Restart the Gaming Era

Chapter 367: Opening of the game

The prologue came to an end in the raging war.

The mech controlled by Tang Ying fired the last particle cannon towards the distant thunder beast. The Zerg army collapsed, and the humans began to launch a comprehensive counterattack to clear the battlefield.

The mech driven by the protagonist exhausted all the energy. In the cutscene, the protagonist came down from the already broken mech, and his helmet mask was stained with a lot of Zerg green slime. The self-cleaning function of the mask is activated to clear the field of vision again.

At this point, the camera swept over the protagonist's body, continuously pulling up, overlooking the vast battlefield.

The war between humans and Zerg has left indelible marks on this planet. On the vast battlefield, there are exploding black smoke everywhere. Large swarms of Zerg corpses have collapsed in the craters, trenches and stumps of Zerg. And the shell was completely burnt to a scorched black, as if emitting a foul odor.

Although mankind has won, it has also paid an extremely heavy price.

The camera continued to pull up, and we could see the interstellar fleet stranded on the surface of the planet by distant humans. All of these large ships are badly damaged, and some of them are even beyond recognition, and those that are generally intact can see all kinds of incompleteness, and no one is intact.

In the middle of the spacecraft, there are still many Zerg corpses. These Zerg suddenly appeared from the ground, causing severe damage to the human star fleet.

In the voice of the internal communication channel, team members and higher commanders who are performing tasks are continuously reporting the situation or conducting on-site command, but gradually, the voice of the internal communication channel is getting smaller and smaller. '' Replaced by the unique BGM.

In the background melody, the camera continues to pull up, and finally freezes the crimson planet in the sky, like dim blood. ——The crimson color also symbolizes its life span. It is a star that is close to the end of the year, and it is possible to turn the entire star system into purgatory at any time.

In the end, the lens was fixed in the distance, with a huge crimson star at a high place, and below it the red-brown land and the dying battlefield. The protagonist stands alone next to the giant mech and looks at the stars in the sky. There is an indescribable sadness and loneliness in the back. I don't know if I miss my hometown.

The title of the game appeared on the screen: "Star Tinder 2: Rebellion"!

...

Although it is a sequel, "Star Tinder 2" has no direct continuation relationship with the previous work on the timeline, it is more like two different perspectives under the same timeline.

The former is the perspective of a commander, and the latter is the perspective of an ordinary soldier.

In any case, the role of this prologue is to allow players to become familiar with the operation, substitute themselves into the background of the game, and show the grand scene of the war from the perspective of an ordinary soldier.

All these goals were exceeded.

With the close cooperation of the GS1 simulator, somatosensory suit and full-view display, "Interstellar Tinder 2" completely lifted the FPS game experience by several levels, giving players a completely different game experience.

The audience in the live room also watched very well.

Although there is no 360-degree surround screen and somatosensory suit, the quality of "Interstellar Tinder 2" itself is not inferior to the 3A masterpieces on the market. Even if you watch it in the traditional form, you can't help but be shocked by this big scene.

...

The prologue ends, seamlessly linking the main content.

The characters of the game title are gradually disappearing, the camera still maintains a bird's eye view, the red sun in the sky is slowly sinking, and the night sky is full of stars.

Because the atmosphere on this planet is very thin, the galaxy in the sky is extremely bright.

The camera moves down, and the chaotic battlefield during the day is being cleaned up. The zerg corpses have not been thrown away, but have been collected by humans as a special resource.

On this planet, human beings are always in a state of extremely scarce resources, and all available materials must not be wasted.

Human beings use some battleships that can function normally as a base, and also expand outside the warships, constructing some relatively easy-to-build buildings, and constructing simple buildings as human bases on this planet.

The base is brightly lit, and many unidentified facilities are working all night, possibly smelters, resource collection sites, and so on.

A small spacecraft shuttles around a human base. The functions of those spaceships are different. Some are for investigation and some are for collecting resources. They perform their duties like hard-working bees.

The camera swept away towards the human base, eventually trailing behind a small spacecraft as it landed on the ground.

A tired human squad came out of the spacecraft and used roller skates to march to the nearby barracks.

In this squad, Tang Ying recognized the back of the protagonist at a glance. The protagonist's protective clothing is slightly different from others, and his body is also taller. In fact, the protagonist's identity is Master Sergeant. Although his rank is not high, he has high prestige throughout the fleet.

"Leader!"

"Leader!"

The protagonist enters the barracks and walks through the usual passages. Many soldiers are busy doing their own things, but after seeing the protagonist, they still salute one another.

"Squad leader" is not a rank, but a kind of honorable title. Soldiers will call older soldiers called "squad leader". This can also reflect the protagonist's position in the barracks from the side.

Drag the tired body back to the barracks, the protagonist took off the helmet, took off the roller skates, hung the protective clothing next to him, sat down on the chair, took the portable water bottle next to him, and drank some water.

Military camps have special containment methods to prevent oxygen from leaking out, so in these buildings, humans can take off their protective clothing and relax themselves.

The protagonist's left hand had a few scars on his arm. After a short rest, he removed the bandage from the medical box next to him and bandaged after disinfection.

The game scenes of the entire process are real-time calculations, and Tang Ying looks at it all like an onlooker.

At this time, the player only knew the protagonist's name through the nameplate on the protagonist's bedside: Luo Zhou, the first-level sergeant.

In the past, similar to interstellar sci-fi themes, most of the protagonists were Westerners. For the first time, they saw the names of the Chinese people and the faces of the Chinese people, which made Tang Ying and all the audience a little excited.

After taking off his helmet, Tang Ying finally saw Luo Zhou's appearance. He is about thirty-six years old, with a standard yellow face, with some fine stubble on his face; he is over 1.8 meters tall, and his weight is not easy to judge, but his body is like most Chinese soldiers, not in the West This muscular man is lean and flexible.

However, if he underestimates his combat effectiveness because of his size, it will be a very wrong judgment.

Luo Zhou has a pendant on his neck. Inside the transparent high-hardness material is a small photo, a family portrait with his father, mother, mother-in-law, wife, and daughter.

The picture only gave the pendant a relatively short shot, and quickly passed by.

"Roger, is the operation going well today?" Another soldier approached and asked as he cleared his gun.

Luo Zhou said lightly: "A large energy mine has been found, but there are a lot of traces of Zerg activity around it."

The soldier was silent: "In other words, there will soon be another fierce battle."

Luo Zhou didn't speak. His left arm had been bandaged. After moving around, he felt no problem. He joined the soldiers and cleaned up his own gun.

The four soldiers in the barracks lived in the same compartment, the space was very small, and the space between the bunk and the bunk could barely guarantee that they would not hit their heads when they sat up.

It is not easy to build enough barracks in such a short period of time so that most people can have shelter. There is nothing to complain about.

The soldiers finished their day's mission and chatted while trimming.

During the conversation, a lot of information was revealed on the side, such as concerns about helium flash.

Humans have noticed signs of aging of the star, but the sudden attack of the Zerg has cost human fleets so much that they are trapped on the planet.

Now, these soldiers have a heavy task every day. On the one hand, they are fighting against the Zerg army who does not know when they will appear. On the other hand, they will also undertake surveying and exploration tasks, and cooperate with the expedition team to find nearby energy mines to ensure that they can be rebuilt soon The entire industrial system.

Whether it's repairing a spacecraft or escaping by other means, the first prerequisite is to gain a foothold on the planet.

Although the situation is extremely severe, many soldiers remain optimistic. From the dialogue, Tang Ying learned that this group of people also had a period of complete psychological breakdown-when the earth was invaded, their homes may have been completely destroyed, and the entire fleet decided to start a long drift into the endless universe. The mentality of many people has completely collapsed, and a large number of people have committed suicide in the tide of despair.

But slowly, the people on the fleet reversed this mentality, so although they are now in a desperate situation where it is almost impossible to survive, most soldiers have learned not to worry about these issues, but to focus on the eyes Things come up.

After cleaning his gun, the protagonist wiped his face with a limited amount of cleaner, and turned over to rest.

the next day.

Luo Zhou got dressed neatly, Tang Ying formally took control of the character.

The surrounding soldiers each had something to do, and Tang Ying's next mission objective appeared on the screen, guiding her to start the formal game content.

There are workbenches in specific areas of the barracks, which can modify and repair their own firearms, while requiring the consumption of certain materials. Of course, as the game advances, some external bases will also have similar workbenches, which is convenient for players to modify the firearms before the battle.

The firearm system in the game is similar to "Xuanjia Project". Luo Zhou has three guns, two long guns are hung on the back, and a pistol is also on his waist. There are many types of firearms, including shotguns, automatic rifles, sniper rifles, heavy machine guns, and so on. Different accessories can also be used to achieve different strengthening effects, but only two long guns can be carried each time they leave the warehouse.

The functions of injecting medicament and shooting projectiles are all integrated in this multi-functional auxiliary pistol. At the same time, this pistol also has a certain combat capability, and it also has good power when it is equipped with enough accessories.

Wandering around the barracks, you can talk to many NPCs. These NPCs have their own personality characteristics, some have special functions, and the other is to reveal some intelligence and fighting skills in the chat.

There are weapon merchants in the barracks. All weapons and accessories are exchanged for merit points. In this very tense state of war, all materials are distributed according to the military industry, and in most cases they are strictly distributed according to work.

Killing Zerg, collecting special materials, exploring new veins, discovering Zerg lairs, and completing specific tasks, all these "good for human" behaviors will increase merit points.

In the barracks, Luozhou's main NPCs were functional officers (such as selling weapons, issuing missions, collecting materials, etc.) and members of his team.

The team is made up of many different races. Luo Zhou is a Chinese, and there are also Westerners, Africans, and so on. Because of the real-time translation system, everyone can communicate without any obstacles.

Everyone in the team is responsible for different functions, in charge of different tasks such as assault, sniper, blasting, logistics and so on.

For example, the sniper in the squad is a dumb Westerner, and the word is like gold, but occasionally he also teaches the protagonist some special skills to use a sniper rifle.

At present, the main task of these teams is to explore. In the background of the story, humans' main goals at this time are to open up territories on the planet, find resources and veins, build bases for construction, find nearby Zerg threats and eliminate them.

When performing some large-scale tasks, such as attacking the Zerg's lair and destroying this type of task, humans must mobilize heavy soldiers to launch large-scale battles, but other activities, such as collecting resources, exploring, and solving a small number of Zerg, are all Performed in teams. Because manpower is limited now, in order to make the most efficient use of existing human resources, this must be done in a "scavenger" mode.

The first part of the game is to explore in the vast surroundings of the base, which is a semi-open world gameplay.

In this part, the protagonist and other members of the squad will perform tasks nearby, including collecting resources, rescue other squads, destroying Zerg units, and so on. In the battle, other players are controlled by the AI, and they will work closely with the protagonist to complete the task.

In a semi-open world, the protagonist can explore at will, and there will be some unexpected events during the period, and there may be injuries. Once injured, drugs need to be purchased, and the injured member will also be absent from the battle for a certain period of time.

Of course, this part of the content also has the main storyline ~ www.readwn.com ~ As players continue to explore, Zerg activities will become more and more rampant, and finally ends with the discovery of a large Zerg nest.

In the course of the game, Tang Ying also discovered some special aspects of the game.

A very significant feature is that the UI is extremely restrained in the game, and the task target is displayed on the full-view display; the lighting system (flashlight) is integrated on the firearm, but it will need to be charged after using it for a period of time. The small screen on the simulator will show the charging progress; the line of sight may be blocked by the mucus or wind sand of the Zerg, with a special self-cleaning function, but it needs to be used manually; the protective clothing and metal arm may be damaged and require special materials to repair ...

In short, the game highlights a sense of reality as much as possible. Although this is a sci-fi theme game, various details in the game continue to remind players that it is very difficult to survive in this world.

At this stage, the main goal of the game is still to guide the player to adapt to the rhythm of the game. The difficulty during this period is not high. The enemies encountered are scattered Zerg. Materials can also be bought at the barracks at any time. As long as you brush up the task, there will be no shortage of resources. With teammates to help, the battle is rarely encountered. To danger.

When the player was inextricably linked with the Zerg, the teammate (AI) in charge of the sniper in the distance suddenly killed the Zerg who was fighting with the player. Many players had a feeling of relief and gratitude, and realized that The benefits of teamwork.

Moreover, the semi-open map also gives players a higher degree of freedom.

At this stage, players will gradually become familiar with some settings in the game, such as developing the habit of hoarding supplies. Not only give the player enough guidance, but also not let the novice encounter too many setbacks and difficulties because of lack of materials and high difficulty.

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