Chapter 447 Challenge
Someone has to pay the price, either the player or the entire public universe.

This sentence is always ringing in the ears of players. Perhaps their own realm is too cruel, causing everything to be lost, but this matter has never allowed players to experience what the real lower limit is.

As for the last thing, it also made the players feel a little regretful. Perhaps for the entire public universe, the existence of players is like a cancer. Even if there is no problem in the public universe, the sky will want to kill the players. Get rid of them all.

As for the occurrence of this incident, it happens to be a miracle of victory for the players, so they will not feel that this incident is a pity. Even if the final victory is so absurd, everything should have won a victory long ago.

And more often than not, the most common behaviors and motivations of players are also general thoughts. Perhaps everything should have formed some kind of contrast long ago, and if any kind of trouble finally occurs, the players will know very well what such a thing represents. What.

In the end, the players should learn a more profound lesson. Perhaps this is the real purpose of their trip.

"We have finally taken action ourselves. Even compared to other things, we should look for more and more accurate opportunities."

"The same is true for the other situation. In other words, all public expectations of victory correspond to whether the players can break the deadlock and usher in a new chance of victory."

'This is all a situation that can really be reversed. '

The public universe is no longer the same one as before, and perhaps the corresponding powers have been different for a long time. In any case, players should always usher in their own changes as soon as possible, and finally be able to form a considerable preparation. .

"As for another thing, it is more important than the players. After all, we ourselves have formed this kind of prediction that is difficult to make clear. On the other hand, the same is true. The more methods we know, the more The opportunities for ideas become clearer and clearer,"

Clear combat power is the basic method of all battles. Even if the players don't understand it, Ian must understand what this idea corresponds to.

As for more reasons, the same is true. Players may have already taken action. Even if their victory is so impressive, some things can also make players effective.

In the end, the players formed a certain reason, which also made the players further realize how terrifying this power is, which allowed them to exert so many realms.

"Ha...I'm really sorry for underestimating you all this time."

"But there is only one idea left on this matter."

Said the melee player.

More than anything else, any position needs to be more important. Players may have formed a certain strict contrast, and a certain aspect and situational requirements should abide by a certain strict theorem.

"Do players have some way to crack this world?"

Melee players said that maybe everything should be compared with what the players want, or some other situation, but no matter what, the power controlled by the players themselves is so terrifying that in a sense, it has been Even they themselves can't control it.

"The public universe cannot control the monster it created, just like a fire is lit but cannot be extinguished."

"It's ridiculous."

"The existence of all dark matter is just a congenital result of a certain situation. The players themselves cannot imagine how terrible the reason for such a power is, and they do not understand the existence corresponding to this idea."

"So, when the players really walked in their own world, all motivations stopped. The players themselves couldn't think of the idea of ​​​​this kind of trouble, and they didn't understand how to deal with the rest of the power, so they were able to It’s easier to ask for victory for more people.”

"Compared with more choices, this kind of victory condition makes it easier for us to understand the importance of strength, and in the end it can produce some self-evident changes."

"As for more choices, players will also experience some profound meaning. Should everything have a specific reason?"

Ian shook his head. Maybe everything was different from what they thought. After all, these powers were no longer what they expected.

As for more often, what players want is just such a simple way.

Players may find this power to be terrifying, or exaggerated.

On the other hand, players will also think about what such power corresponds to, and thus have a deeper impression.

"Power will never be a bonus for players, but a product... Players will use this power to improve themselves, or to degrade others. The price is the comprehensive revenge of all powers. "

"When you rush into the website, everything that can be blocked needs to be blocked. All forces should usher in their own madness. The same is true for more choices. Players may have been accustomed to this idea. It’s crazy to write it down and forget about your goals.”

"After all, they have formed their own changes. As for more choices, players will also realize what problems this interface represents."

"On the other hand, players should also try their best. Perhaps facing such a decision can release their own reasons. After all, they are completely different from us, so that the agreement can be changed more easily."

Ian has thought about so many things. As for the other thing, the same is true. Players should always get their own changes.

Players should always recall this scene and form a deep memory. This incident has appeared from the beginning, so what is the solution to the rest of the corresponding scenes?

No more.

From beginning to end, the players actually walked into a sad encirclement. They doubted that they did not have the real power to murder, and they also doubted the power corresponding to this idea.

Therefore, when the players truly solve this problem, all remaining power will form an illusion, and the outcome will be victory.

"Will the public universe win?" the melee player thought, and some things were clear in her eyes. Perhaps these powers did not represent everything, or that all hopes should be covered.

But no matter what, players should always take one step closer, and one step closer, and they need to be closer than anyone else.

In this way, players can hope to truly control their own changes and power. From the beginning, they should understand how complicated the reasons this power represents.

"We should always understand one thing, that is, when our own power reaches a certain conclusion, no matter how pathetic the remaining power is, we should handle it ourselves."

Ian said.

Perhaps this is not the case for any situation, but no matter what, the remaining troubles should be corrected as much as possible, and at the same time everything should develop its own changes.

"Players may have developed their own power, and the same goes for another type of trouble."

This idea will always linger in the minds of players. They will feel that this idea is very appropriate, or they will think of the accuracy of another thing when facing another kind of trouble.

But no matter what, when the players truly experience their own excuses, the other part of the trouble should also come up with an answer as soon as possible, so that it can be considered a more accurate change.

We should have already won...

Melee players shook their heads. Rather than having more choices, some unknown changes should actually bring some changes to the players.As for more often, the same is true for the ending that players want. They should always choose their own path, even if this path is so incredible compared to anyone else.

"We ourselves must win, and everything must win."

Progressive players are thinking that even in the current situation, part of the reasons will lead them to such a conclusion, so at the same time, more choices should be exchanged for distortion.

“Twisting is a very rare idea.”

In other words, all necessary troubles will eventually reveal their own problems. From then on, permanent troubles will be born, and some things will turn around.

"This part of the power should win our own changes from the beginning, and more often, players should also try to give all such opportunities to other newcomers."

Said the melee player.

Perhaps this is completely different from what they want, or there may be some other change.

But no matter what, it should always be easier for players to think about part of their own reasons, even if this part of the idea is not actually in line with what they want.

"Ha... once we pursue such a decisive and swift flagship, another behavior will change our own psychology at different times. At the same time, everything related to it is disappearing."

Disappearance is a very unusual thing.

Even if the players are too crazy and have used any excuse to surround them, the players should mark the locations as much as possible.

As for the other thing, the same goes for players.

They only hope that this kind of trouble will usher in their own changes, and do not want that they are the ones entangled in this change.

"We will definitely win, right? Even if it comes to any kind of incredible ending, we should still win."

"This kind of power will always be our nemesis, so after players experience such an illusion, the only trouble left is a little thinking."

“Thinking will not be based solely on our changes, but will be more akin to the experience of another behavior.”

Ian's statement is very correct. In fact, he also understands that all of this is just a similar behavior and motivation.

It is impossible for the players themselves to develop all possible reasons, and the same is true for other groups of people.

In other words, when players truly come into contact with their own opportunities, the rest of their choices will fall away from their minds and become a burden to others.

All of this will truly develop an unknown lower limit, which will ultimately allow any kind of player to experience illusion and madness.

We should always believe in one thing, that is, for any kind of person, players should also choose something further away.

On the other hand, the same is true for players. All comparisons should be made to the same level as them. This is a truly accurate idea.

"Melee players never understand one thing, that is, for any kind of player, what kind of reasons does it represent on the other hand, maybe it is the belonging of the entire players, or other preparations?"

neither.

The more players want something for themselves, the more entangled another idea becomes.

In the end, they will find that they have walked out of their own truth, and at the same time, all the surroundings will lose their reasons.

After all, everything has become completely different from the players a long time ago. No matter how hard the players try, these things will not change in any way.

At the same time, the same principle will apply to the remaining aspects. Do players have any thoughts on paying attention to it?
not at all.

Players may have developed their own variations, or it may be related to any behavior.

But no matter what, they know that this kind of trouble cannot be eliminated.

"Players will wonder where their own changes come from, but they'll never imagine that it doesn't have to be theirs."

The melee player shook his head: "These powers belong to us."

That's right.

The power players control is never fundamental to any other idea.

After all, once all possibilities are changed, any remaining preparation should be open to selection, leading to the development of more impressive behaviors and motivations.

The reason why motivations have always been so relevant to players is ultimately due to one thing.

"Players will change from the bottom of their hearts, even if this change never exists."

Melee players in the public universe said so.

All of this will always lead to preparation, and the priority of preparation represents something.

In other words, all possible causes are nothing more than necessary existence.

Players will win is just an idea and a reliable reason, as for more reasons, they will think this way.

The acceleration of thinking is an important thing. Even if this kind of thing does not exist, let alone further optimization, players can still rely on the same actions to deepen their impressions, thereby making the entire public universe obey their orders.

"Everything is already decided, isn't it?"

The melee player said with a smile.

We have already won, and these forces are nothing more than a challenge to us.

After all, it is already the posture of a winner.

(End of this chapter)

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