The power of the public universe is extremely incredible. Even if the players die like this, they can only end peacefully in the end.

After all, everything has been scripted long ago and is managed by the ultimate extraordinary intelligence. Once the players do anything unreasonable, the final ownership rights will all belong to the players.

As for the public universe, its destruction is something that cannot be stopped. Even if the players have traveled such a deep distance, the problems they finally discovered still prove that it is impossible for the players themselves to do this, so they Only then can we walk deeper and farther.

As for the other side of the problem, the same is true for the players. After all, they have already walked their own path, and as for the intentions of the entire public universe, they will always be able to walk out with strength.

Sequence abilities should never be something that only belongs to any kind of players. They have too many paths to follow, which has led to all the troubles that have caused such bad intentions and can only come to an end in the end. Maybe players still have Maybe it can be more profound?
As for the rest of the things, it would be better to leave them to professionals. How could the players themselves face such a choice?No, they all have endless things to solve.

As for the number of troublesome things, there is no standard amount at all. At least Ian himself has thought up many plans. Perhaps for any kind of player, such power is irrelevant, but as long as The prospect needs to reach some kind of habitual ending. Compared with more players, this is just the way to return things.

And more often than not, such power will allow players to experience such effects incomparably. Maybe they don't think this kind of trouble is exaggerated, or they think that such a plan is too understandable, but once what they want is too If there are many, there will eventually be traces of Zero One.

This kind of power may be what the players have been pursuing all along. They have traveled too far and have lost all the gangsters that should belong to them, but Ian is the only one who has not lost these things.

"Ha...what we have been pursuing is so correct, isn't it?"

Melee players have already thought about it. Perhaps in any situation, players should make their own preparations, but once this happens, other decisions will not lead to victory.

Since the players themselves act so quickly, more plans are exceeded, and only some kind of planned research is left. The players themselves will always understand the importance of this matter.

As for more times, rather than some plans, players should probably sum up all this power into a necessary trouble, maybe it is related to their own ideas, or maybe it is some other way, but no matter what , the player side should always win.

The victory of the public universe was written by themselves, and the plan of another group of people is also the same. Players will want to tangle with such emotions and thoughts. The other group of people is also amazing, so the players can plan such a plan. Something that works.

"After all, we have been acting for such a long time, so no matter what the situation is, players should always try their best to pursue their own realm." Ian said.

After all, everything should have gone according to their own preparations long ago, and more often than not, players should also choose to step out of their own part, so that they can act more standardly.

As for most of the time, players should also prematurely imagine what this plan represents. Since they don't think this goal is too far away, what kind of ideas do they have to prepare?there is none left.

Players don't think such a plan is so weird, but it will be the same in another form. Players may have already taken action, and more forces will be entangled with a goal.

"Our power is always burning, like a star that cannot be extinguished."

"And under the entanglement of this power, all powers that are allowed to be marked as considerable will be turned into our fuel and new materials, so that any behavior can be entangled."

Ian already really wants to get such a standard answer. Compared with everything, it is very appropriate. Once the players take real action, then no matter what, in a certain sense, it will become the ending that the players want.

On the other hand, the same method will be formed. After all, the players have already acted so far ahead, even if they end up in unexpected trouble. The other methods will also make the players deeply aware of what it means. True objectivity.

"Ha... we actually want so many things?" The melee players shook their heads helplessly. All of this was really too long, and it extended to a state where it was impossible for us to change.

That's right.

Are players really that rare?Or do they actually have no role in the entire public universe?
No.

At the very least, the power that players want to have will always prove how standard their own success is. Even if the abilities that players have been pursuing have such a result, another behavior will make players understand this. A standard type of plan.

As for more often, players will also think of one thing, that is, such an idea may have always been a hope for themselves.

Maybe it has become completely different from other ideas, or it may be other preparations, but no matter what, players will naturally hope for more ideas.

"But on the other hand, what kind of means will we have? Isn't it?" The melee player shook his head, "After all, we are no longer in this kind of conclusion. No matter how much this kind of power is, it will not put pressure on us. big."

"The same principle applies more often than not. Even if the troubles we encounter have nothing to do with anything else, when connected together, the final outcome will represent the difference in the path we take."

"How can this kind of thinking make us fly high?"

Melee players are no longer the same people as before. Perhaps everyone has been changing all the time, but the degree of change among progressive players is the highest.

The original him and the current him were actually two completely different characters. Even if Ian's current thoughts were correct, he still couldn't figure out what the melee players were thinking.

Perhaps in the past, the ultimate goal of the players will not be similar to Zero One. Even if they reach such a profound state, the thoughts they have always had will haunt any kind of person.

However, if Ian's own ability is just a similar choice, what kind of thoughts would he have to worry about?there is none left.

The players themselves no longer have the power to defeat all these realms. Even in the last situation, they should take action as soon as possible.

"We will definitely win, even if the means of final victory are not glorious, everything will be a true victory."

Melee players say this, for example, everything they can ask for, even if it comes to the players' own ideas, maybe everything will form a manifestation.

Players will win, this is almost inevitable, and this ability will eventually allow players to experience what is truly terrible, and they will be willing to realize all such excuses. "Ha... you have been acting so superbly, are you prepared to verify it? Maybe not?"

The melee players shook their heads helplessly: "These... are actually just simple and crude conclusions. Do we have any ideas to reason about them?"

"The public universe is no longer what it was before, and the players are not the same players as before. In this case, if you have been trying to pursue such an opportunity, is there any consequence that you can sacrifice yourself for?"

"Nothing."

The public universe has long since become different from before. Even the resolution that the most powerful players want will not necessarily come true. These things have always been entangled in the minds of players, allowing them to take effect and become enough. powerful.

A certain proportion of players who are powerful enough will achieve their own goals, and since this plan has already taken place, things that will take effect will also appear simultaneously, resulting in changes that will make players look at them.

"Our victory was achieved in an almost unstoppable way. Even for all players, such a plan will be familiar at first sight."

"On the other hand, the more players want something, the less other things they want, and players come up with their own ideas."

"This kind of power will always create an inevitable situation, create more obstacles, and ultimately lead players to some extreme."

Is there anything wrong with extremes?

Maybe not. At the very least, the players' own power has formed a state, so they can form a behavior more accurately.

As for more often, what players want is a change of truth. Even if what they have from beginning to end is just a simple thinking, they will gradually have their own character.

"Ha... we will definitely win, even if we lose nothing." The melee player said, "All of this will create a realm that is difficult for players to let go of! And in the public universe, he will be the first sacrifice!"

The sun star is the player's candle. Once a certain time is reached, the players will ignite the star, allowing the huge energy to directly destroy the entire public universe, thereby leading to the accelerated collapse of the entire world.

The reason why the collapse is so terrifying is that the power controlled by the players themselves is so terrible and terrifying that all the forces that may be entangled by the players eventually become some unknown control ability. At the same time, the players They should also change more quickly.

"Change...a nameless, praiseworthy ending, where all possibilities stand out."

Melee player said, "Ian, do you think this ending is too ridiculous? It's not."

The main problem lies with the other players. Even if they have been pursuing various changes, the final action will make the players realize what this power means.

So when the players really take action and reach their own realm, no other means are left to change, and these conclusions can finally form a key measure.

"As for how terrifying the remaining behavior is, perhaps for Ian now, these powers no longer have any victory factor left."

Melee players understand it so well that he even doubts the entire player group. In fact, he is the only one who understands best what Ian can do. No matter how bizarre and terrifying this moment is, Ian can make everything his own as much as possible. want.

As for what kind of victory they will usher in in the end, these are actually self-evident, even if the players act so appropriately.

More often than not, regarding the players' thoughts, Ian is more willing to count all such plans in the final victory, so that they can win more simply.

As for more often than not, when players want more things, other ideas become less important. How powerful this power is before it can be stopped by anyone, only a trivial behavior and attention are left.

In terms of final victory, the power controlled by the players themselves has already formed a completely different contrast, so that when the players actually take action, everything will become completely different from what they thought.

"Have we ourselves traveled such a terrifying distance?"

The melee player shook his head helplessly: "Are these forces afraid of us?"

It is impossible for them to become different from the past. Even if the final action is so terrible, it will allow players to develop their own civilization and changes.

But the universe is not static. Even if it finally forms a strict structure, players will conclude their own positions and ideas.

Maybe they themselves want to put an end to such reasons, but when the players really take action and sit back, all the power will leave them, eventually forming some kind of indescribable power.

Players will inevitably win one day, and when this victory is truly successful, another force will further manifest itself, forming an ending that cannot be avoided.

At the same time, all the ideas that may be defeated by the players will eventually form an inevitable victory once they succeed. It turns out that this is the real ending. As for more often, Gongshun Universe just reluctantly admits Just understand the existence and necessity of these things.

"The fundamental purpose of the existence of disasters in the universe is that everything is inevitable."

"As for this matter, we actually have problems, but this idea has always been unusual."

Ian said. (End of chapter)

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