In fact, the invasion of Khaz Modan by the orcs had already begun.

After capturing Stormwind City, the new warchief of the orc tribe, Orgrim Doomhammer, was disappointed to discover that the escape of humans was not really due to a complete defeat, but because they knew that their strength was not enough to compete with the current tribe, so they took the initiative retreat.

Before retreating, they were ruthless and gathered up all the supplies and food in Stormwind City that could not be transported away and burned them. This resulted in the tribe barely receiving any supplies after they captured Stormwind City with a loss of troops.

Different from ordinary orcs, Orgrim is a chief with great strategy and vision. He dreams of leading the orcs back to their past traditions and ways of doing things, no longer suffering from the poison of evil magic, and completely getting rid of Gul'dan. and the impact of black hands.

However, such a grand dream cannot be realized overnight. First, Orgrim must help the Horde gain a foothold in Azeroth.

He knew that to achieve this, it was not enough to capture Stormwind City. After the tragic battle to capture the city, other human kingdoms would never coexist peacefully with the Horde. According to the scouts' reports, the leaders of the human nations are currently discussing countermeasures in the northern land called Lordaeron.

Orgrim knew that the Horde could not wait passively under any circumstances. If they were content to stick to the territory they had captured and let humans prepare for war, humans would soon gather a large army to fight to the south. In this way, the orcs’ current productivity and the land they occupied were completely incomparable to those of human countries. Eventually it will be dragged down by humans and fall into failure.

The tribe's only way to break the situation is to strike first and strike before the enemy is ready.

But as a result, a new problem arises: the orcs' current food and grass can only be used for daily use, and they are completely unable to support the entire army's expedition. The ordnance and supplies have been almost exhausted by the war with the Kingdom of Stormwind. At the same time, Dela The reinforcements that came from Draenor were also pitiful, and the warchief had to find other ways to strengthen the tribe.

However, the Kingdom of Stormwind's actions of fortifying the walls and clearing the country prevented the orcs from finding enough supplies in the ruins of this country. In desperation, Orgrim could only find other methods, and the Bronzebeard Dwarves of Khaz Modan were theirs. Target.

According to the investigation of the orc scouts, the dwarven Khaz Modan has everything the orcs need: Loch Modan, with abundant water, is the food production area and granary of the dwarves, while Khaz Modan is full of dwarven forging furnaces, and the mountains are rich in minerals. , inexhaustible.

Therefore, the warchief finally decided to seize the dwarf territory and use the resources there to replenish ordnance before taking formal action against Lordaeron.

So, taking advantage of a fierce blizzard, the Horde attacked Khaz Modan.

However, the dwarves were already prepared. They sent demolition teams to dig tunnels in the mountains to hinder the orcs' progress. At the same time, the dwarves asked their ancient allies, the gnomes, for help.

The two races concentrated their efforts and set up defensive strongholds throughout Khaz Modan.

But even so, the dwarves and gnomes were still no match for the orc army.

The tribe used the power of winter wind and snow to sweep across Khaz Modan, and countless dwarves and gnomes died tragically under the bloodthirsty blades of the orcs. Small settlements, outposts, and weapons depots scattered across the icy land all fell into the hands of the tribe.

Khaz Modan's defenders were defeated by the Horde and retreated in panic. The gnomes fled to the main city of Gnomeregan, and the dwarves retreated to their base camp, Ironforge.

According to Orgrim's idea, if the tribe wants to abandon the control of Gul'dan and the evil energy, it is necessary to overthrow the rule of the Shadow Council. When he became the warchief, he did the same while Gul'dan was unconscious. made.

However, after that, he discovered that even without the existence of the Shadow Council, the orcs who had lost their original shamanistic beliefs would not be able to have enough shamans again. As a result, the orcs would lose the help of spellcasters on the battlefield and face Human mages are inevitably at a disadvantage.

Finally, when Gul'dan woke up again, Orgrim had to compromise slightly with the warlock, and they reached an agreement: Orgrim would no longer pursue the faults of the Shadow Council, and the Shadow Council would no longer interfere with the Horde's political power. At the same time, the Shadow Council is also responsible for dealing with enemy spellcasters and supernatural powers on the battlefield - of course, fel powers cannot be used.

For this reason, Gul'dan was troubled, but soon he thought of another dark power.

Gul'dan collected the corpses of human knights slain in battle—defiling the bodies of orcs would anger the Horde—and transformed these corpses into powerful necromancers through bloody rituals.

They are called Death Knights.

These dark soldiers are Warlock's most successful creations. They neither need to eat nor rest. The Death Knight can summon necromancy to drain the life of his enemies, and even resurrect the dead to continue charging on the battlefield.

The leader of these death knights is Talon Bloodfiend.

Over time, Gul'dan created more and more death knights. When Orgrim saw all this, he couldn't help but feel terrified. However, although the warchief found it difficult to accept this, he could not deny the potential of the death knight. What they use is not evil energy, but another branch of magic, which can greatly damage the enemy without damaging the land under their feet.

These death knights played a huge role in the attack on Khaz Modan. They were not afraid of the cold and guns. They regarded natural dangers as nothing, and their ability to resurrect corpses impressed the dwarves deeply. This information was quickly received. was delivered to the hands of Anduin Lothar.

When Ye Ting knew all this, he quickly understood the truth

"You mean... they are undead created by necromancy magic."After listening to Ye Ting's explanation, Lothar couldn't help but frowned,"For our soldiers, this is indeed a big trouble."

For a long time, the undead have only existed in the magic experiments of necromancers, and have never appeared in the eyes of the public. Ordinary human soldiers have never faced such an enemy.

If they find out, they are fighting with some Fighting with corpses, these corpses are likely to be their former comrades, so this is a huge blow to their morale

"Now that the other party has a death knight, the appearance of the paladin is of greater significance to us." Ye Ting smiled nonchalantly,"So, let's just trust Archbishop Fa'ao... Professional matters must be left to professionals. People have to deal with it, right?"

"What you said makes sense." Ye Ting's comfort made Lothar feel much better."However, we must seize the time. I think we should first assemble an army to fight against the orcs in Khaz Modan. We went to relieve the siege before. If the orcs completely control the dwarf mines and foundries, we will be in big trouble."

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