Game Making: Start By Healing the Player

Chapter 707: A map of Warcraft editor (please subscribe monthly pass)

Players who were looking forward to the desperate mode of "Sekiro", after experiencing the difficulty of the two heroes through the second week, suddenly lost their thoughts.

It is true that the requirements for players in the second week of the game have been raised a lot at once.

If you don't return the talisman, then there are not many difficulties in this two-week purpose.

Even under the attack inherited from the first week, if you are familiar with the monster's mode and the boss's attack method, you can directly start unparalleled.

But the key point is that if you want to turn on the Despair Mode, then you have to pass the Double Hero difficulty, which makes countless players drunk all of a sudden.

Needless to say about other points, it's just an imperfect block, and a normal block drops blood.

It's enough for a lot of players to drink a pot.

And this is only in the case of returning the talisman, many players dare not think about how terrifying the difficulty will be after ringing the bell later.

Players who originally thought they were very strong after clearing the first game, when they took on the difficult challenge of the second game, found that except that they knew the moves of the mobs and the boss, they had to suffer as much as they deserved.

Especially in the case of a perfect block, in the face of a BOSS with a high attack frequency, if you still use the shaking knife technique, if the blood volume is not satisfied, then there is only a dead end.

Of course, there are also some players who are aroused by abuse, and instead of retreating in spite of difficulties, they are facing difficulties.

After all, as the biggest feature of the soul game, isn't it the pursuit of a breakthrough in one's own limits while being abused?

In addition, Sekiro's fighting iron system is very exciting, which makes many players feel very exciting.

Being abused is not once or twice, and under such circumstances, some high-end players use the ninja hands in the game, with skills and even play a gorgeous effect like the propaganda trailer and the movie.

After all, for players who are not very proficient in relying on the shaking knife and perfect bouncing knife, the second week's HP parry bar is strengthened, and the attack percentage drops blood. These are all small things. The biggest difficulty is blocking and deducting blood.

But for the masters, it is trivial to block the blood, so after the game has been online for a period of time, after the advanced players have figured out the attack mechanism of the game monsters, basically it is trivial whether it is a double challenge or a multi-week game. .

On the major video websites, there are also videos of players beating BOSS in various ways.

After passing the three consecutive battles of Shura, Severing Immortality, and Recapturing the Son of God, after unlocking Genichiro in the heart, the foster father in the heart, and Isshin in the heart, the death battle of the seventeen consecutive battles was directly opened.

Before the Desperate Mode was launched, this mode became a challenge for players. However, except for the righteous father in the heart, Genichiro in the heart, and Yixin in the heart, the rest of the bosses have not changed.

As for Genichiro, Yoshifu, and Isshin in their hearts, they just added a few special moves. For example, Genichiro can use Sakura Dance. As always, Yoshifu has learned a trick to do everything in addition to firecrackers and darts. Small actions.

It can be said that under the competition of Gao Wan, Genichiro and Isshin have become units of time, just like the nameless king in Black Soul and the annihilating dragon in Monster Hunt.

Until the launch of Desperate Mode.

Familiar maps, familiar characters, but the difference is that the monster's moves have completely changed.

Like Genichiro in the first stage, he must take a thrust after the jump, but in the desperate mode, this thrust may become a flying boat or a downward sweep, and the most critical point is that it is used as a 'danger' prompt in the Desperate mode has been removed.

This also means that players can only judge by their own experience and reactions, which suddenly raises the difficulty of the game to the atmosphere.

Countless players who used to claim to be masters were all desperate after turning on the Despair Mode.

This special meow can be played by people?

The fault tolerance is so low!

In an instant, the live broadcast rooms of major game live broadcasts, as well as the videos on video websites, seem to have returned to the time when "Sekiro: Shadows Die Twice" was just released.

However, the ordinary players looked happy.

Go into desperation mode yourself?

They are not stupid!

Is it the limit to play double difficulty and high Zhoumu, or 17 consecutive battles in double difficulty?

As for the despair mode, it's still up to the real masters to play.

And foreign and domestic masters also have a lot of speed-passing "Sekiro" bosses, who are studying how to speed up the desperate mode of Sekiro better and faster.

After all, this desperate mode has a built-in ranking system. If you can complete the first kill or refresh the time record, it means you can pretend to be a force in front of players around the world. How exciting is this kind of thing?

………………

Expert players from all walks of life have worked hard to break through the desperate mode faster, but for Chen Xu, "Sekiro: Shadows Die Twice" is the end of the game.

In terms of follow-up playability, in fact, "Sekiro: Shadows Die Twice" is still much weaker than Bloodborne and Black Soul.

Because there is no element of brushing, basically as long as it is done deliberately, basically in the case of three or four goals, you can fill up the Ninja Hands and the genre skills.

In terms of gameplay routines, compared to Black Soul and Bloodborne, the combination of RPG elements brought by different occupations, different weapons and routines, "Sekiro: Shadows Die Twice" is more inclined to the action level, and it is the players who are tempered. I have my own technology, so there is not so much in the content and gameplay.

In the lounge of Nebula Games, Chen Xu found a massage chair with a glass of Coke and lay down. He took the notebook next to him and looked at some reports.

Mainly the version update of "World of Warcraft", such as the arrangement of the Gate of Ahn'Qiraj, the Shadow of Naxxramas, and the correction of occupation data, there are not many accidents that are basically planned.

As for the follow-up projects, "Sekiro: Shadows Die Twice" has abused a lot of players, and Chen Xu is also ready to let players decompress.

While thinking about it, Chen Xu heard Yang Xin's voice in the next room for employees to rest and entertain.

"Quick, Xiaoxue! TP One Tower! They're rushing to the tower!"

Chen Xu was stunned, got up from his chair and walked towards the entertainment room next to him.

After entering the door, Chen Xu saw Yang Xin, Ruan Ningxue, Qin Yi, Meng Zuo and Hu Tu sitting in a row in front of the computer.

The picture on the monitor is the picture of "Warcraft".

"RPG maps on Warcraft?"

The screen turned black and Yang Xin, who had already returned to the spring at the base, was just about to go out and then suddenly heard the voice behind him. The whole person was startled and looked back to see Chen Xu before he took a breath: "Mr. Chen, people are scary and they will be scary to death!"

After complaining, Yang Xin replied, "Yes, Mr. Chen's map is quite interesting."

Standing behind Yang Xin, Chen Xu glanced briefly, and basically he could see clearly.

This is a map made by the Warcraft editor. The main way to win the 5V5 confrontation is to knock down the opponent's main base, which is divided into three lines.

Similar to the gameplay of 3C and DOTA in the previous life, the specific content is still unclear, but from the small map, Chen Xu can roughly infer the structure of this map, and it is also relatively shallow.

From the layout point of view, the setting of woods and high slopes is obviously not studied in this area, but is the same as the DOTA in the early life of the previous life, just as an embellishment.

At the same time, there is no concept of public resources in the wild, all of which are stones, trees and forks.

But the concept of confrontation with three lines, sending troops and operating a hero already exists.

"Who made this map? How popular is it now?" Chen Xu asked Yang Xin.

Hearing Chen Xu's words, Qin Yi next to him said, "Mr. Chen's map is still in the beta test, and it has not been launched yet. This was done by a friend of mine who is now working at Atari."

Atari?

Old acquaintance!

After being stunned for a while, Chen Xu didn't think that this map was still a beta version, and the developer was still an Atari employee.

After all, this company has had a lot of fights with Nebula Games in recent years.

"Red Dead Redemption" and "The Legend of Zelda: Breath of the Wild" all have their say.

After the launch of "Sekiro: Shadows Die Twice", Chen Xu heard that Atari had also established a similar new project.

"Qin Yi, you...cough, please contact your friend and ask him if he is interested in working at Nebula Games." Chen Xu coughed lightly and said.

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