When I write a bug it becomes the core gameplay

Chapter 19 This game has a BUG again!

As for why it is even worse than "Hell Tracks"?

Obviously it comes from two aspects, one is the price, and the other is the gameplay.

The price of "Hell Tracks" is only 18 yuan. As an FPS game with acceptable quality and excellent graphics, this price is already considered a bargain. Many people bought it without even looking at the game content.

However, the price of "Sisyphus" suddenly nearly tripled, and the number of players who bought it without thinking was naturally significantly reduced.

Moreover, although the difficulty setting of "Hell Tracks" is a mess, and you will get a headshot when entering the single-player mode, at least players can also enter the online mode to play casually and shoot guns.

Even if you are abused, the process of shooting is still quite exciting and fun.

But what about "Sisyphus"? Not to mention shooting, even regular movement and jumping are completely unexciting, making people feel like they are experiencing the life of a polio patient!

The combination of these factors allowed "Sisyphus" to achieve more "proud" results than "Hell Tracks" within 2 hours of its release.

Of course, Gu Fan also knew that there was no market for similar "suffering games".

There are some difficult games on the market. Although they are not friendly to novices, they can still become popular with good live broadcast effects and eventually achieve good sales.

But it was obvious that Lilith, as the most game-savvy demon in the entire hell, had anticipated this in advance.

There is often a thin line between the "suffering game" and the "reply game."

Gu Fan could tell at a glance that "Sisyphus" still lacked something if it wanted to be a qualified game.

What is missing?

It's very simple, it's missing a key "cool point"!

In all other suffering games, there is suffering, but players also gain greater happiness after overcoming the suffering.

If there is only suffering but no happiness, then it is not a "suffering game" but a "reply game".

Take the game "Digging for Ascension" that Gu Fan played in his previous life. Although it looks like a reply, it actually has a huge cool point: players can use a hammer to push back or hit the bulge on the wall. He exerted his strength in an instant, allowing himself to cross an extremely long distance in one fell swoop.

The risk of this operation is extremely high, but the benefits are also very good. Once successful, it will bring huge sensory stimulation, which is why so many players play tirelessly.

Assuming that players in this game can only crawl slowly and slowly with a hammer, then it will never become popular just by relying on its outrageous difficulty and the host's highlights of breaking defenses.

There is tension and relaxation, which is the way to play.

The game "Sisyphus" is missing such a key thing, so so far, it is still a pure garbage game, which is simply not enough to generate motivation for players to play it for a long time or spend money to buy it.

Lilith happily ate the potato chips, took the projector remote control, and changed several live broadcast rooms in succession.

Obviously, the style of painting in these live broadcast rooms is similar to that of Professor Ding.

Gu Fan took out his mobile phone and briefly looked at the game comment area and the feedback from major game platforms.

As you can imagine, it was also very unfriendly.

Most of the negative reviews focus on the game's weak protagonist performance and outrageous game difficulty. In a word: the core of an excellent suffering game is never suffering, but the feeling of pleasure after suffering.

The game "Sisyphus" has no sense of excitement at all, so it is not a suffering game at all, it can only be regarded as a defense game!

Naturally, the evaluation of this game has also been declining. Just like the original "Hell Tracks", it soon reached "mostly negative reviews" and headed towards "a flood of negative reviews".

Lilith waited until after 1 a.m. before leaving with satisfaction.

Well, it looks like today is Christmas Eve!

The inexplicable BUG situation like last time did not happen, and the collection of negative emotions is also very optimistic.

Before leaving, she glanced at Gu Fan again, and Gu Fan didn't seem to be affected at all. Maybe he was just a little tired from developing games recently, so he yawned and washed up and went to sleep.

The next night.

Lilith came to Gu Fan's residence again, lying on the single sofa and happily watching Professor Ding's live broadcast.

Gu Fan continued to pay attention to negative emotions and changes in game data.

It was obvious that Professor Ding's energy level was obviously not as good as on the first day.

There were many anchors live broadcasting "Sisyphus" last night, but today, the number of people has been greatly reduced.

Some anchors were persuaded to quit by the game, and some anchors were persuaded to quit by the audience.

Even the audience can clearly feel that this game seems to be no fun!

Even though it is interesting to watch the anchor break the defense, unlike other suffering games, "Sisyphus" seems to easily make the audience feel bored and tired.

Therefore, many anchors choose to give up after a simple experience.

The situation of lecturer Ding Ding is more embarrassing. He has promised to live broadcast for five days before, but it is only the second day now. It is too early to give up, so he can only bite the bullet and continue to play.

"Okay, brothers, let's play "Sisyphus" today.

"Let's continue."

There are only three major nodes in the game that can be saved. Lecturer Ding has not reached the first major node and has to start from the beginning after exiting, so he returned to the original seaside and continued pushing rocks.

It can be clearly felt that the popularity of the live broadcast room has also declined. After all, the audience watched it for two hours yesterday, and there is no freshness anymore.

Lecturer Ding himself felt very bored, so he could only push the stone mechanically while chatting with the audience, trying to maintain the popularity of the live broadcast room as much as possible.

Lilith was happy.

Gu Fan could guess what she was thinking: Let you spoil my good deeds! If I get the chance this time, I will definitely torture you!

Gu Fan had no doubt that, if possible, Lilith would even want Professor Ding to play "Sisyphus" for the rest of his life and be tortured in the same way at the foot of Purgatory Mountain.

While playing, Professor Ding yawned.

The negative emotional numbers floating through Gu Fan's vision more and more frequently also showed that Professor Ding's patience was being worn away bit by bit.

However, at this moment, Professor Ding suddenly shouted.

"Oh shit!"

This sound almost frightened the sleepy viewers in the live broadcast room, and a long series of question marks instantly floated on the barrage.

"What the hell is so shocking!"

"Xiao Ding, what are you doing? If you don't have a job, you can bite the lighter. Don't force yourself."

"That's right, it's good to scare me out of having a heart attack."

At this time, Professor Ding was like a driver who had just woken up from fatigue driving. He pointed at his computer screen in disbelief: "Brothers, did you notice just now? Is this big rock accelerating? "

These words stunned the audience in the live broadcast room.

Speeded up?

How can it be!

Lecturer Ding had been live broadcasting for two hours yesterday. The mechanism of this game is so simple. He has already figured it out. He has not found any acceleration mechanism at all?

It was probably hallucination caused by fatigue driving.

Of course, Lecturer Dante was not convinced. He trusted his own feelings very much.

"Impossible, I definitely accelerated just now, I can feel it! I couldn't have gotten here at normal speed!

"Strange, how can it speed up...

"Could it be that?"

Teacher Ding recalled the previous operations and had a vague guess.

He controlled Sisyphus to retreat slightly and came to this relatively flat and open area.

Then, start pushing the ball forward.

But this time he didn't just press the "W" key, but also pressed the "space" key every once in a while while moving!

The mechanical keyboard used by Professor Ding is very loud, and people in the live broadcast room can clearly hear the rhythmic clicking sound.

Then, a shocking scene happened.

This big rock is really rolling faster and faster!

If Lecturer Ding hadn't been prepared, he might have even rushed off the cliff because he couldn't stop the car.

"Brothers, this game...has a BUG again!

"Hey, why did I say 'again'?"

Lecturer Ding scratched his round inches, as if he had opened the door to a new world again!

As soon as the bug was discovered, Professor Ding conducted repeated tests on the bug.

Soon, he found the reason.

It seems to be because of the "jumping" action!

As we all know, in the game "Sisyphus", the action corresponding to the "space bar" is "jump".

But the operation of "jumping" can only be completed when "carrying a stone".

If you press the space bar in normal conditions, Sisyphus will also make a kicking action, but because he has to hold the big rock in front of him with both hands, he cannot jump up.

Moreover, this action is not obvious and can easily be ignored.

However, this simple "kick" action can provide a small acceleration effect to the big stone!

Originally, Sisyphus's thrust was fixed, and the boulder moved at a constant speed.

But this small acceleration effect breaks the balance.

If the player can press the space bar continuously and at a certain rhythm, this small acceleration effect can be superimposed and make the boulder move faster and faster!

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