Game Making: Start By Healing the Player

Chapter 681: compromise? I can't! (please subscribe monthly pass)

Looking at the battle system design in front of them, everyone in the conference room was a little confused.

Qin Yi, Meng Zuo, Yang Xin, Ruan Ningxue and other old people looked at each other.

See it, see it!

What kind of ninja and samurai background, what style of sword and halberd, what cherry dragon and undead power, it doesn't matter at all!

The really important key element, this Nima is a pure soul game!

Thinking about what Chen Xu said at the beginning of the meeting, everyone was speechless.

"Mr. Chen, this brings a wolf after the "Bioshock" series. We feel that players may not be able to stand it!" Meng Zuo said a little bit.

Chen Xu smiled: "How could it be? Didn't you realize that this game is very different from previous soul games? In the past, players in soul games only had one life, but in Sekiro there are two lives. After death, you can resurrect with half blood."

Listen to your bullshit!

Yang Xin, Ruan Ningxue and others were speechless for a while.

"Don't look at me like this, don't worry about the difficulty, I will adjust it later." Chen Xu looked at everyone and said.

If the difficulty is too high, it will be lowered. Of course, if the difficulty does not meet Chen Xu's expectations, it must be raised.

After all, so many years have passed, once again bringing players a soul game, they can't be disappointed.

"And then I will tell you about the map. This time the map of "Sekiro" will be a little different from the previous one. You will know when I finish talking, why I said that the difficulty will actually look lower. That's it." Chen Xu smiled and continued to speak while watching the crowd.

Dark Souls and Bloodborne are also known for their level design, which is not just about the maliciousness of the enemies in the level.

It is more of a control of the player's action planning and rhythm.

Such as organs, monsters and shortcuts.

It can be said that soul-based games are more inclined to exploration, which also benefits from good level design.

In "Sekiro", the map design is a little different.

Because the biggest feature is that the wolf in the game can jump and it is also a double jump, plus the hook lock setting.

After making the map of "Sekiro" become three-dimensional, and at the same time giving players higher mobility, it is replaced by a higher degree of freedom.

Just like in the prequel of Black Soul, the player is located in the fire sacrificial ground, which is the center point, and can go to the Ruins of Little Lund, the underground cemetery, and the Street of the Undead.

In "Sekiro", it goes a step further. In the game, after players come to Ashina City according to the plot, they will go to three different places: Yuan Palace, Xianfeng Temple, and Shuisheng Village.

But choose where to go, here the player can make a choice.

At the same time, "Sekiro" also has a more interesting place, that is, the use of resources.

Taking Ashina City as an example, from the dark night, the wolf crawled out of the bottom of the valley and took Kuro to escape, and then he was cut off by Genichiro and went to Ashina City to find Kuro, and the inner government invaded Ashina City and fell into war, and died with Ashina. The famous city of Houwei fell.

At different time periods, although the distribution of enemies and monsters that can be encountered in Ashina Castle is also the same, there will be some subtle changes in the route.

Although it is the same map scene, the environment can change differently, and the new monsters will not bring much repetition to the player, but will have a deeper understanding of the map.

In addition to the addition of two-stage jumps in the game, it also gives players a higher degree of freedom. As long as they are proficient enough with the map, they can go to places that are usually impossible to go, or better parkour.

Of course, in addition to these, the design of the monsters in the game is also very good.

Compared with Black Soul and Blood Origin, they are basically irrational monsters.

Most of the monsters in Sekiro are humanoids, which means they can call friends and accompany them.

At this time, the front face is quite difficult. Players need to use their brains to investigate the surrounding terrain, use skills such as ninja execution skills such as puppet art, blood smoke art, or use auxiliary props such as moon hidden sugar to remove the mobs one by one. Assassination, and finally to solve the BOSS.

One of the most classic places is that the big fat thief boa snake that was encountered by the former players in Hirata Mansion three years ago has been re-stored.

If you don't care and rush forward, then the two shield soldiers, together with the archer and the fire handle, will definitely teach you how to behave.

And if you assassinate slowly, you can even secretly assassinate an elite monster with blood, which greatly reduces the difficulty of the battle.

………………

Listening to Chen Xu's words, everyone showed a very surprised expression.

Because from the introduction, it seems that this time the soul game "Sekiro" is really friendly to players.

With two lives, most monsters can skip classes, and they also have the function of assassination.

Did President Chen really compromise on the difficulty?

Chen Xu, who was sitting in his seat, couldn't help but smile slightly when he looked at the expressions of everyone present.

compromise?

This can't be done!

Full of truancy methods, as well as extremely user-friendly map design.

But don't overlook one point.

That is, the combat system of "Sekiro" is completely different from that of Bloodborne and Dark Souls.

After adding the concept of parry bars, the combat system has undergone earth-shaking changes.

It can be said that in the battle of "Sekiro", fighting the BOSS is no longer to grind the enemy's blood bar one by one, but to find a way to fill the enemy's parry bar.

Of course, it doesn't mean that you can't grind blood, but grinding blood in "Sekiro" means that it is more difficult, which is equivalent to holding a broken wooden shield to fight BOSS in "Curse of Blood Origin".

Therefore, in "Sekiro", the easiest way for players to defeat the BOSS is to learn how to use step steps and block swords.

At the same time, it is different from the fact that Black Soul and Blood Origin can't have a good brother, and that it is impossible to increase the value by brushing the soul to create an account with a bucket waist.

There is no online function for players in "Sekiro", and the good brother Sun Knight naturally does not exist.

At the same time, although you can learn skills in the game, it is not critical.

As for the blood volume and the blood gourd, as well as the combat memory of the attack.

Except for a small amount that can be collected from all corners of the map, most of them are obtained by defeating bosses and elite monsters.

So if the player skips classes blindly, and some elite monsters do not fight when they encounter them, they will fall into an infinite loop.

No gourd and no blood.

At the same time, in the main storyline of the game, players will also encounter two teachers.

Madam Butterfly, a teacher who is more indulgent towards her students, opened her eyes and closed her eyes after she mastered the step.

The other is the more strict teacher Genichiro, who steps forward, sees through, reads tricks, and blocks. If you fail any class, don't even think that you can pass it, and it will be handled properly.

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