When I write a bug it becomes the core gameplay

Chapter 35 The designer of this game is really a living beast

[Negative emotion from Liang Chun +8! 】

[Negative emotion from Li Wenhao +3! 】

[+1 for negative emotions from Jonas! 】

Soon, Gu Fan saw the negative emotions of these three people.

But obviously, the three people have slightly different levels of tolerance.

Liang Chun generated the most negative emotions. This is because as an independent game producer, he was very aware of the "seven rules" of "Rotating Cube", so he quickly realized that the probability of the bars appearing was artificially adjusted. The lower it is, the more angry it is and the more negative emotions it produces.

As a host, Li Wenhao didn't have a thorough understanding of the game's mechanics. He just vaguely felt that he was a little unlucky. No matter how long he waited, the bar didn't come, so he had slightly less negative emotions.

As for Jonas, of course he understands the "Seven Rules", but as a professional player, he has played too many various "Spinning Cubes", and his mentality can basically be said to be rock solid, and there won't be too many fluctuations.

And as a professional player, he has many ways to eliminate them and does not wait for long bars like ordinary players, so the negative emotions generated are also the least.

Lilith ate the potato chips with satisfaction, knowing that the highlight was yet to come.

Liang Chun changed the game strategy. He no longer waited for the long bar, but tried to eliminate two or three lines as much as possible. Although he could not maximize the points, at least the game experience was much better.

Soon, his points reached the first "Angel's Coming" point.

At the moment when the blocks are eliminated, the eliminated row of blocks instantly erupts with a dazzling golden light effect, which is dazzling!

These eliminated blocks and golden light turned into dots of starlight, which converged on the points panel in the upper right corner. The points also had a cool special effect flashing to remind players that they had reached a certain threshold.

The next second, holy light fell from the sky, and a cool-looking six-winged archangel wearing golden armor appeared on the screen!

"Oh! Awesome!"

Liang Chun was shocked by the cool special effects in front of him. He didn't expect that such a small game could create such a huge battle.

But then, he regretted it.

Because there are too few rows of squares on his screen at this time!

In the past, Liang Chun had always eliminated blocks as soon as they appeared, instead of waiting for long bars, so there were only four lines left on the screen at this time.

According to the logic of ordinary games, triggering such a cool ultimate move must clear the screen, right?

If this is the case, then the more blocks on the screen, the more cost-effective this ultimate will be.

"It seems that we need to remember these key point nodes that trigger the ultimate move, prepare in advance, and save more blocks to eliminate them together.

"Well, be more careful next time... Huh? No, wait a minute! What is going on!!"

Liang Chun was so beautiful at first, but in the next second, she became extremely happy and sad.

I saw the six-winged archangel slashing with his long sword, and a cool streamer special effect did appear on the screen, but after the special effect flashed, the squares on the screen were not eliminated at all.

On the contrary, there are a few more rows of garbage blocks at the bottom!

These blocks only have one or two gaps, and they are relatively close to the current gap at the bottom, but even so, so what? Junk cubes are junk cubes!

Fortunately, he didn't leave too many blocks before, otherwise the six-winged archangel's sword would have directly killed the game.

"Snake spirit disease!"

Liang Chun almost spit out a mouthful of old blood. This game was so sexy that he almost fainted.

This is the first time I heard that what is triggered after a player's points reach a certain level is not positive feedback, but negative feedback!

What's even more outrageous is that this game also made such cool special effects for this negative feedback, and even asked angels to show up and do it themselves.

What a beast!

Are you sure this game wasn't made by the demons of Hell and came to Black Angel?

Liang Chun looked at Li Wenhao sitting next to him. At this time, the anchor also frowned, seeming to doubt his life.

Apparently, both had the same problem and neither could find the answer.

Looking at Jonas again, he is indeed a professional player. Although he was piled with garbage cubes, his expression did not change. His mentality seemed not to be affected at all and he continued to play.

But Liang Chun obviously couldn't play anymore. He couldn't figure out why he wanted to play this crappy game. This game was even worse than the original version!

give up? Go try the next one?

As a judge, Liang Chun still has professional qualities. He knows that this game also has an "online mode". It would be somewhat irresponsible to directly sentence the game to death if you haven't played it.

Thinking of this, he said to Li Wenhao, who was also suffering: "Mouse, how about we experience the "network mode" of this game together?"

Li Wenhao was also suffering, so he nodded immediately: "Okay!"

The two hit it off immediately.

In any case, the experience in online mode is better than in stand-alone mode, right?

After all, the online mode will be a bit confrontational, and there will always be someone who loses and someone who wins.

Soon, the two entered online mode, created a room and started the game.

"Heaven Cube" supports 2 to 10 people for networking. If there are two people, two different players will be displayed on the left and right sides of the screen. If the number of people increases, their own game screen will still be displayed on the left side of the screen, but other players will be displayed on the left side of the screen. The human game screen will be reduced accordingly.

The right screen displays the game screen of up to four people, while the other people only display key information in the form of "name + points + number of lines" and fill in the blank space further to the right.

As for which four people’s game screens are specifically shown? This is sorted according to the current points, with the top 4 displayed first.

When the "Angel's Coming" effect is triggered, a cool animation will appear and AOE attacks will be performed on all players in the full screen.

However, this game is still in the review stage after all, and there are not that many players to open a room for 10 people, so Liang Chun and Li Wenhao just opened a room for two people to play.

The block fell, and the two of them temporarily put the unpleasant memories behind them and began to operate nervously.

None of them are professional players, and their level is only half-matched. Their points are rising alternately, and they are pretty good at it.

Liang Chun always paid attention to the points in the upper right corner. Finally, the points reached the threshold of the first "Angel's Coming"!

As the three rows of blocks were eliminated together, cool special effects flashed, and the seraph appeared on the screen again!

It's just that this time the angel appeared in the center of the screen, and he struck two people with a sword at the same time without discrimination!

"Sure enough, in the online mode, 'Angel Has Come' is an attack mode, which should be able to add more junk cubes to other players!"

Liang Chun couldn't help but get excited. He looked at the scene on Li Wenhao's side expectantly, but the next second, his smile froze on his face.

Because on Li Wenhao's side, there were only two rows of garbage squares...

But what about his own side? Four lines appeared!

"puff!"

Liang Chun almost spit out a mouthful of old blood.

What is this called? Kill one thousand enemies and lose two thousand yourself?

Before playing "Online Mode", Liang Chun considered according to the ideas of a game designer that the "Angel's Coming" function may have two different approaches in online battles.

One is that "Angel's Coming" does not affect other players in the online mode, but adds blocks to yourself as usual.

The other one is "Angel's Coming" affects other players in online mode, adding more blocks to the enemy.

Liang Chun feels that the second possibility is obviously more intuitive and more consistent with the logic of game design.

But he never expected that this game would choose the third approach, which was an indiscriminate approach that disgusted everyone!

If you harm others without benefiting yourself, you are simply an animal, worse than an animal!

Soon, Li Wenhao also reached the first points threshold, and the Seraphim appeared again, but this time they added four lines to Li Wenhao and two lines to Liang Chun.

Obviously the two of them received similar blows, with six rows of garbage cubes added, but they both felt as if they had been fed a mouthful of shit, not to mention how uncomfortable it was.

It can only be said that the designers of this game are quite good at not being human.

Originally, the online mode was a zero-sum game, and you could benefit more or less from the losses of others. However, this game turned out to be a good one. It turned the online mode into a negative-sum game, and everyone felt uncomfortable playing it!

Soon, Liang Chun and Li Wenhao exited the game in a tacit understanding and pressed the "next game" button.

They really can't play anymore!

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