Sequence game, starting from drawing props

Chapter 445 Complete the mission

Players have always hoped that the power they possess can transcend the entire public universe. Although they know that this is completely impossible to happen, they can never give up such an idea.

The same is true now. Players don’t want much, so when their own abilities can solve real problems, the difficulties that haunt the players’ minds become Everything can be understood.

How can these forces have a truly appropriate effect?there is none left.

Players can never usher in a real victory, and the same is true for another group of people. After they encountered trouble at the beginning, everyone they met was equally impossible to stop them, and now it has become this situation. , everyone is inseparable.

As for the most choices, when Ian should choose, the only question becomes the ultimate goal of everything, the players' own power. How could they not have such an idea?
Perhaps, everything is just something that cannot be avoided. What the players want should always be changes from their hearts. Once what they want is realized, the rest of the power will become irrelevant. critical.

"Ha... We ourselves would not have such an idea. The only thing that can prove that the difficulty lies in the center of everything."

The melee player smiled and said that perhaps compared to others, these things are very reliable.

But on another matter, this group of players is the more precise but unmistakable choice. They must have found their own power, and as for all the powers that have developed to the current level, it is impossible for the players to find out. The puzzle of true ownership.

"Once we have such power and level, then no matter what, these things will turn into real smoke to disperse. The same is true for more power."

“The more we want something, the more incredible it becomes compared to the rest.”

What the melee players said is very correct. Perhaps it is difficult to clarify the status in their minds through all comparisons, so what the players have always wanted has been very appropriate.

But no matter what, the players themselves only need a little bit of answering, so it becomes more important to make any choice. The players themselves are the elites who can handle these things more easily.

"Ian, are we experience?" the melee player said, "The reason why they have been carrying us is because these things are actually unreliable. Even if the players encounter something, perhaps the rest of the preparations will still be the same. It makes us aware of the trouble."

"But since this kind of trouble has always been around us, what else can we say about the unnecessary things? No more, the players themselves can't imagine this method, and the same applies to other methods. "

"It's a pity that their most important method is the current choice, so that even if they use any method, they will still let the players experience what is right and what is wrong."

"Players will always encounter this kind of trouble more often, so how we quickly speed up our progress is more important, isn't it?"

Melee players have tried their best to experience this flawed answer, perhaps a comparison, or some other choice, but they have to admit that the entanglement of players has always been such a considerable idea.

Players will usher in their own victory, and the same is true for the remaining players. They will always discover how correct and magnificent such power is at the first time.

"All original purposes should be realized. As for more choices, more reasons are needed to realize them."

At the same time, when players really come into contact with their own troubles, the rest of the power becomes broader.

Players may have become accustomed to how to act, but this kind of thing is already an incredible annoyance after all. Everything that should be used to it is a bit unacceptable in its current state.

As a result, players have truly begun to figure out such troubles, and will habitually hand over all tasks to other options to handle.

"We have traveled far enough ourselves. Even if the players themselves cannot imagine what they should really face in this situation, other methods can make this method win in a dishonorable way."

"The same goes for more choices. Players themselves cannot imagine the feasibility of something, and other ideas will make players more aware and clear. At the same time, when players actually embark on the journey When you make your own path, the final decision will come."

"They will always find that such a plan does not go smoothly." Melee players said, "After all, the power we control is not accurate to other methods. Even if the players really control this, it is just a kind of Just a simple thing.”

"As for more choices, players will experience various conclusions, so even if we take action, the trouble we will eventually cause will allow players to truly experience the difficulty, and their own discomfort will be the same. reason."

"We will always win, and more options will allow players to win. When this thing really exists, everything will be announced in the minds of players. This is the time for their victory. "

What players consider is actually very important. After all, they will definitely usher in their own victory, and more choices will allow players to experience what it means to be substantial.

As for how terrifying this power will make players, or how much trouble it will cause, these are not within the scope of Ian's consideration. Anyway, he has never wanted this to really happen, even if the players themselves should The trouble is that the same principle holds true.

"We have chosen too much preparation ourselves, and more power will cause all kinds of trouble for players to experience."

"But the question is, if everything goes the way we want it to, what's the point of anything else?"

Maybe not anymore...

Melee players cannot imagine what such an answer means, and more choices will allow players to discover how impressive and worthy of elimination this plan is. After all, since everything is doomed, what ideas do players have to pursue? More choices?
No more. More people have been paying attention to what the players want. As for what this part of the power represents, maybe everything will go according to what the players want. How can they prove it themselves?

After all, since everything has developed into trouble, the root problem has become unimportant from the beginning. As for some other things, it will also be quite important. Players will solve their own troubles, and more Multiple forces also create an overlap.

If the players want this plan, what about the rest of the forces?Maybe they will win, or are they experiencing their victory in the right way?

No.Players will not experience this joy too early. If their minds are like this, then everything will proceed according to the original plan, which is just a simple jump. Players will always think of how serious this kind of thing is. important.

It's a pity that if this power has always been just a foil, players will want the characters and skills they have always wanted, and the public universe will also want to block the sequence abilities that players have, so all conflicts will be eliminated. On the bright side, if the players truly experience a different kind of trouble, then the effective plan is no longer important.

How will players prove that they will win?Maybe it's not important, or it's too important, isn't it?

The public universe has been nothing more than a rare and valuable trouble from beginning to end, so much so that Ian doesn't want to deal with him prematurely. After all, if all these powers are dealt with, what kind of ending will the players have to challenge you?

Without it, all players will fall into this pit. If what the players want is very similar to other problems, perhaps this plan is the clearest and clearest ending.

We will win ourselves, right?
Players will inevitably choose this ridiculous way to win, and it is a bit troublesome to leave it to who to deal with it. Players are not aware of how existential this idea is, and even go crazy looking for him. solve.

"Ha... we ourselves don't care about this kind of thing." Melee players shook their heads, "These powers are just a simple trivial matter. If everything develops as we want, the public universe will prove that it is possible to fight Pass us?"

Yes, this balance is also taking effect, so that players cannot defeat the public universe, nor will they be simply defeated by the public universe. The public universe uses all means, even excluding the ending that is very important to the players, but This thing is still difficult to perfect, and players have developed a power of their own.

"But the remaining trouble is always to let the players understand the value of this power, so that when the players truly experience this existence, even the most terrifying power will let the players know how valuable this idea is. correct."

"We will always get some kind of victory. It's a pity that this idea is exaggerated, but more endings should have options. We ourselves will win, and more others will win."

"Is not it?"

Melee players have already obtained this part of the correction, so when the players obtain the correction, everything allowed will also gain power, and the public universe was born and gained long-term peace.

In this role, Ian has always been clear about his position. Perhaps he also knows that his power is so terrifying that anyone who develops according to what the players want will be completely ignored by Ian. If the exceptions are dealt with, wouldn't it be possible for them to see this scene themselves?
There are already too many enemies in the public universe, so much so that even if Ian himself encounters this kind of trouble, he will find ways to make the players more capable of all this, so they become even crazier.

We should proceed as planned, right?If everything should be a foregone conclusion, then victory and defeat are just a kind of vent for us.

"What we really want is quite simple."

said the players of the public universe. "All of this should form an effective contrast, otherwise it will never be possible to form more accurate behaviors."

All this has been built in the hearts of the players from the beginning. They understand what this feeling means and how to maximize the use of this effect.

On the other hand, the players themselves control the entire public disaster, allowing players to run around. Maybe they think this kind of game is very interesting, but Ian doesn't care too much, this is their own strength.

Everyone who acted according to the original plan, even Ian himself, was just a simple little plan.

Players may have formed some kind of strict social outcome, but as long as they live in the public universe, they need to abide by the plan of the public universe, such as how to ignite a star.

Players will think about how much mass it takes to ignite a star and how much benefit they can get.

But for the rest of the characters, all this is just a simple gadget. The more players want for themselves, the more likely they are to develop preparations belonging to others.

"What we have been pursuing is nothing less than this ending. But if this plan results in alienation, it is better to give up directly."

Melee players have always understood the truth. If all players want this answer, then any behavior will also allow players to experience what is terrible.

And if the purposes that the players have been following are roughly similar, maybe without much attention, the players will have their own way of changing reality.

They are also bound to form an effective contrast.

"We're going to win, right?"

Melee players say that everything will win, even if we don't want much ourselves, everything will form an effective cooling preparation.

More often than not, once players come into contact with some kind of power that can be called attention, the players on the other side will be slandered and hurt. This is something that Ian will never tolerate.

"The public universe is literally going to kill us all!"

"How dare they do this, it's unforgivable!"

The melee player said fiercely: "Don't think about more things at this time, let us go and tear all their power into pieces!"

They don't care whether these things are more or less. Even if the players really can't imagine the troubled ending, it's just a small suggestion. Ian doesn't care how to do it.

Since the task has been assigned, players only need to complete it! (End of chapter)

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