Game Making: Start By Healing the Player

Chapter 682: Let players die comfortably and die happily (please subscribe monthly pass)

The biggest difference from Black Soul and Bloodborne is the battle system.

It can be said that the wolf is more inclined to the direction of ACT, that is, action games.

Bloodborne and Dark Souls are more RPG-oriented.

The main reason is that the birth of the previous life "Sekiro" was actually established as a spiritual sequel called "Tianzhu".

But with the progress of the game's development, Miyazaki finally decided to make Sekiro an independent game.

It's not like a soul game, nor is it like Tianzhu.

A wolf is a wolf.

Although there are also ghosts and Buddhas corresponding to bonfires and lanterns, the mobs will be refreshed after resurrection.

The difference in the combat system brings directly different game experience.

If it is said that "Blood Origin" and "Dark Soul" are new players, there are still some crooked ways to pass the level without improving their skills.

Then there is no such phenomenon in the wolf at all.

Mrs. Butterfly, Genichiro Ashiname, and then the elderly adoptive father Xiao and the adoptive father three years ago, as well as Yongzhen and Aishina Yixin.

It can be said that for any ending route, players will encounter a real teacher, a teacher who has no way to skip classes.

Can't beat it, can't beat it, there's no way.

Therefore, Sekiro has also become the most difficult game for many players.

In the office, Qin Yi, Meng Zuo and others looked at the detailed design concept drafts in their hands, all of which were Spartan.

The illusion from the previous meeting disappeared completely after seeing the numerical design of this game.

Obviously, on the difficulty level, "Sekiro" can definitely be regarded as the most top-notch existence in the Soul series.

Probably only the dying version of the dark soul can fight against it.

"Mr. Chen, this difficulty!?" Qin Yi couldn't help but feel a pain in his stomach when he looked at Chen Xu.

You can imagine it just by thinking about it in your head.

"This difficulty is very reasonable. After all, it is the first game, so don't think about making the players suffer too much. The more difficult mode should be placed in the second and third games." Chen Xu said with a smile.

In terms of game content, Chen Xu also adopted the complete version of the wolf in his previous life.

In addition to the two higher difficulties that were opened in a row after the customs clearance, Shura, Never Die, Recapture the Righteous Father in the Son of God, Xin Yilang and Xin Yixin, as well as the seventeen consecutive battles unlocked after three consecutive battles, will be released in the first version. to the player.

Of course, it's not just that. In fact, Chen Xu still has further plans in the follow-up.

After all, the player's challenge is limitless.

And to be honest, for players with a little tempering, these difficulties are actually nothing.

After all, "Sekiro" is also a backplane game, as long as it can endure death, it will definitely pass.

For example, Xianichiro's moves are quite fixed. If you open the distance and drink the gourd and add blood, then Xianichiro in the first two stages will draw a bow and shoot arrows, and if it is Baru Xianichiro, he will leap and stab. It's easy to solve it with a brain.

There is also Mrs. Butterfly, who can interrupt her moves by rotating the step, and grind blood in an infinite loop.

So it is the same as the death mode designed by artificial intelligence AI in "Dark Soul".

Chen Xu also plans to launch a more challenging "desperate mode" for "Sekiro" in the follow-up.

Of course, that was after the game was launched. For now, the focus is on the content of the game itself.

"Except for the numerical value and level design, you are responsible for coordinating with Hutu in the art." Chen Xu said while looking at Hutu and Yang Xin next to him.

Although the design of the "Sekiro" map in the previous life is very good, it also has various bugs.

For example, first go to Shuisheng Village to defeat the broken monk, and after learning to dive, jump to the next wall through the bridge in front of the main city of Ashina, you can turn the entire map into an ocean, and swim freely to the place you want to go, commonly known as empty swimming.

This kind of bug belongs to the map design, and Chen Xu plans to modify it in the game.

As for some skipping methods, Chen Xu did not plan to revise them.

For example, Shuisheng Village used Naruto to assassinate the phantom monk, which is part of the game's skill mechanism.

Of course, the more important point is that for those who like to skip classes, there are always a few good old professors who will teach them how to behave in the later levels.

"In addition, the art department has recruited a group of people, which is not the same as before. This time we want to make the death screen of the player look better, and it is tentatively set to be the dead characters of 99 art bodies."

"At the same time, just like in "Detroit: Become Human", players manipulated Connor's various ways of dying to collect an achievement trophy. In "Sekiro", every time the player dies, a different font will appear randomly, and you can collect 99 A dead word can earn a trophy."

Chen Xu thought about it and said to Ruan Ningxue.

After all, it's different from Dark Souls and Bloodborne Curse, which is different from returning to a bonfire or a lantern if you die.

In Sekiro the player may see two or even three deaths in a single fight.

In this case, they can die more comfortably.

At the same time, although the current Nebula game platform on the VR platform only supports the official creative workshop, some creative mods with simple text can still be opened to players.

For example, turning 'dead' into 'vegetable'.

Of course, considering the existence of trophy-collecting players, this death can also be regarded as a process trophy, and the order of the dead words that have appeared is lowered, and it is truly random after one round.

Hearing Chen Xu's words, Ruan Ningxue was speechless.

Mr. Chen, you are really too caring.

………………

In this way, the difficulty of "Sekiro" can be considered to be fixed, although Chen Xu said that the difficulty will be adjusted according to the feedback performance after development, and appropriate weakening or enhancement.

However, Qin Yi and the others always believed that the word "weakened" should be deleted from this sentence.

Only enhanced not weakened!

In this regard, Meng Zuo and the others can only pray silently for the players, hoping that they will be blessed.

At the same time, in the game circle, the influence of "Bioshock" has not dissipated.

Although Bioshock is considered inimitable for many game designers.

But this is a large game manufacturer, in fact, the impact on some small and medium-sized game designers is still far-reaching.

Especially for some game designers who pursue art, it can be said that "Bioshock" is simply regarded as a classic by them.

There are many excellent works, and of course some mediocre ones.

However, all of them have chosen the same direction, which is the direction of tragedy.

Tragedy is always more impressive, after all, and most of the writings of the past and present end in tragedy.

Coupled with Chen Xu's famous nickname in the game industry, and the style of the two "Bioshock" just now.

This wind direction came to Chen Xu's side unknowingly.

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