Game Making: Start By Healing the Player

Chapter 708: DOTA (seeking subscription monthly pass)

Sitting in front of the computer in the lounge, listening to Qin Yi's introduction next to them, Chen Xu understood.

This map is actually not the first one. The author also made a lot of similar maps on "Warcraft" before.

From 2V2, 3V3 to 6V6 basically done, and the content of the words are also different.

This map is also one of the versions, but it is defined as 5V5, and it also has a shape in the gameplay.

That is, the game puts aside the RTS gameplay and focuses on manipulating a hero, just like on an ordinary RPG map.

Of course, it still maintains some features of RTS, but it has become a hero's skills and purchased synthetic props.

For example, there is a character called the Lich King in the game, which uses the model of the death knight of Arthas, and can summon a neutral monster with skills.

In addition to this, players can also buy and synthesize a prop called the Helm of Domination, which can also summon a neutral monster. It is similar to the Dominant Helmet in DOTA in the previous life, but because the map does not have neutral monsters, it can only be out of thin air. Randomly summoned.

Different versions of the map make players have a lot of fun, but in Chen Xu's opinion, it is still very rough.

Moreover, the skills of various heroes seem to be very creative, but when the framework of their own gameplay has not been determined, the balance has become a big problem.

That's not the main core issue though, because no game is perfectly balanced.

In the previous life, it was derived from the StarCraft editing map, and developed the DOTA and DOTA-like games that determined the core gameplay, and the League of Legends, which later became popular all over the world and renamed this mode as MOBA, in fact, none of them achieved true balance.

The early League of Legends had numerical bugs, such as Sun Yan and Heiqie League, which were exceptions.

But in the later League of Assassins, League of Tanks, League of Shooters, and most of the games, there were fixed old faces on the court, which was obviously a matter of balance.

Although DOTA has more routines and tactics, which makes the variables and lineups of the game more diverse, more players experience passerby games, not competitions. The balance point of DOTA is also not very good.

At 6.59, which was too early, the Black Emperor Scepter was infinitely refreshed. The Four Heavenly Kings of the Magic Core, led by Goblin Tinkerers, were too old to say. In the early years of the DOTA2 period, the radiant soul guard, the juggernaut, the axe and the troll, the father is always the end of the father, the ancient black seconds, the mammoth...

It can be said that in these versions of the passers-by, as long as there are these heroes, it must be one of you and one of me, and the game is also a non-BAN selection.

Balance is a very important core point of the game, but it is not the real core factor that affects a game.

Because whether it is the so-called simplified system of League of Legends or the tactical routine of DOTA, there is actually a common core.

That is the indispensable point of being able to experience yourself in the game.

Just like this picture.

In the game, as long as you play well enough, you can save the world.

Just like the shining ghost, the holy sword Medusa, and the mystery jump in the DOTA passers-by, these keywords are the endorsements of saving the world and turning over.

Also in League of Legends, VNs, mice, as long as there are these heroes in the team, and their development is acceptable, they can also feel the hope of a comeback.

It can be used as a negative teaching material, that is, the storm that is always going to fire. Everyone can play it and enjoy 100 points, but if there is one who can't play it, the enjoyment is -100 points.

After putting aside the core of this game attribute, the biggest influence on a game is actually the operation. The DOTA in the previous life can be said to be a typical example of bad cards.

The early DOTA had a very wide user base around the world, but the lawsuit with Blizzard made it lose the market opportunity.

In addition, even if a settlement was later reached, Ice Frog cooperated with V to launch DOTA2, but the League of Legends operated with Fist and Penguin, DOTA2 is indeed very hip in operation.

The event is the same as the game. The TI Global Invitational has made DOTA2 the largest e-sports event in history. However, V Club is more inactive about the game, including the organization of the event and the system compared to League of Legends. Not as good.

Of course, these are also secondary, and the most important point is the inaction on the game content system.

Anyone who has played DOTA2 knows that there is almost no novice tutorial in this game.

As a zero-based player, happily entering the war between guards and natural disasters will find that you can't learn anything at all.

Or what you learned in the novice teaching, it is better to watch the live broadcast for a while, or choose Meepo, who has a lot of people and power, or the shadow demon Naveen Moore who can quickly familiarize himself with the hero skills of the whole game. .

It is hard to imagine a novice teaching that is crucial for fresh blood to enter the pit, and it was not launched until the game was launched nearly 10 years ago, and it is not an officially spearheaded project that belongs to the spontaneous promotion of the player community.

Of course, at some points, the operation of DOTA2 is indeed very strong, that is, the green notebook at TI3. ​​The earliest game pass was carried forward until Fortnite, and it has become a game whether it is a mobile game, a terminal game, or a web game. A must have system.

For Chen Xu, DOTA and League of Legends can actually be used as the next direction.

However, considering the RTS gameplay of "Warcraft", although it is not as good as the original peak, it still has a relatively large part of the market. Secondly, whether it is denial, the height of the forest vision, or some corresponding mechanisms, in fact, in "Warcraft" in all.

Chen Xu still chose DOTA, of course, there is another point, that is the map he saw before, the first impression made him think of DOTA.

And for the current Nebula games, in fact, whether it is DOTA or League of Legends, it is more of an icing on the cake.

As for the joint launch of the two, it belongs to oneself and oneself to grab a job.

Although the cores are different, the two games are still the same in terms of the big frame and direction.

Of course, now that I have decided to do DOTA, I still have to think carefully about how to do it. After all, each version has its own characteristics.

But having features doesn't necessarily mean it's good.

For example, the auxiliary encounter, in the early version, the auxiliary played for 40 minutes. It is very likely that the equipment on him is a city return scroll, a pair of 500 yuan speed boots, and a set of real eyes and a set of fake eyes. There is also a trick fog.

What? You said there is also a slot for Kohler's dagger (jumping knife)?

Where did the big family come from, it would be nice to have a big magic wand?

During teamfights, after the auxiliary skills are thrown, they may be killed by the opposite mid laner or CARRY. It cannot be said that there is no sense of experience, only that the sense of experience is zero.

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