The Rebirth of the Male God Starts From Playing Games

Vol 2 Chapter 495: 494. Did you just react?

   Chapter 495 494. Did you just react?

After the    meeting, Cao Yang left the main planner Cheng Xinghua, the main beauty and the main program.

   The meaning of the game, the purpose, and the morale of the project team members have been resolved, and the next topic to discuss is what to do with the sequel to Ghost Blowing Lamp in the future.

   "My idea is that for the next Ghost Blowing Lamp 2, we will directly make it an open world, and then add all the content of the first book of Ghost Blowing Lamp, and then enrich it with branch lines."

"What?!"

  Cheng Xinghua and Liu Pei's eyes widened, unable to believe what the boss said at all.

   After Cao Yang said this, everyone took a deep breath.

   Aside from the so-called [open world], even if it is to follow the linear structure to do the content of the ghost blowing lamp, the workload is scary enough.

If you think about it, it took almost two years to build an ancient ancient city. There are countless problems encountered in it, some of which have not been solved until now, and the content of the first book of Ghost Blowing Lamp should be finished in one fell swoop. , it won't take ten or eight years?

  The Ghost Blowing Lamp, which is sung by the world tyrant, started serialization at the starting point in 2006, and by the end of last year, two books had been completed.

The first book's ghost blowing lamp has a very strong response. It can be said that it is the number one novel about tomb robbery. Because it is too popular, it has led to the production of many other derivatives and products of the same type. It can be said that it succeeded by itself. Supported an industry field.

  Ba Sing may not have thought about how long Ghost Blowing Lamp can write at first, so he can basically see a relatively satisfactory ending in the first Ghost Blowing Lamp.

   means starting from the snake's eye line and ending with the snake's eye.

  The whole story line is relatively complete, and a series of tomb exploration processes have been carried out around the things of the Devil Kingdom, and these ancient tombs are also very classic.

For example, the first nine-story demon pagoda, then the ancient city of Jingjue, and then the Longling Grottoes, Yunnan Insect Valley, and Kunlun Shrine ended. It seems that the relationship between each ancient tomb is not very big, but in fact there are A dark line connects them.

   This is the Chen Chenzhu that the Mountain-moving faction is looking for.

   And the other dark line is the four sects of tomb robbers imagined by the world.

  This not only has a history related to Chen Chenzhu, but also shows the grievances and entanglements between the former tomb robber factions.

   In fact, if we go deeper, the story is still very grand.

  …

This part of   Ghost Blowing Lantern·Jingjue Ancient City is still a work of practice by the world tyrants, so it will appear a little immature and thin.

Of course, this immaturity and thinness are also relative to the content of his later works. If you read the entire Ghost Blowing Lamp, you will find that the starting point of Tianxia Ba singing is very high, but no matter how high the starting point is, the latter author actually There is still room for improvement and improvement, which is the most terrifying.

  The more you go to the back, you will find that the design structure of Ba Sing's tomb is more mature, whether it is from the foreshadowing in advance, the foreshadowing, to the progress of the later process, and finally the foreshadowing is recycled...

  You will find that it can really be described as natural.

   This author has the feeling that he has become refined.

   So the more I write about the design of the later tombs, the more sophisticated it is, far from being comparable to the previous works.

If you think about it, the first real tomb in the name of the ghost blowing lamp was a nine-story demon tower, but the description of the nine-story demon tower is actually very brief, whether it is the accidental entry or the way of escape, It's actually a bit deliberate.

  Although the later tomb expeditions are very similar, they are not as brief as the opening.

But even such a simple opening design of the ancient tomb has played a role in linking the previous and the next, and even the whole book. What many fans are fond of is that this opening has laid the tone of the whole book, which makes people feel at the same time reading. Intense excitement and shock.

   These are unmatched by other works.

  …

Still the same sentence, the project team has been working on an exquisite ancient city for more than 2 years, and I can only give myself 80 points, which is not beyond expectations, not to mention that the next product needs to be completed. I have done the contents of the following tombs.

   Also do an open world!

   This amount of work, Cheng Xinghua and Liu Pei dare not even think about it.

   When the art students heard the words of Boss Cao, they could almost pass over them.

  The first intuitive feeling of art is-

   is over, the amount of art is going to explode.

   What the planning classmates think is—

   It's over, the design difficulty of the open world is many times higher than the current mode.

  The so-called open world actually means that the behavior of players is not restricted.

According to the original design mode of the ghost blowing lantern, Hu Bayi and others must first experience the Kunlun Frozen Spring, then go to the Kwantung Army Fortress, then the Dark Night Ancient City, and finally the Jingjue Ancient City, all of which have a pre-order. , step by step.

   is equivalent to the player playing the role specified by the game designer in the game, and following the given task step by step, there is a feeling of watching a movie.

  The sequence and logic of the movie are very linear, there will be no problems, and the audience can get a better viewing experience.

   And the open world is equivalent to, I really built such a world platform, the player's behavior is no longer controlled by the producer, or 80% is not controlled.

  According to the normal order, players must first experience the Longling Labyrinth, then Yunnan Insect Valley and Kunlun Shrine.

   But now he can go directly to Kunlun Shrine, and then back to Longling Labyrinth.

   And these so-called ancient tombs are actually already designed, it just depends on when the players come to open this Pandora's box.

   In this way, the difficulty of the design immediately increases exponentially, and you only need to write a set of lines according to the plot line.

   Now, because you are not sure about the order of actions of the players and which line they will take, the safest way for planning is to write a few more lines.

   It covers everything, allowing players to get a rich experience.

   However, this is not an open world in the true sense.

  The open world is to allow players to experience the reality of the real world in the game, to make everything change with the player's behavior, and to make everything not change with the player's behavior.

What does that mean?

   In other words, if the player is removed, the world can operate independently. If there is no Hu Bayi in this world, then Professor Chen and others will also go to archaeology, explore, and discover different ancient tombs.

   Their behaviors influence each other.

   In other open world games, there may be hostile forces. If the players do not exist, these forces should evolve according to their own behavior patterns.

For example, in a complete social structure, what are the rich people at the top doing every day, and what the poor people at the bottom are doing every day, have their own rules, NPCs also have their own plots and stories, and each character is its own protagonist .

   This is a complete believable, playable open world.

   It’s not that Bomi has never done an open world, like the Shanhaijing series is an example. If the player does not enter the Shanhaijing world, the Shanhaijing world itself has a very complete food chain, and the development of things also follows the natural law of survival of the fittest.

   It is precisely because of the vivid case of Shanhaijing that they know the workload.

  On the scene, only the main program has not realized the seriousness of the problem.

   Perhaps in their opinion, doing one is also doing, and doing a group is also doing. The program provides only tools, and the workload does not seem to have much to do with them.

but!

What   Cheng Xinghua wants to tell them is that if you think this way, you are wrong!

   This proposal from the boss is simply too scary.

   "Boss, will this workload be a bit heavy?" Chief planner Cheng Xinghua asked weakly.

   Liu Pei nodded his head like pounding garlic.

   She very much agrees with this.

   This workload is really not that large, and this is no longer a game that humans can do.

   Now Li Lanyun is not here, and there is no one to cover them. With these small battles and scumbags present, it is impossible to be the opponent of Boss Cao.

   What's more, even if Li Lanyun is here, what Boss Cao wants to do is basically not overthrown and not executed.

   The boss's vision has always been good, except this time, the ghost blowing lamp and the ancient city of Jingjue have a little crotch.

   "I admit that the workload is a bit heavy," Cao Yang thought carefully with his hands in his arms, "but I still think it should be done."

   Cao Yang has actually been thinking about how to make the sequel of Ghost Blowing Lamp for a long time.

   His original idea was the same as Cheng Xinghua.

   Even he has a feeling that he wants to make a ghost blowing lamp into a series, that is, according to the book, an ancient tomb is a complete game, and it is very convenient to make movies and TV series in the future.

   Like Tomb Raider.

   This can also produce a linkage effect.

   However, after seeing the speeches of netizens at home and abroad in the past few days, Cao Yang reconsidered this issue.

   First of all, making games and making movies are two different things. What a game is made of doesn’t actually hinder how movies and TV series are shot.

  Because the director himself has his own ideas, people will never restore the game according to your game progress.

   In this way, the meaning and charm of the film itself is lost.

Movies should not be for book fans and game fans, but should undertake more pioneering tasks, so that more people who have never read books or played games before can participate, and also allow people who have read books before. Get a new experience in the movie with people who have played the game.

   Then as long as you understand this, and know that the connection between games, novels and TV series and movies is only in the world view and character setting, the rest will be much easier.

  Why does Cao Yang want to be an open world?

  Because from his own experience, the content of Jingjue Ancient City is still too small.

   This is also a point criticized by other players.

The biggest fun of the game Ghost Blowing Lamp is exploration, but because the content is too small, many people still have an unfinished feeling after playing it, and some people even feel that they have spent money to buy a special effect and have not obtained a good game. experience.

  This good game experience mainly means that the game time is not enough and the content is too small to support a large game, and it does not give people a hearty feeling.

  So from the beginning, Cao Yang wanted to include all the content of the first novel in Ghost Blowing Lamp 2.

   At least the story line is complete, and it can enrich the content.

   But as Liu Pei and Cheng Xinghua said, the workload is very large, at least 4 times that of Ghost Blowing Lamp 1·Jingjue Ancient City.

   In other words, if the current team is used to make it, the development cycle will really take 8 to 10 years.

   What was the game like at that time? Now, apart from Cao Yang, no one has a clue.

   So Ghost Blowing Lamp 2 is destined to be a future game.

   But this is just a simple arithmetic problem.

   The real situation is much more optimistic.

   After all, there are already ready-made development templates for Ghost Blowing Lamp 1, which can avoid many detours, and many successful experiences can be copied.

   This is also the reason why many series-type games generally take a relatively short time for sequels, as long as they don’t want to make too many breakthroughs and transformations.

   On the other hand, Bomi Company is not short of money. If it is a problem of quantity, it can be solved by recruiting more people.

  According to Cao Yang's idea, the current Ghost Blowing Lamp team is 200 people, and it can be expanded to a team of more than 600 people.

   As long as there is no redundancy and waste in personnel, this is a viable solution.

   "As for why we want to do an open world, because the open world fits well with the theme of ghost blowing lights, and it is also the future direction of development."

  Cao Yang explained that future games will definitely be more and more inclined to high degrees of freedom. When there are more and more types of games, players' desire for exploration and the pursuit of degrees of freedom will be stimulated.

Shanhaijing is actually a good example. It successfully satisfies players' desire for a high degree of freedom, and also satisfies players' fun of exploration. In addition to its rich quality and gameplay, the open world is also Shanhaijing. a big gimmick.

  The ghost blows the lamp, it is an adventure game to put it bluntly, so why can't it be made into a developmental world, and why should the freedom of players be restricted?

  What we have to do is actually to complete all the story lines, and then create a more realistic ghost-blowing lamp world, and then let players run freely in the game.

  The open world, another great advantage, is that its content is rich enough that players can continue to play without getting tired of it.

  You can play one week, two weeks, three weeks…

  As long as the game has not been explored, players can find new fun in the game.

   Of course, this is a higher requirement for planning.

   And the workload is definitely not that big.

   Very simple truth——

  The reason why players have so much content to play and so many things to explore is because the production team has buried these things into the game.

   "Open world, with a more realistic feeling, don't let players become an actor in the game, but let them think that they are a real person in the game who can participate and change the world.

   This is the ultimate goal. "

   "Furthermore, the place where the ghost blowing lamp is very suitable is that it is a map-style novel design." Cao Yang explained.

   What is map-style novel design?

  Some novels are written about grievances and entanglements between characters, so maybe the place where the story takes place is relatively limited. For example, the very famous "Godfather" series in the United States revolves around the turf war of gangs and is limited to a war in one city.

   But Ghost Blowing Lamp is a map-style novel design, which is similar to Journey to the West——

  The protagonists of the story are constantly changing maps and will not stay in the same place all the time.

   In other words, it is the normal state of the story to keep exploring in different places.

  So the protagonists of the ghost blowing lanterns traveled all over the country, from the Kunlun Mountains to the Yellow River Basin, and then to the Yunnan Insect Valley...

  As long as you can think of places, you can be explored by the protagonists.

And according to Cao Yang's idea, it is still too limited to only explore the regions of China. In the future, we should discuss with Ba Sing whether it is possible to explore the tomb and go abroad, just like Lara of the Tomb Raider. Run everywhere.

   "You can even go to interstellar tombs if you dare to think about it.

   Can there be an ancient tomb on the moon?

   Can there be an ancient tomb on Mars? "

  Fuck!

   The serious nonsense of the boss is simply terrible.

  Cheng Xinghua already had 10,000 grass and mud horses racing in his heart.

   Boss Cao's brain hole is really not that big, but will the world tyrants agree?

  Cao Yang spoke passionately, intoxicated by his own great fantasy, and when he looked back, he found that everyone was looking at him with a kind of surprise.

   "Cough, I'm sorry, I thought a little too far."

  Cao Yang coughed twice to hide the embarrassment on his face.

   "But what I want to say is that as a planner, we have to dare to think, so that future games will have more room for creativity and expansion, and we can always be at the forefront of the industry."

   "Well, the boss is right." Several people nodded.

   But what Cao Yang said just now was not entirely a vain idea, he was thinking about this matter very seriously.

   How much Ghost Blowing Lamp can do in the future depends entirely on how much Ba Sing can think, and it is not always possible to make maps of China, and more foreign ones should be made, which is true.

   "Well, so you understand why you want to be an open world?"

   "Understood." Everyone nodded.

"When we were doing Ghost Blowing Lamp 2, we invited Ba Sing over to talk to him more. After all, the difficulty of making an open world is not small, we have to ensure that every timeline is complete, and players can get new experience."

  …

   After discussing for more than 3 hours, the general plan for Ghost Blowing Lamp 2 was finalized.

   When the meeting came to an end, the main program Zhao Zhuo suddenly reacted.

   "Fuck! This workload is really not small. Maybe there will be a lot of bugs."

  Cheng Xinghua and Liu Pei gave him a roll of eyes——

   Why are you only reacting now?

late!

  …

   (end of this chapter)

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