When I write a bug it becomes the core gameplay

Chapter 271 A mage who has more HP than a priest

Cavity suddenly had such a bold idea, and he immediately started to put it into practice.

Trainers of different professions in the game are basically in different locations. After all, it is a role-playing game.

For example, mages are usually in places like the mage tower, priests are in cathedrals or spiritual valleys, and the areas where shamans and druids are located are usually called the natural valley or the tree of life.

Cavity immediately ran back to the mage trainer's position non-stop, choosing to forget all his skills and talents.

The whole process cost him 3 gold coins, which was a bit painful.

In the game, similar forgetting operations consume game gold coins. As the number of times increases, the number of gold coins gradually increases, up to 20 gold coins.

The currency in the game is still very precious at present. Most players have worked hard to reach the maximum level, but they may only have more than 100 gold coins.

It costs 3 gold coins to wash it out now, and it is very likely that you will have to spend 5 gold coins to wash it back later, and the next time it will be 8 gold coins, 10 gold coins...

In short, if you do more scientific research, the number of gold coins consumed will soon reach the upper limit of 20 gold coins. When the time comes, the wealth that Cavieto has with him will not be enough.

But Professor Ding patted his chest and said, you can do scientific research and the Guild will pay you!

After all, there is power in numbers, and for such a large guild, one gold coin per person is quite considerable.

After cleaning up all the skills and talents, Cavity ran back to the position of the priest trainer again, and then tried to click on the skills and talents.

You can actually learn it!

The tooth decay at this time is like a trumpet that has been promoted to level 60 by others but has never learned any skills or tapped any talents. It can be learned immediately.

Cavity noticed that every time he learned a skill, it would indeed be displayed in the skill quality bar of different colors in the lower right corner.

The priest talent that was previously unavailable due to the prompt "You have no extra talent points" can now be acquired!

Tooth decay directly found the related talent in the sacred system that increases the amount of healing and clicked it, and then used a big healing spell on Lecturer Ding.

"Uh-huh!"

The light flashed, and a green number floated above Lecturer Ding’s head: 2008!

This number is almost the same as the treatment amount of a serious priest!

Of course, considering that there are still some slight differences in the equipment requirements of mages and priests, the healing numbers will also change. But at least this can prove one thing, that is, after Tooth decay learns priest skills and clicks on priest talents, he can indeed increase blood like a priest!

If a profession adds blood like a priest, and is recognized as a priest when called by the boss...then maybe he is a priest?

Lecturer Ding couldn't help shouting: "Damn it, you are awesome! You have successfully found a way to change careers at a very low cost in the game! Now you don't need to practice trumpeting if you want to play a new career!"

Everyone almost spit out blood.

"puff!"

Yes, although the healing capacity is now the same as that of a priest, Tooth Decay has also forgotten his original mage skills. Then after entering the university, why don't you still play as a priest...

This added blood is not more than that of a priest!

If used as a way to change professions, it might be remarkable, but it still doesn't seem to be of much help in group-based land reclamation. Even becoming a priest is not as practical as the previous plan of a mage with "Suffering Suppression".

But the cavities apparently had a bigger plan.

"You wait!"

He mounted his pony again and quickly ran to the knight trainer's position.

Not long after, the tooth decay came back. This time, he read a "Great Holy Light Technique" to Professor Ding.

With a "swish" sound, a big green light floated over Lecturer Ding's head again: 2800!

This time, Professor Ding was shocked. His eyes widened: "Oh shit! How did you do this!"

Knights can also be played as healing professions, but although Holy Knights and Holy Priests are both called Holy types, they have many differences in details.

Take the two healing spells that have the longest reading time and the best healing effects for professions. One is the "Great Healing Technique" and the other is the "Great Holy Light Technique".

The reading time of the Great Healing spell is slightly shorter, the mana consumption is lower, and the treatment effect is also slightly lower.

The reading time of Great Holy Light is longer, the mana cost is higher, and the healing effect is higher.

Of course, this difference is actually not very noticeable when playing group copies.

But no matter what, although the Great Holy Light spell can add more HP, even for a dedicated Holy Knight player, it only costs 2200 when not critical, which is not as much as the Priest's Great Healing spell.

But what about tooth decay now? His Great Holy Light Technique, which had no critical hit, actually gained 2800 HP!

This has obviously exceeded the healing capacity of priests and knights!

In a short period of time, Tooth Decay has changed from a "mage who can bring suppression" to a "mage who adds as much health as a priest", and finally to a "mage who adds more health than a Paladin" .

The question is...how?

If this experience can be promoted, it means that all the mages in the group can do this and become knights with an amazing amount of milk. The treatment pressure on the group will definitely be greatly reduced.

"Don't worry, it's not over yet."

Tooth Decay has read another great healing spell, and this time the amount of blood added is 2700.

It is slightly lower than the Great Holy Light Technique that he studied before, but it is already higher than other priest players!

Lecturer Ding immediately became energetic: "Tell me how you did it! Promote it to all employees immediately!"

Cavity explained: “It’s actually very simple, talent!

"In this game, the bonuses to various skills are mainly accomplished through talents. The reason why I added less HP before was because I ordered the mage talent instead of the healing talent added by sacred spells.

“But this time I cleared all the talents. When I clicked on the priest’s talent, I suddenly realized, doesn’t the knight also have a divine bonus talent?

"So, I made a slight adjustment to the talent configuration, replacing the talent points with little improvement in the priest's talent with the better talents in the knight's talent.

"As expected, they can share the talent bonus!"

Everyone couldn't help but be stunned, how could it be like this?

In this game, the types of spells are far less than the types of professions. In other words, many professions share spell types.

For example, priests and knights, their healing skills are basically sacred.

Druid and Shaman, their healing skills are basically natural.

Or maybe the Mage's Fire Magic and the Warlock's Demonic Flame are both Fire-based, while the Mage's Frost Magic and the Shaman's Cold Shock are both Frost-based, and the Priest's Shadow Smite and the Warlock's Shadow Arrow are both Shadow-based.

Although they are of the same type, their talents cannot be linked in most cases.

For example, the knight's holy talent cannot be added to the priest's skills. After all, according to the original settings, the knight and the priest cannot learn each other's skills or tap each other's talents.

But this bug at this time allows him to learn both the skills and talents of the priest and the skills and talents of the knight. Now he is a supermodel!

Because the talents of each profession obviously have certain limitations.

Some talents have high cost-effectiveness and must be prioritized; some talents have poor cost-effectiveness and can be used as secondary choices. But in general, the game will control the bonus of talents to professions, so that it will not be too outrageous.

But now, because you can order the cost-effective talents of the two sacred professions, Knight and Priest, at the same time, there is a linkage between the two bonuses, which greatly improves the treatment effect!

Lecturer Ding was also shocked, and came to an inference: "If that's the case... can't the tank profession and the damage profession also have the same gameplay?

"The tank can not only bring several damage reduction skills, but also use the damage reduction talents of the wild druid, defensive paladin, and defensive warrior. This will greatly improve the hardness and blood volume!

"The output profession can be decided according to your own spell type. For example, you can use ice spell as the main one, then click on the elemental damage-increasing talent in the shaman, and then use the warlock's elemental curse to reduce the target's resistance... This output ability seems to Can it rise a lot all at once?

"Quick, quick, try again!"

Under the urging of everyone, Cavity Tooth had no choice but to rush around to the various professional trainers in the main city, and began to constantly clean up points and try.

This process is a bit cumbersome. After all, he has never played other professions before, and he is not sure how to choose talents and skills.

Moreover, in the game "Shadow World", each skill has four different glyph effects. Some glyphs can change the spell characteristics of the skill, some can increase damage, and some can change the mechanism.

Such a huge database will definitely not be understood for a while.

But after all, there were players from all professions in the guild. They quickly formed a support group and began to frantically direct the cavities to conduct scientific research in the voice channel.

Others in the group were not idle either.

They all planned to go to bed, but soon they gathered together again and prepared to fight back to Nephalor's lair.

This time, bring more mages!

Let these mages become arcane mages and add the talents of magic thieves. If this can create a batch of super professions like cavities in batches, is that even a big deal?

He can capture the little Nephalor in minutes!

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