When I write a bug it becomes the core gameplay

Chapter 5 The designer of this game really deserves to go to hell!

The terrain design of this abandoned warehouse is quite good. In addition to the main entrance, there are also other paths such as side doors and ventilation ducts on the roof.

It was obvious that the main entrance was impassable, and human players began to look for other ways to enter the warehouse.

Most players went to the side door under the leadership of Professor Ding, while a small number of players tried to climb ladders or jump to the warehouse roof, and entered through ventilation ducts and patios.

It is said to be a side entrance, but this area is wider than the main entrance.

Because the original side door seemed to be torn open by some huge force and turned into a huge hole.

There are some car wrecks on the side of the main entrance as shelters, while the side entrance is empty, with only some huge potholes extending from the small square outside the side entrance to the interior of the warehouse.

Although Professor Ding couldn't guess how these potholes were created, he suddenly had a good idea.

"Brothers, please stop rushing in and listen to me!

"Have you seen these pits? Our people should not be too concentrated. Several people form a small team and slowly push forward from the pits! These pits are very deep and can be used as trenches or bunkers!"

As soon as these words came out, everyone looked at the large or small holes on the ground.

This is really a good idea!

After hiding in a pothole and crouching or lying down, it can be well hidden.

If there is also a demon with a Hellfire Gatling on the side door, players can lie down in the hole and fight back, just like in a trench.

Compared with the main entrance, it obviously has more chances of winning.

Is this the correct solution to this picture? As expected of a former professional player, Professor Ding’s brain is very good!

The human players quickly followed Instructor Ding's instructions and entered these pits, lying down or squatting to move forward.

After they came out of one pit, they quickly ran and rolled into another pit, and then steadily advanced towards the warehouse.

Compared with entering directly on the flat ground, safety is obviously greatly improved.

Lecturer Ding couldn’t help but feel a little proud: As expected of me!

Soon, Professor Ding led the vanguard into the warehouse. He still rolled into the nearest pothole with quick hands and eyes, and immediately lay down, carefully turning the mouse to look for the demonic enemy at the side door of the warehouse.

Sure enough, there is a demon here too!

Compared with the previous demon holding the Hellfire Gatling, its body looks taller and more powerful, but also bulkier. But no matter what, this player should have chosen the top-notch demon body and weapons.

But the problem is...where are its weapons?

Wait, could that behemoth next to it be its weapon? !

Lecturer Ding originally looked at the demon's two front paws and found that its hands were empty, as if it was holding nothing. But in the next second, he saw the demon's two front paws move, move a cannonball from the side, and then stuff it into the huge thing beside him.

What is this behemoth?

It seems... a double-barreled cannon!

It has a huge base, also decorated with black and red hell. The front of the cannon has thick armor and ferocious spikes, just like the sharp fangs of a hell demon.

The next second, one of the cannon barrels made a muffled sound, and accompanied by a dazzling fire, a cannonball flew towards the location of Lecturer Ding!

"boom!!"

At the moment of death, Lecturer Ding's perspective once again changed from first-person to third-person, allowing him to clearly see the scene of his death.

The moment the shell exploded, countless shrapnel flew in all directions. Players like Professor Ding who were exposed to the killing range were killed almost instantly.

The players hiding in other potholes thought they had escaped, but the next second, they were also sent back to the resurrection point.

Apparently, they were killed by the explosion.

After the smoke dissipated, a new crater appeared at the impact point of the shell.

Now Professor Ding somewhat understands the origin of the huge hole at the side door and the potholes all over the ground.

And his previous method of leading players to "hide into bomb craters as bunkers" seemed even more ridiculous.

Has the co-author always been battling with the air?

If the previous Hellfire Gatling made Professor Ding's desire to complain reach its peak, then now, this Apocalypse Heavy Cannon has made his desire to complain completely disappear.

I don’t know what to say anymore!

In a battlefield where most players can only use conventional weapons such as automatic rifles and sniper rifles, a powerful artillery that can destroy the terrain appears? Is this reasonable? Is this scientific?

I must have traveled through time, right?

When he saw Gatlin from before, Professor Ding still had the illusion that he could struggle.

But now, Professor Ding vaguely understands that it seems that in the design of this game, there is no option for "human beings to win"...

And while Professor Ding was in a daze, a new situation emerged.

Several grenades flew out from a corner on the roof and landed accurately at everyone's feet.

Lecturer Ding couldn't help being surprised, it was broken! He had just been resurrected and was about to die again!

But at the moment when these grenades exploded, the surrounding human players were not harmed in any way, but something even more terrifying happened.

Large amounts of yellow smoke erupted from these grenades, shrouding them.

The next second, the players started coughing violently!

Lecturer Ding could see that his health began to decline continuously. He ran out of the coverage of the smoke, but the situation still did not improve at all.

He has the plague!

The plague not only caused his health to continue to decrease, but his movement speed also became slower and slower. When he raised the gun, the crosshair began to tremble uncontrollably.

Apparently, there's another demon on the roof.

Soon, with frustration and unwillingness, Professor Ding was sent back to the resurrection point again by the plague.

[Negative emotions from Ding Qiang +15! 】

[Negative emotions from Ding Qiang +8! 】

At this time, Ding Qiang's negative emotions continued to drift through Gu Fan's field of vision.

Although the names of other negative emotions are no longer displayed, they are also growing rapidly in terms of value and frequency.

However, among so many tips, there are some exceptions.

[Negative emotions from Tu Lei-72! 】

[Negative emotions from Zhang Yiliang-22! 】

[Negative emotions from Fu Bocheng -45! 】

Obviously, they are the three players playing demons.

In addition to these three people, there are also some other similar situations, and they should be people who play the devil in other games.

Obviously, playing as a devil will not cause negative emotions. In this game, they will only experience the joy of "bullying others".

Gu Fan noticed that when players feel happy in the game, the demon will not receive positive emotions, but will deduct negative emotions.

In other words, the happier the players, the more money the demons lose.

No wonder Lilith's design plan is so extreme, and she does everything possible.

In the online mode, although she cannot improve the AI, she can still use this completely unbalanced mode to generate more negative emotions.

Gu Fan took out his mobile phone and started to check the players' comments and feedback on this game.

At this time, the reviews of "Hell Tracks" on major game platforms have been released, and they are basically hovering between "mostly negative reviews" and "a lot of negative reviews."

Of course, there are also some small game platforms that have done some behind-the-scenes operations because they received promotion funds, forcing the evaluation of "Hell Tracks" to be "mixed", but this obviously cannot affect the overall situation.

In the game's comment area and on many gaming websites, angry players also began to criticize the game.

"What the hell is this game called "Hell Tracks"? Is the designer drunk? Is this numerical balance done with your feet?"

"The strength of demons and humans is completely unequal, how can this be done!"

"I have played the game for such a long time, and this is the first time I have passed the first level..."

"The online mode is also a piece of shit. Can't we let humans fight humans and demons fight demons? Now it has completely turned into a one-sided massacre of demons against humans!"

"If you play this game together, you will be used as a sandbag for others..."

"I think it's okay. It's pretty cool to use a demon character."

"Shit! Can you still get the demon character now? There are 53 players in one room, and there are only 3 demons!"

"If everyone wants to be a devil, but no one wants to be a human, the Internet mode will not be enabled soon, right?"

"I suggest the designer of this game go to a mental hospital for treatment immediately!"

"Sent to a mental hospital? Directly to hell!"

"The art designer of this game should really be given a thumbs up. With such a good picture, it's like a wild start, but in the end, a good hand of cards was completely destroyed!"

"I can only say that people are ruining their own jobs based on their own abilities. You can't accept it if you don't accept it!"

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