It can be said that its success is not only based on the game itself, but also comes from outside the game.

Especially now that VR, PC, mobile phones and pads, and even NS, which has just been released, have already taken the lead on all platforms.

It can be said that this is a game that cannot be copied successfully.

As for "The Ring of Eldon" and "Dark Souls", whether it is the level art or the world view, it can be said to be very deep.

On the contrary, the game "Grand Theft Auto", if you go deeper, has many core points.

But it's also a game that requires a lot of detail.

This directly leads to a situation, that is, the first sight of this game brings players more shocks in terms of pictures and details.

On the contrary, it is a refreshing gameplay, as well as a satirical and dark humorous plot, which can only be felt after careful experience.

For major game manufacturers, the mode of "Grand Theft Auto" is the best imitation.

It doesn't matter if the content and gameplay are not comparable, as long as the art and picture details of the game can be stacked together, it is enough.

The effect of this is also immediate, and it is naturally impossible to achieve the results of "Grand Theft Auto".

But after putting on the skin of the open world, many games have achieved millions of sales.

After all, compared to the plot of the game and the level design and gameplay of the game, this kind of improvement on the screen has the most significant effect.

This also makes game practitioners, for the current concept of the open world, still stay on the super screen performance, high-intelligence AI logic, and rich details.

And this wrong idea, not only game practitioners, but many players also think that as long as the map is big enough to run around, it is a real open world.

"Mr. Chen, the configuration of NS can really support open-world games?" Gabe Newell and Iwata Chong asked uncertainly.

They really can't imagine how the "weak" performance of NS can handle open world games compared to mainstream PC and VR.

Before that, they didn't even think about porting "Grand Theft Auto" to NS.

But in the end, this practice was rejected, not that it could not be transplanted.

The resolution is reduced and the details are castrated, but it can still run smoothly at 30 frames.

But the key is that the taste of castration changes directly.

The charm of "Grand Theft Auto" itself is directly lost under such a transplant method.

“The key to an open world is two things, either focusing on the world or focusing on openness.35

"Not only gorgeous graphics, but also a lot of game details are open world games."

"Okay, just leave the game content to the development team, you need to determine the follow-up publicity for core players, as well as negotiations with third-party game manufacturers.

After chatting with Gabe Newell and Iwata Chong for a while, after the two left, Chen Xu leaned on the sofa and stretched out, took out a piece of chocolate from the refrigerator in the office and chewed it in his mouth.

Then Chen Xu started writing the first concept draft of the new game.

In the words of the previous life, the old office was mentioned.

Many people think of the uncle plumber with a red hat for the first time, this is the mascot of Lao Ren.

But also except for this uncle plumber with a red hat.

There is also a boy who has opened up a whole new world for Lao Ren, holding a sword and a shield and wearing a green square hat

If you talk about open world games, you must choose a leader.

"Grand Theft Auto" and "The Elder Scrolls" are two milestones that cannot be avoided.

Because these two games are so good, they are the two kings at the top of the open world pyramid.

Later open world games, almost all have learned their interpretation of the concept of open world.

Even "Red Dead Redemption" actually follows the open world concept of "Grand Theft Auto".

But when the warrior with a sword and a shield appeared, everything changed.

Because at the apex of the open world, there are more warriors wearing green square hats holding swords and shields, which is "The Legend of Zelda: Breath of the Wild".

On the basis of the open world, it redefines the open world again..

This is the evaluation of the game industry to "The Legend of Zelda: Breath of the Wild".

Even some ardent fan players said after the game was released that there are only two open world games in the world:

Breath of the Wild and other open world games.

As an IP game with a history of more than 30 years, The Legend of Zelda has created countless brilliance.

From the 2D era, it defines what a qualified ARPG should do.

The first game to have the function of saving progress and loading save files.

In the 3D era, Ocarina of Time is known as one of the greatest games of all time, because his related settings have influenced countless subsequent games, such as operation, UI interface, and gameplay.

In the back of the triangle power, the Wind Waker, Majora's Mask, the Shrinking Hat, the Princess of Twilight, the Sword of the Sky, etc., almost every work has a very unique place.

The more dreamlike fairytale-like Wind Waker and Shrinking Hat; the more grotesque and dark Majora's mask; and the first Twilight Princess with the most beautiful Zelda biased towards realistic art; and the somatosensory gameplay with the wii platform Sword of the sky...

But each has its own characteristics, but it has never been able to reach a height of Ocarina of Time.

When everyone thinks that Ocarina of Time is the peak of this series.

Breath of the Wild came into being, and it was born just like the compliments that came before it.

Redefines open world games.

Labyrinth reasoning decryption, this is the core of the Zelda series that will never change.

But in this work, Breath of the Wild perfectly deciphers the action, exploration and maze, and perfectly combines them to build an unparalleled open world.

Not only the temple labyrinth, 0.4 and even ordinary maps are the key elements of decryption and exploration in the game.

This is also the reason why players say that this game, its gameplay is almost visible to the naked eye.

'A certain game is the best in the world, but Zelda is God!

Fanatical fans shouted this slogan, rude but irrefutable.

Whether it is the quality of the game, or the impact of the series can be described as well-deserved.

Even the emergence of Breath of the Wild made some players joke that they even got a NS when they bought the game.

That's one of the charms of The Legend of Zelda: Breath of the Wild.

For Chen Xu, choosing this game is obviously a unique choice for the core player group.

Another point is that the game "The Legend of Zelda: Breath of the Wild" is compared to the storyline of the Legend of Zelda series.

Its timeline is listed separately.

It does not belong to any of the origin line, defeat line and victory line in the series.

This is also very beneficial for the development of a game.

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