Sequence game, starting from drawing props

Chapter 444 Blockage of the Public Universe

Since players want to get such rewards, no matter how important the method is, they need to experience the results as soon as possible.

This is Ian's current thinking. Maybe it has always been wrong, but no matter what, he has to go on even if it is wrong. This matter cannot be tolerated. As for more choices, it is actually more important.

"Ian, have you always been thinking about such small things? Or is it something else?"

Melee players have thought about it for a long time, and maybe they have always had similar thoughts about the whole thing. However, no matter what, the players have always been unable to get what they want.

Once the players really leave, no matter how important things are, a more friendly result should be achieved. This kind of history is even more unexpected.

As for more choices, the same is true. After all, these powers have formed enough strongholds. However, even if the players themselves do not think about enough things and are not smart enough, the power they possess is still enough to challenge them.

But once any human being is traced, the enemies of the public universe can no longer continue to challenge. After all, their challenge record is actually just an impossible resistance. The more things the players want, the more they want. It becomes increasingly unreliable.

"Ha...we have really come a long way, and yet we have failed miserably."

The melee players shook their heads helplessly, perhaps because of their disapproval of the entire player group, or because of some other choice.

But no matter what, these powers have allowed players to experience what real failure is. Perhaps the powers have maintained too many changes and have formed a sufficient contrast.

"But on the other hand, since what the players want already exists, what chance do they have to pay attention to it?"

Melee players don't know, but the certain power he has now has always shown the importance of this matter. Perhaps compared to more choices, the abilities that players have are more important.

"Everything should be done according to our own plan. Even if this is an incident that will eventually lead to our failure, it doesn't matter."

They will win, won't they?

Melee players will definitely win all the victories, and the rest of the players will fail. This is enough. Even if the players themselves cannot imagine the power that a certain event ultimately needs to pursue, more often than not, players should Look for as many of these results as possible.

"After all, we have already dealt a sufficient blow, so there is no need to experiment more with these things!"

The player shook his head helplessly. Compared with more choices, the things that the players have been pursuing for a long time are the ones that are easier to control.

They have experienced many abilities that they have never had before. Even if this power will eventually let players know what is wrong, more often, these ideas are more important.

"The victory of the players is already engraved in the destiny. We have already understood this aspect ourselves. Yes, we can really see the results with our eyes. The same is true for other aspects of power."

"Players may want to think about what means and how to fail for them and the entire public, but it turns out that this idea is wrong."

"Everything should follow an unnatural trajectory. As for more choices, the same is true."

The thinking of melee players is very correct. Even if it finally reaches a certain unknown step, players should pursue as many means and methods of victory as possible.

The number of stars in the public universe is already declining at such a rapid rate that it would be a mistake to continue to challenge ourselves to this point.

Players may have thought of this, but even so, they should feel more regretful about this, right?
What melee players are thinking about is actually very correct. After all, they have been pursuing too many options, causing players to lose more options.

So even if they reach the final stage, they will let the real enemies experience a kind of failure. Such power has finally been formed. Mistakes, everything should behave this way.

"Ha... The certain shortcomings we face are so terrible. Even if we will act like this in the end, everything is already doomed."

The melee player shook his head helplessly, "These powers and miracles are actually not a good answer for us. We don't want to have such a choice."

"In fact, more power has been pursuing the same choice for us. It is the same reason. We ourselves should also choose a way to win as soon as possible."

Even if this way of victory is very unsatisfactory for any kind of behavior.

Melee players said so.

Or these powers have allowed them to experience what is terrible, and more choices also make players consider this.

All the choices that should have had certain factors have officially begun to take action, so when the players faced this kind of blow, the players remembered where this crazy idea came from.

It was an unavoidable accident!Players don’t want this choice to be too essential, even if it ends with a certain power, the same reason applies.

So all this will happen as the players want, even if they don't understand anything, it's the same.

Melee players said this, perhaps compared to more choices, these powers are more important to players, so they can launch a series of changes.

However, on the other hand, players should also pursue results as much as possible. Once they truly solve this part of the reason and make the remaining choices, players will discover how good this power is.

There are simply a lot of benefits. As for the negative effects, there are actually a few, but they will not make players deliberately feel frustrated.

These thoughts are actually always surrounding us in our own minds. You may not understand Ian, but others do.

A melee player said: "The information we have learned is, to put it bluntly, just unknown changes. Once we experience it more, the final choice will only be a certain idea."

"But since this kind of power will make players eager for it, there is no need to say anything extra."

"The most that players are prepared for is to use it in this kind of place. Even Ian himself would consider it this way."

"Once you want to win, you will definitely win. Ian's ideas and the considerations of the others are so correct, so they can win with smarter ideas."

"It is impossible to obtain such victory conditions in the public universe. All the ideas have always been like this. We ourselves will win, how can other people not?" Melee players have developed all this as quickly as possible. As for the changes, as for more choices, it has always been the key object in the minds of players. After all, they have developed a set of reading and their own strength and ahem.

Even if what players really want is so rare, for others, these are enough.

"In other words, Ian, we have achieved a miracle that any player would praise."

"But another thing is that we should rest and prepare as soon as possible, even if it's for everyone's sake, so we can act like this."

This kind of power will make any player feel incredible. After all, even if they have experienced such a profound experience, they should eventually develop their own changes as much as possible.

But this was the only thing that was self-evident to Ian. How could they have such an idea? It was simply terrifying!
Players will inevitably pursue so much power, and the remaining behavior makes it easier for players to experience what it means to be caught off guard. Maybe the players themselves will usher in such a change, but more often than not, These forces will act like this.

"Action, what a terrible thing, and what a clever word."

Ian said, "Once we ourselves have finally pursued so much, the final stage of action represents the finishing touches between us, and we will win in front of everyone's eyes."

"This method of victory will allow players to experience a very perfect ending. The same is true for more power. Even if we don't understand it ourselves, how can we understand the other choices?"

No more!

Melee players have considered all this. Perhaps compared to more choices, the players themselves should be able to win a more important outcome. But now that this matter has been taken action, in other words, everything should be in accordance with the rules that belong to others. process to take action.

And with more options, you can still usher in your own changes. This change is so terrifying and spectacular. Even if the players end up with such harsh punishment, no one cares about them.

"We will definitely face a test. These powers are so different compared to more brothers."

"We use all our actions to cover up our actions with controversy. Are there any choices that will reveal our attitude? Maybe not."

The melee player smiled: "This should all be our own changes. More options mean more excuses."

"On the other hand, certain diseases and choices that we control represent more power, so that our own choices no longer matter."

"Such power is an ending that players should accept. As for more choices, it will also be a result that players are eager for."

"We would want such an action ourselves, wouldn't we? Melee players are the right answer."

Ian has always wanted this to happen, maybe because of entanglement with everything, or other changes, but no matter what, players should always be better at all this. Their current competition has always been entangled in the minds of players.

"Perhaps our own victory is so impressive and important, but no matter what, the ending that the players want is the same."

Ian said: "We will sum up the excuses in this aspect ourselves, and more options symbolize more importance, and the ability to understand the public universe will emerge spontaneously."

"Don't we have any other means ourselves?" The melee players were a little unable to bear it.

"No matter how good these powers are, they are not our own. There should be other treasures in the public universe that we can snatch back!"

"It's theirs to take it back. That's what melee players think. Unfortunately, Ian doesn't think so."

"Everything should be done according to the original logic. Even if the players finally usher in their own changes, it will be easier to control more choices."

Ian said.

Everything acts according to their original logic. Even if the players really reach the final path, for all of them, these power changes are more important, but the players will still want the real ending.

Unfortunately, if the players want to make their own choices from beginning to end, then in the end the players' understanding needs to be improved. After all, they have imagined enough changes.

"We should always prefer that these events happen quickly, but we forget that this power is never our primary choice."

"More often, the ending we want to usher in is actually very simple. Even if it is given to everyone's belief, everything should be more convenient for us to act."

Melee players have actually thought about it for a long time. Even if they don't do anything and just keep this power at the center point, all actions and motivations should be more convenient for the players to carry out.

But on the other hand, no matter how terrible the players are now, when they reach a point where human intervention is impossible, they can still usher in their own way of victory.

As spectacular as such a victory is, the rest of the behavior will be easier for players to embody a local feeling.

So that when the players truly ushered in a change, the remaining behaviors and motivations made it all unimportant. Their own behavior was the most important development.

"We will definitely win, right?"

The melee player narrowed his eyes. Compared with these options, he actually pursued a completely different idea.

Everything is meant to be ours, these powers are always there, even if what we want is different from the rest, we will act this way.

"Public Universe, since they dare to stop us, they should bear the consequences of stopping us."

We imagine this is not something they can afford.

The thinking of melee players is very flexible, maybe because of that sentence, or for other reasons, but no matter what, the players will always win.

"The public universe cannot be the real object that stops us, and the other methods are similar." (End of Chapter)

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