When I write a bug it becomes the core gameplay

Chapter 259 Three semi-finished games

One week later, July 11th.

Not long after 6 o'clock in the evening, Lilith came to the living room of the villa excitedly and slapped a thick stack of things on the coffee table.

"Gu Fan!

"Where are you, Gu Fan!"

After shouting a few times and seeing no response, Lilith decided to go to the snack shelf to get two bags of potato chips.

As a result, just after tearing it apart and stuffing two mouthfuls into his mouth, the door of the living room rang. Gu Fan walked in from the outside and saw Lilith, who had her back to the door and was stuffing potato chips into her mouth.

Lilith puffed out her cheeks, looking quite funny as if she had been caught stealing something.

Gu Fan was speechless: "Mr. Li, you can lie down on the sofa and eat comfortably, why do you have to stand..."

Lilith quickly swallowed the potato chips in her mouth: "I'm happy! If you eat like this, you can take a pack at any time!

"Okay, you're finally back. Let's get down to business. Take a look at the things on the table."

Gu Fan sat on the sofa, then picked up the thick pile of things on the coffee table and looked at it.

There are four documents in total. The first three are research and inspection reports on three games, and the other is Nitiantian's financial situation in recent months.

Gu Fan first took a look at Ni Tiantang's financial situation.

This report was obviously made by Xiao Mingyu. After all, Nitiantian is now a medium-sized game company, especially with a lot of cash on its books, so the financial system naturally needs to be updated accordingly.

Before the development of "Ascension", the accumulated development and operating expenses on Nitiantian's books had reached 53 million yuan, while the cost of "Ascension" was more than 37 million yuan.

The sales volume of "Ascension" has already exceeded 700,000 so far, and it is still growing. If there is a slight discount and price reduction in the future, it will be a big hit again.

So far, the net income brought by this game has reached more than 62 million, and the cost has been fully recovered. Every day from now on will be pure profit.

The net profit of "Road Rage Simulator" so far is more than 27 million, and subsequent sales are expected to continue to rise.

Coupled with the revenue from "Hell Racing", the current research and development expenses on Nitiantian's books have exceeded 100 million!

For some big companies in the industry, this amount of money is not a lot of money, but for a company like Nitiantian Games with extremely fast turnover and extremely high game success rate, this amount of money is indeed quite considerable.

And as time goes by, the subsequent revenue from the game will continue to increase.

This also makes it possible for Nitian Games to produce mmorpg games.

I don’t know who Lilith asked to investigate, but in any case, at this time, she had screened out three games that were suitable for taking over and formed a detailed investigation report.

Gu Fan read through them one by one.

Well...if I could use one keyword to describe the commonality of these three games, it would be "cool"!

This is normal. After all, a cool MMORPG can be called a cash cow. Who would sell it?

Even if it is sold, it will definitely be an astronomical sum, and it may not be affordable. What's more, what Lilith wants is a game that can collect negative emotions, not a game that makes money, and that doesn't meet Lilith's needs.

These three mmorpg games are from slightly different eras, but they are basically all games from the past ten years. Overall, the quality is still passable.

Of course, "barely passable" is not necessarily a compliment, because in the field of mmorpg, "barely passable" is almost equivalent to "fighting". Only by being the best can you have a little chance of survival.

The first game is a sci-fi shooting style mmorpg game called "Mission 3". It can also be regarded as a classic IP of domestic games. It can still be barely maintained, and the monthly net income can still fluctuate around one million. .

But the asking price for this game is quite high, with a buyout price of 80 million.

In addition, the contract also stipulates that Nitiantian Games must properly accommodate these current players and provide them with a network environment and operational services that are no less than the current status.

The second game is a bit nonsensical, it is a martial arts or fairy style game.

The reason why it is not clear whether it is martial arts style or fairy tale style is mainly because the division of this genre in China is relatively vague at present. Martial arts style games also have various cool special effects and flying and escaping effects, while fairy tale style games also have A very down-to-earth economic system does not have that ethereal feeling.

Its name is "Xiaoyao Wenjing", its content is quite satisfactory, and it is not particularly conspicuous among the large number of similar-themed MMORPGs in China.

Previously, this game had been in operation for three years, but it had been discontinued in the past two months.

Although it is claimed to be a technical rectification, internal employees know that the daily income of this game is no longer enough to maintain server costs and various operating expenses, and they are basically ready to run away at any time.

If you want to take over this game, you need 50 million, but the other party is also willing to package all the player data as a gift. In this way, the few remaining players can still have something to think about and continue to play.

The third game is a Western fantasy-style mmorpg game called "Disputes in the Demon World". It is cheaper to acquire it, only costing about 40 million.

However, the game never made it to the day of release, and the project was on the verge of disbandment.

As for why they broke up? It was briefly mentioned in this report.

Mainly because the producer of this game is unreliable.

This producer is obviously the kind of producer who thinks about it as he comes up with it. When he first made this game, he didn't think too clearly about it, so that when the game was halfway through development, he forced a major change. .

As a result, after changing it again and again, the game crashed.

Because the online release is far away, many staff have resigned, and the development progress of the game has also been affected, forming a vicious circle.

What's worse is that the constant changes have seriously slowed down the progress of the game. When the project was originally established, the market conditions were still barely in compliance. However, more than two years have passed in the blink of an eye, and the market direction has changed dramatically. Even if the game is released now, it will probably be sold out.

So, the boss of that company made a simple calculation: if he wanted to complete the development of "Disputes in the Demon Realm", he would have to invest at least another 10 million and spend at least three months.

The problem is, even if you do this, there is a high probability that the game will be sold out after it is released.

Just to take a look at the bleak data after the game is released, it is necessary to invest more than 10 million in research and development funds. Is this cost-effective?

But at this time, the company was already in a state of difficulty.

As for investing money, there is a high probability of failure. After all, this game no longer adapts to the market environment. Even if he goes online, the most he can do is to make his death clearer and more practical.

If we don’t invest money, then wouldn’t all the previous R\u0026D funds be wasted? The remaining code and art resources of this game are worthless and cannot be discounted at all!

Sell ​​this half-finished game?

Stop making trouble, there is no such thing in this world as taking over a project that is unlikely to work at first glance!

In the end, they didn't expect that an enemy would actually come to their door.

Lilith actually doesn't mind that "Strife in the Demon Realm" is a half-finished product. After all, she originally wanted to modify the game, and may even modify the game's name and basic gameplay.

In her estimation, it would be much more cost-effective to spend 10 to 20 million on modifications and two to three months than to develop an MMORPG game from scratch.

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