When I write a bug it becomes the core gameplay

Chapter 18 Another start of Heavenly Collapse!

Lecturer Ding soon discovered that he always stumbled in all kinds of incredible ways.

For example, even if he lifts a stone and jumps to the edge of the opposite platform, as long as the system determines that the area he stepped on is not large enough, Sisyphus will still lose his balance and fall.

For another example, even though he was walking on a straight wooden bridge, Sisyphus would still deviate from the straight line inexplicably, slipping and falling.

There are many similar situations. In short, this undoubtedly makes players feel "disgusting".

Strictly speaking, these errors are not considered operational errors by the player. If placed in other games, these situations would not occur at all.

In other games, as long as the character jumps to the edge of the other side, even if he only steps on one foot, he can still stand firmly; as long as he walks, he must be in a straight line and will never deviate inexplicably.

So after getting used to this kind of operating logic, you will feel particularly uncomfortable when you come to "Sisyphus".

From a game plot perspective, this makes sense.

After all, Sisyphus was carrying a big stone. When he jumped and landed, he lost his balance and the stone rolled. Is this normal? When pushing a stone, you can't see the road ahead and can't walk in a straight line. Is this reasonable?

But in the game, these do seriously affect the player experience.

More than half an hour passed.

Lecturer Ding finally passed the first level outside purgatory without any danger and came to the level of "the penitent who died violently and died on his deathbed".

Compared with the "garbage mountain" on the previous floor, the theme of this floor is a bit cruel. The scenes are full of scenes of various accidents, including palaces and houses that collapsed due to earthquakes, various murder weapons, and some The place was still burning with flames.

Lecturer Ding continued to push the boulder forward, cautiously.

Because he already knows that the scenes in the game are not all meaningless scenery, such as hot magma, sharp blades, piles of rubble, etc. Once encountered, there will likely be varying degrees of punishment.

For example, if you step on the "gravel" while pushing the stone, it will only slow down your movement speed; but if you jump on it while carrying the stone, Sisyphus will directly throw the ball on the ground due to severe pain. , the boulder rolled down, and all previous efforts were wasted.

Finally, after another hour of repeated challenges, Professor Ding came to the edge of the cliff on this level.

There is a very narrow path in front of you. One step to the right will lead to an abyss. Oh no, one step to the right means "Go home often".

"OK brothers, it's almost time for our live broadcast today. We should reach the next level through this path.

"It's overturned? Brothers, it's impossible to overturn in this place. Let me just leave it here."

Lecturer Ding has reason to be confident. After all, there does not seem to be any particularly dangerous mechanisms or obstacles on this path. It is even wider than some single-plank bridges he has seen before. As long as you are careful, there will be no problem in passing.

After adjusting his breathing a little, he pushed the boulder forward.

However, just as he walked onto the path on the edge of the cliff, some sounds came from the headphones.

It seemed to be the roar of a giant dragon, accompanied by the sound of flapping wings. Judging from the source of the sound, it was coming from the rear right.

"Isn't it?"

Lecturer Ding suddenly had a bad guess, and he quickly turned his perspective to look to the rear and right.

There really is a giant dragon!

This giant dragon seems to have flown out of a huge cave in the lowest mountain. It is very large, and there are raging hell flames burning in the gaps between the black scales on its body. It looks very oppressive.

"Don't make trouble, I can't hold this thing for a while!

"No, no, it should just be here to heighten the atmosphere. Such an awesome dragon can't just mess with me. Isn't that bullying!"

As the dragon got closer and closer, Professor Ding felt relieved, because the dragon was too huge. If it really flew over to hit him, it could only be said to be a plot killing, and the game developer was deliberately disgusting.

Sure enough, the dragon's target was not Sisyphus on the edge of the cliff.

It flew past Sisyphus and continued to flap its wings, seeming to spiral upward.

As the dragon flapped its wings, a burst of air visible to the naked eye blew past, causing even the big rocks to sway.

"Okay, okay, it's really not for me!" Professor Ding patted his chest, "Yes, the performance is quite shocking."

He relaxed and continued to press the "W" key to push the boulder forward.

However, the next second, something unexpected happened.

Although the purgatory dragon had already flown past, the next time it flapped its wings, there was still a strong airflow blowing over!

Originally Sisyphus was fine standing where he was, but now he was pushing the boulder to move and could no longer hold the boulder steady.

"No!!!"

Lecturer Ding screamed, and he watched helplessly as the boulder shook violently, and then was blown away by the strong wind!

At this time, the audience in the live broadcast room seemed to hear four words in their minds: "I'm free!" 』

The boulder rolled rapidly, first hitting the rock wall on the left side of the road, then rebounding and rolling down the cliff on the right!

"Boom! Boom! Boom!"

The boulders kept colliding and bouncing between the cliffs, and finally crashed onto the seashore at the bottom.

The next second, Sisyphus was teleported back to the boulder.

He sighed deeply and shook his head in annoyance, but finally stood up again and held the boulder with his hands again.

Lecturer Ding in the camera is also staring at the computer screen blankly, as if he is in a still state, and his expression and demeanor are almost completely synchronized with Sisyphus in the game.

I have to say that this game has an explosive sense of immersion for those who play it; and for those who watch it, the show's effect is explosive.

After a long silence, Professor Ding silently removed the camera and lit a cigarette for himself.

But I have to say that as a major anchor, he is indeed very professional, and Professor Ding's emotional regulation ability is still very strong.

"Hey, brothers, after struggling for another hour and a half, we have achieved great results and are back to the original starting point.

"Our "Sisyphus" today has ended here. I can't stand it any longer. I have to go shoot a gun to relieve my negative emotions...

"How do you rate this game?

"Uh... let's just say that again. Party A's father must be right. It must be that I haven't found the correct way to play this game yet. I like to tell the truth."

After Professor Ding finished speaking, he turned off the game "Sisyphus" at the speed of light, then opened a random FPS game and started shooting.

Seeing this scene, Lilith couldn't help laughing again.

Gu Fan couldn't help but sigh, Professor Ding is really a genius. Even though he is so angry, he still insists on saying good things about this game and insists that "Party A's father is definitely right." This kind of professionalism is worthy of admiration!

As for why I know that Professor Ding is actually very angry?

Obviously, the prompts floating in Gu Fan's field of vision explained everything.

[Negative emotions from Ding Qiang +30! 】

[Negative emotions from Ding Qiang +17! 】

[Negative emotions from Ding Qiang +86! 】

[The negative emotion value obtained by "Sisyphus": 734819! 】

Obviously, compared with the game "Hell Tracks", "Sisyphus" has made great progress both in terms of the negative emotional values ​​gained by a single player and in terms of the total number of negative emotional values ​​gained.

When Ding Qiang was playing "Hell Tracks", the negative emotion value generated by his first inexplicable headshot was only 5 points.

Because being shot in the head is a short-term pain, the player dies so quickly that there is no time to think about it, let alone do anything.

But "Sisyphus" is different, it is a long-lasting pain.

Not only are you tortured by the character's low performance every moment and continue to generate negative emotions, but you will also experience a large amount of negative emotions at once when the boulder rolls down the cliff!

As for the positive emotions generated by this game? Very little.

There may be a small amount of positive emotions generated after the player finally passes a certain threshold after going through all kinds of hardships, but these positive emotions are a bit insignificant compared to the negative emotions generated by countless previous collapses and defense breaches.

Gu Fan looked at the background data of the game again.

So far, this game has had more than 1.8 million effective clicks and 210,000 "live players".

In other words, 210,000 people downloaded the game and played it for at least a short time.

But so far, the sales volume of this game is 229.

Ridiculously low!

From the data point of view, "Sisyphus" was significantly more popular than "Hell Tracks" 2 hours after its release. The number of clicks nearly doubled, and the number of players who actually downloaded and played it was slightly more than doubled.

But the sales volume of the game is only half of that of "Hell Tracks"!

It can only be said that the talent is better than the talent.

The vast majority of people quit the game and gave up purchasing within two hours of trying it out, and even completely wiped out what little interest they had in the game.

It can only be said that this is a more outrageous start to the collapse of the sky than "Hell Tracks"!

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