Game Making: Start By Healing the Player

Chapter 709: Detailed settings (please subscribe monthly pass)

In the office, Chen Xu also simply wrote the design concept draft of "DOTA".

This concept draft is the most complicated one so far, because it takes into account the addition of props in different versions.

It can be said that for games like "DOTA", any slight change may create a completely different rhythm of the game, which can be said to truly move the whole body with one shot.

For example, to strengthen the bounty of the head, then the entire rhythm of the game will be biased towards the GANK-based direction.

The heroes who play a lot must be the Queen of Pain, the Spirit of the Storm, and the dwarf helicopters, troll warlords, and heroes who are mainly fighting in the early and middle stages.

On the other hand, the appearance rate of traditional big cores such as Medusa and Morphling will be greatly reduced.

At the same time, the weakening of the defense tower mechanism will determine the high or low game rate of heroes such as Death Prophet, Shadow Shaman, Chen, Xiaolu and other heroes.

Combined with changes in hero skills and changes in props to increase prices or consume mana, these seemingly insignificant changes may make a prop a hot item or become uninterested, such as the Macon Shadow Demon in the previous life. It's a classic example.

As for profit, Chen Xu is not ready to make many changes.

Because the profit method of "DOTA" itself is actually quite mature.

Different grades of accessories such as immortals and treasures, as well as related small books such as league passes, it can be said that the payment rate of "DOTA" is definitely not low.

What really caught Chen Xu's attention was which aspect of the game's competitiveness and balance should be focused on.

It can be said that "DOTA" has undergone countless version changes, and every major change will make players say: This is not the DOTA I want.

For example, add a live CD, the seventh grid, a neutral item appears, delete the yellow dot and add it to the talent system, and store the location of the TP separately to avoid appearing like a certain artist, because he did not bring the scroll back to the city but encountered the enemy stealing his home, And have to go to the opposite spring to deliberately commit suicide to buy a job, and join the altar spring but then change it back.

There are good changes and bad changes.

Chen Xu's decision was not to join the talent and neutral equipment system for the time being, but to retain the yellow dot mechanism of attributes, mainly to avoid excessive learning costs for players in the early stage.

The return scroll, that is, the TP independent setting, is retained, which is actually a very user-friendly design.

The early DOTA in the previous life was made based on the engine of "Warcraft", so there are actually many settings that are relatively anti-human, including the game mechanics. In fact, there are also great concessions.

The most direct point is that in the early DOTA, there is no way for many orbs to coexist.

Only one effect can be triggered, deducting the armor deduction and the ice eye that slows down the enemy.

In addition to this, there are also some beneficial mechanisms, including the automatic growth of gold every second, and the support can get extra gold after the hero kills the hero after pulling the wild, and the fake eye that can detect the vision can be purchased for free. The price of real eyes is reduced.

At the same time, everyone has a chicken that can transport equipment and turns into a bird after reaching a certain level. It has the changes of acceleration and invincibility. Chen Xu also intends to join it.

This change can actually be said to enhance the experience of five people. After all, in the previous life, a bird ate trees, big medicine, scrolls, and equipment in the city. This situation is simply too painful.

Moreover, for most ordinary players, buying chickens and buying birds actually means the most important thing is that they can take the middle road more confidently.

I bought a chicken, if I don't go, who goes?

Don't use the chicken I bought!

These changes are mainly for Chen Xu to take better care of the auxiliary players. After all, in the earliest version of the players, the auxiliary experience can be said to be too explosive.

If I really want to say, it is that life is not as good as a dog.

In the early stage, it was exhausting and exhausting, and the sense of existence in the later stage was not even as strong as that of the gun car.

Of course, items such as the Shimmering Cloak, Lotus Orb, and the Plate of Eternity, Chen Xu has no plans to join them for the time being, but plans to release them little by little in subsequent versions.

The map is also very important, and even a passage brought by a tree may bring different variables to the professional arena and high-end games.

For example, the field of vision brought by the reconnaissance guards, or the anti-hidden effect brought by the hidden sentry guards, Chen Xu still focuses on the early maps for the time being, and the Roshan lair is located in the ancient half of the natural disaster night banquet.

Regarding map balance, in fact, DOTA has been born for more than ten years, and the controversy has never stopped.

This is also inevitable. After all, DOTA is an asymmetric map, and there will always be a faction that has more advantages. This is why the professional arena will use rotation, or ROLL points to choose the camp or the reason for BP rights.

In addition to the formulas for experience acquisition and bounty acquisition, the main workload is the game system, as well as the setting of heroes and equipment.

However, this one is not the core content. After all, players in the parallel world are not **** players who have played DOTA for several years or ten years in the previous life.

But it belongs to a brand new white paper, and this piece is not the most important at present.

What's more important is the related systems of the game, such as matching, ladders, and novice teaching.

At present, the first draft finalized by Chen Xu is roughly as follows.

First of all, there is no suspense about the separation of ladders and matching.

Among them, players must pass the novice teaching and complete a human-machine cooperation challenge before they can be matched.

Of course, because there is too much content in DOTA, the beginner's teaching is mainly based on basic content.

The hero's operation and the release and difference of directional and non-directional skills, the use of the scroll of the city return, the sacrifice of the tree, the big medicine and the purification potion, as well as the effect of buying equipment in the store and complementing.

As for jumping swords, BKB and mist of tricks, these are advanced operations.

And not to mention novice players, DOTA has been out for more than ten years in the previous life, and the development of the event has also gone through nearly ten years.

As the most quintessential item in the game, the "Mist of Trick", in the low-segment segment, the price of this item that has never exceeded 100 yuan is basically equal to zero.

Secondly, how to attract players to complete the novice teaching is the simplest and most direct temptation.

That is to complete a stage of novice teaching, give a treasure bottle reward, and at the same time for the first or second explosion rate of the treasure bottle, the player must be able to open a random immortal and treasure.

As for the treasure bottle obtained later, it depends on the difference between the European emperor and the African chief.

Just like why mobile games send SSR for seven days, this setting has been used for more than ten years and has never changed?

Because you have to admit, this method really works.

In addition to this, there will also be corresponding build guides added to the game.

Although the greatest joy of DOTA is the selection of equipment for different situations, it is obviously a little too early for newcomers who are new to the game. What they need most is not to be confused.

In addition, there are also novice hero matching modes, such as Tide Hunter, Skeleton King, Centaur Chieftain, Almighty Knight, Phantom Assassin, Blue Fat, Ryan, Abaddon, Soul Breaker, Earth Shaker...

These heroes are relatively friendly heroes for novices, and can have a lot of sense of participation.

As for shadow demons who are easy to know skills, just listen to the muskets that train the will to survive, and the geoscientists who train APM.

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