"Heaven Cube" also failed to last ten minutes in the hands of these judges.

They quickly gave up and moved on to review subsequent games.

Lilith finally couldn't hold herself any longer. She was laughing so hard on the massage chair that she almost spilled her coke.

Obviously, the current state of the game is exactly what she expected!

The negative emotions that fill the screen have proven that her changes have successfully transformed "Spinning Cube", which produces more positive emotions, into a negative emotion-generating machine.

These four judges can be said to be the best in various fields in the game industry. There are professional reviewers, senior designers, anchors, and professional players.

But when they played "Heaven Cube", the negative emotion values ​​they produced were much higher than the positive emotion values.

This is also thanks to the original version of "Spinning Cube". It is precisely because everyone is familiar with the original game that these disgusting changes are like lice on a bald man's head. They are completely obvious and naturally produce more Negative sentiment value.

On the official platform, the games participating this time are also being opened for trial play, and "Heaven Cube" is naturally among them.

As more and more players accidentally fall into it, the negative emotions generated by this game continue to grow.

Currently, these games are free to trial and will not generate any revenue.

However, after the selection is completed tomorrow night, the games approved by the judges can be officially put on sale at the official price. The price is not high, probably between 1 yuan and 20 yuan. The specific price depends on the ratings given by the judges. .

But Lilith felt that it was definitely impossible for "Heaven Cube" to be recognized, and naturally there would be no opportunity for paid sales.

This was exactly what she wanted.

When the time comes, it will be directly put on the shelves for free, and one can be deceived one by one. Won't this negative emotion continue to arise?

Obviously, mini-games also have their advantages!

The more Lilith thought about it, the happier she became. She continued to look at the picture on the projector, looking forward to the subsequent review session.

Soon, the time came to 9 pm, and there was only one hour left before the end of tonight's event.

The four judges have basically completed the trial play of these games.

Clearly, the four judges all have different tastes and different amounts of time playing these games. So the next step is a quick review session, where we go through all the games in order and everyone talks about their own opinions.

This will be an important basis for audience voting tonight and tomorrow.

Wait until tomorrow night, the voting will close, and the final award will naturally be announced.

"Okay, then I ask the judges to collectively comment on the participating games and give specific evaluations of "recommended" or "not recommended".

“After summarizing the opinions of the four judges, we will label the game as ‘Specially Positive’, ‘Good Review’, ‘Mixed Review’, ‘Bad Review’, and ‘Specially Negative Review’.

“And this label will be hung on the game on the event page, giving players a basis and reference when voting.

"First is the No. 1 game, "Bubble Cube"."

The host indicated that Judge No. 1 Cheng Anhua would start speaking.

These judges have been trying out these games before, and they already know what they want to say. Serious judges like Cheng Anhua even took notes.

So they don't need to organize language, they just speak.

“I think the art style of work No. 1 is still eye-catching. Although there is almost no innovation in the gameplay, Bubble Burst feels very comfortable and relieves stress. As a casual game, it is worth playing. So I give it a ‘recommendation’.”

Then, the other three judges also spoke in turn.

"I think that since "Bubble Cube" uses "bubbles" as packaging, it should design some unique gameplay around this packaging, so as to enrich the game content. Unfortunately, the author did not do this, so as an author As a designer, I think this game does not meet my expectations. It’s just that the art effects are not worth playing, so I give it a ‘not recommended’.”

"I personally feel very comfortable playing this game, and it can be seen that the author has carefully fine-tuned the dynamic details, special effects, and falling speed of bubbles. I personally appreciate it and recommend it."

""Not recommended"."

The last judge, Jonas, spoke in English, but there was a special translator next to him.

It can be seen that Jonas is a relatively taciturn person and is too lazy to say so many words, but the reason why he gave "not recommended" is still easy to guess.

The top professional players of "Spinning Cube" are more or less "fundamentalist", that is, they obviously prefer the original game, and will be full of disdain for other cube-like games that have made changes, and are instinctively repulsive.

In the eyes of Cheng Anhua and Li Wenhao, "Bubble Cube" transformed the appearance of the cubes into cute bubbles, which is a plus point, but for Jonas, this is actually a demerit point.

So it’s not surprising that Jonas gave “not recommended”.

The host did not continue to ask further questions. On the one hand, as a host, he should not guide or interfere with the subjective evaluation of the judges. On the other hand, it was also because the time of the event was tight. For a game that was not too controversial, there was no need to dwell on it for a long time. .

"Okay, so the four judges gave the final evaluation of the No. 1 entry "Bubble Cube" as "mixed praise". Obviously this game is a bit "difficult". Players in front of the screen can try it out for themselves. , before making the final decision.

"Okay, let the judges continue to comment on entry No. 2..."

Following this process, all entries will be scored in order.

This process is very fast, and each game is basically completed in two or three minutes.

For some games that really don't have any highlights, the judges didn't even bother to say more. They just gave them four "not recommended" and the whole process didn't even take a minute.

And Jonas's taste is even more tricky. Almost all games are given "not recommended" and he doesn't bother to explain the reasons.

This made the host's expression a little tense, but he didn't say much.

After all, Jonas is currently the number one professional player in "Spinning Cube", and he has the qualification to be willful.

Finally, we came to entry No. 11, "Heavenly Block".

Seeing this familiar scene, the judges who had been laughing and joking just now immediately became serious.

Especially Liang Chun and Li Wenhao, it was even obvious that their faces turned darker, obviously recalling the experience of being fed shit in this game.

Li Wenhao couldn't wait to speak directly: "I directly 'do not recommend'. From a player's perspective, this game gave me a very bad experience, completely inferior to the original version.

"Maybe my opinion is subjective, but that's what I think."

Liang Chun coughed twice: "I don't recommend it either.

"The art and special effects of this game are pretty good, but the key problem is that it changes the original gameplay of "Rotating Cubes", and these changes are really...hard to describe in a word!

"First of all, this game seems to have deliberately adjusted the appearance probability of long bars, that is, "I"-shaped blocks. The more blocks stacked on the field, the less long bars will appear!

“This is a devastating blow to the gameplay of games like Spin Block.

“What’s even more outrageous is that the ‘Angel’s Coming’, which was originally a reward mechanism after reaching a certain point, will add garbage cubes to itself. I can only say that this kind of design is simply unbelievable. As a designer, I can’t understand it at all!

"In short, I think the changes to the game's mechanics can only be described in four words, that is 'counterproductive', completely transforming the original "Spinning Cube" into a purely disgusting garbage game.

"So, I strongly don't recommend everyone to play, unless you just want to make yourself suffer."

At this time, the order of the judges' speeches had been disrupted. Cheng Anhua, who was originally the first to speak, became the third, but it didn't matter.

Cheng Anhua leaned slightly closer to the microphone: "I don't recommend it either. It can only be said that this designer wanted to make some breakthroughs in the classic gameplay of "Rotating Cube" for some reason and bring fresh gameplay to players. Feelings, but it’s just the opposite.

"I guess that the purpose of deliberately reducing the appearance probability of long bars is to allow players to make more use of other types of blocks. It's just that the final result deviated greatly from the designer's ideas.

"As for why the networking mode is designed like this... I can't guess it at all."

All three judges gave the option of "not recommended", which means that the evaluation label of "Heaven Cube" can only be generated from "negative reviews" and "a flood of negative reviews".

Everyone looked at Jonas.

Obviously, according to Jonas's previous habit, he would probably give "not recommended".

However, what surprised everyone was that Jonas actually said: "Although I haven't fully understood the mechanics of this game, there is no doubt that I will give this game a 'special recommendation'."

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