Game Making: Start By Healing the Player

Chapter 683: Mr. Chen's full of maliciousness (please subscribe monthly ticket)

The two "Bioshock" brought a very artistic sky city and underwater city.

It has also stimulated many independent game designers.

A series of games with the plot of the knifeman can be said to have abused many players.

In this case, the Nebula game, which is a big tree and attracts the wind, naturally became the number one target.

Many players online are discussing.

'Wait, who brought up this tragic game trend? Through three games in a row, a dead female lead, a dead male lead, and a male and female lead are all dead! ’

'+1 This kind of cruel game seems to have become more and more recently! And some of Te Meow's are doing pretty well, and immersed in it, it hurts more in the end. ’

‘Hehe, who brought this trend? Imagine watching those tragic plots in "World of Warcraft", and "Bioshock" which has just been launched. Who do you think brought it up? ’

'To be reasonable, I don't think Boss Chen should take the blame. After all, Boss Chen is a habitual offender. He has to stab us twice every year. This wave won't lead to the death penalty, but will be imprisoned indefinitely at most. ’

'Unconvincing! This wave of trends came after "Bioshock", whose fault do you say this is? ’

‘But these are small and medium-sized game makers, and with independent game designers, reasoning about the production cycle shouldn’t be right. ’

'Oh, what are you fighting for? Mr. Chen, the head of the swordsman, this is a matter of no doubt. Anyway, it is right to throw the pot to Mr. Chen! ’

'That's right! ’

Many players laughed, and by the way, Nebula Games and Chen Xu's name were once again on the hot search list.

………………

In the Nebula game, watching the comments of the online players, Chen Xu just smiled.

If it was before, he would be emotional, but now his mood is not fluctuating.

Hmm... It can't be said that there are no fluctuations.

Even a little bit happy.

After all, players are full of resentment, which shows that the game brings players a stronger sense of immersion.

And what he can do now is to make "Sekiro" better.

For example, the subtle guidance of level design.

Looking at Chen Xu's level design, everyone in the team shuddered.

Everyone understands the maliciousness in it. This is to kill the players and not pay for their lives!

Compared to "Bloodborne Curse" and "Dark Souls", if you really want to say it, then "Sekiro" can be said to be the most well-guided game.

As long as you don't watch any plot dialogues, you can gather a lot of useful information.

For example, after defeating the second elite monster general, Heyuantian, the player can talk to a delirious old woman and get the bell that entered the dream three years ago.

At the same time, the thief merchants in front of the red ghost can buy information to get the information of the red ghost weak fire.

If there are some ways of skipping classes in "Dark Soul" and "Blood Origin", players still need to figure out and explore by themselves.

Then in "Sekiro", these methods of skipping classes are told to the players in a guided way.

But that's where the thief is.

Just like in "Monster Hunter: World", the tasks at the beginning are very simple. The first few monsters are all fierce jackal dragons, crown dragons, weak ones.

But later on, the difficulty was added little by little, and in the middle of the game, what fire dragons and horned dragons began to persuade them to retreat.

As for the various cool ancient dragons in the later stage, such as the extinction dragon, the steel dragon and the flame king dragon, that is to teach players how to behave in minutes.

And "Sekiro" is the same, you skipped class and escaped happily in the early stage, right?

When you meet Mrs. Butterfly, you will know why the sun is so bright. Why, Mrs. Butterfly, you also skipped class with a formula?

Not to mention Genichiro from the Tenshou Pavilion, Brother Ihe on the second floor can give you a one or two hour class.

Especially after the first version of the DEMO came out, after Chen Xu experienced it himself, he issued an order: increase the difficulty.

This has made many people secretly make up their minds, that is, no matter how good the game is after it is made, the main creators of them will not play it.

Because it is completely different from Black Soul and Blood Origin.

Even if you know the monster's move, if your reaction is not fast enough, you can't do it.

It's easy to have a situation where the brain can, but the hands can't.

Therefore, compared to other games on the market, this time Sekiro is particularly special, that is, after the test, the control of the brainwave input was cancelled, and it was turned into an ordinary controller again.

As for why?

Because of pure brainwave control, there is a delayed input, which makes it more difficult for some players.

It's easier to just rely on muscle memory.

But even so, as a soul game.

Maybe there are still many players cheering it.

After all, after the double trials of Black Soul and Blood Origin, there are not a few players who have awakened the M attribute.

………………

The production progress of "Sekiro" is very fast, because the main workload is on all kinds of monsters.

As for the construction of the entire scene, on the one hand, there are many corresponding resources in the art resource library, and the production will be much faster.

On the other hand, it is also because there are not many map resources in Sekiro, and many of them can be reused.

And in terms of action, players use only a wedge pill from start to finish.

Cheats of other genres do not need to be specially adapted to actions like in Blood Origin and Black Soul.

These are not technical tasks, the more difficult part is how to create the style of swords and halberds that intersect with swords.

Although the performance of the physics engine is very good now, there are still some details that need to be fine-tuned.

On the other hand, the promotional materials for "Sekiro" are also being prepared simultaneously.

The promotional materials this time will also be promoted with the biggest feature of the game, that is, the weapons and knives in the game.

………………

At the beginning of the month, many players still 'denounced' Chen Xu online.

But on this day, many players found that Chen Xu had a rare bubble and posted an official blog.

'In order to make up for everyone's emotions, this time we brought you a refreshing action game, and the ending of the new game is believed to truly satisfy the players. ’

As soon as I saw Chen Xu's official blog, the players immediately became even more angry.

‘How good are you to know that Bioshock has hurt us deeply? ’

‘The new game ending makes players happy? It means that the protagonist group under Nebula Games is about to usher in the death of another protagonist? ’

'Fuck, believe in you to be a ghost! ’

Countless players complained one after another.

Of course, Tucao is Tucao, and the little hand of many players still involuntarily clicked towards the video attachment under this official blog.

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