Restart the Gaming Era

Chapter 290: Iron Brain Zombie

After entering the cut scene, Lyon walked to a nearby laptop and tapped the keyboard a few times.

Real-time images of several monitors appeared on the screen. None of them could be seen above. Only a policeman appeared in the lower right corner. He shot back at the zombies.

"Request for reinforcements, east corridor!" The policeman in the picture shouted into the camera.

Lyon called up a map of the entire police station and found the location of the east corridor.

The cut scene ends here, obviously telling the player to go to the east corridor to meet this policeman.

However, what makes Lao Jin feel more concerned is that the level of technology in this world is so good.

Especially this laptop, in Lao Jin's concept, this kind of thing is like something made by primitive people, and there is not much similarity with "laptop". Including the software style displayed on the screen, there is also a retro feeling, just like modern people see ancient clothing, it is too old-fashioned.

Obviously, this is also part of the setting of the parallel world, which is such a urine level.

Lao Jin clicked the map button to open the scene map.

The two basic buttons, the map button and the game menu, are on the right side of the pistol's body. You can easily press the index finger if you extend it. This operation conflicts with pulling the trigger, but it is not a big deal, because the player is basically not in combat when performing two operations.

Opening the mechanism, the shutter door was not accidentally stuck, the usual routine of horror games.

Lyon squatted across the gap, the ground was covered with blood and dark.

After entering the dark environment, the function of the flashlight is automatically activated, and the player points the muzzle at the dark place, which is equivalent to direct flashlight.

This point is also reasonable, because in reality many police officers will carry flashlights under the muzzle of the gun when performing the operation, and many people are also used to holding the flashlight pad with the left hand under the right wrist when using the handgun Make sure that the direction of the light is the same as the direction of the muzzle.

Lao Jin swayed the pistol lighting around, while carefully moving forward.

It's very gloomy here. The limitation of the field of vision brings a strong sense of fear to Lao Jin, but fortunately, he explored a way without encountering the enemy. I encountered a lot of interactive options in the middle, such as missing a fuse, a dead body that fell to the ground, and some special scene actions, such as moving a cabinet to block the road.

Although there are no enemies, immersing in this terrifying atmosphere is really chilling.

It's daytime, and if it's nighttime, the effect should be even more exciting.

At the end of the east corridor, there is a rolling door banging, and the other side should be the police calling for help. Lyon lifted the shutter door, but the policeman was halfway through and was bitten by the zombie directly from his waist. When he pulled it, he had lost his vitality and the scene was terrible.

Lao Jin was frightened. Fortunately, the world was much more tolerant of censorship of similar content, otherwise he would have to code in the live room.

A handbook was obtained from the victim police officer with graffiti on it indicating the way out of the police station.

These similar props are all viewed in the system function. These text information props related to puzzle solving can be read at any time. However, some props that have direct interaction with the scene need to occupy the poor backpack grid.

As soon as this little book was put away, the shouts of zombies and the violent impact came from outside the door!

Lao Jin came from this door, but I don't know when the zombies had gone behind him. A zombie in police uniform ran straight into the door and ran towards Lao Jin in a faltering step!

In the 360-degree surround audio-visual experience, Lao Jin felt very keen. He had already determined in that direction which zombies would come, and raised his gun and waited.

The system determines the player's orientation based on the player's muzzle position and the direction of both feet, so at this time the camera is also turned to the position of the zombies.

Lao Jin did not hesitate to aim the zombie's head instantly and pull the trigger!

"boom!"

The vibration feedback of the recoil of the pistol was much stronger than that in "The Road to the God of Guns". Lao Jin obviously felt his hand shake. Moreover, the resistance of the trigger is also relatively real, and the firing interval depends entirely on the firing speed of the current simulated firearm.

The head of the zombie burst into a cloud of blood, and the hat was knocked off. The bullet passed through the front and hit a huge blood hole on the face of the zombie. The thick dirty blood flowed down the blood hole waterfall. . The zombie also slammed back because of the power of the gun, his upper body leaned back sharply, and even his feet staggered.

"The best way to deal with zombies is to start with a single shot and be clean .... hey?"

Lao Jin was half loaded and found that something was wrong. The flowering head of the zombie didn't fall, but continued to flutter at him!

There is indeed a blood hole in the head of the zombie, but it seems that it has not been affected much, but it is closer to Lao Jin!

"My day! My day!"

Lao Jin was a little messy, hurried back a little by two steps, and aimed at the head of the zombie with three precise shots.

The second shot was empty, but the other two shots hit the zombie's head. This time the zombies almost touched Lyon's front, and then fell forward sharply.

"Isn't it dead yet? ... Nima!"

Lao Jin bypassed the zombies and fell to the ground to see that this zombie was really dead!

Three shots were fired, but the zombie just fell to the ground, and even at the end of the moment, he hurriedly reached forward with a flutter. Fortunately, Lao Jin stood on its side and was not caught.

Lao Jin once again aimed at the back of the zombies, making up three shots, and the zombies were finally out of business.

"... hit the zombies, and it will take six shots to die ???? How lagging is the technological level in this world? This weapon is too garbage! And is this zombie mutated? Iron brain?"

Lao Jin was frightened, but anyway, he killed the first zombie.

But this is just the beginning. Lao Jin encountered more zombies when he went out. Some madly hit the glass window and fell in. Some did not know which dark corner to climb from. Two or three zombies rushed directly at Lao Jin. After coming over, Lao Jin didn't dare to think about saving bullets. Even in a hurry, it was difficult to tell whether the crosshair on the screen was on the zombie's head. He shot with a pistol gun completely and felt ten. Multiple bullets killed all of the zombies.

These zombies hadn't died yet after falling to the ground, and still wanted to stand up steadily. Old Jin didn't dare to make up the knife, and hurried away.

Climbing across the shutter door again, a zombie grabbed Lyon's leg suddenly, Lao Jin was scared and sweating, thinking that Lyon was about to be bitten, but this did not happen, a black police officer arrived in time to rescue him Came down.

The following cut scene allows Lao Jin to finally breathe a little from the violent mood swing just now.

Lao Jin felt that he should be a person with a stronger psychological quality, but he was still scared just now.

This kind of horror is quite special. It is not exactly the same as ordinary horror games. If you insist, the horror of Resident Evil is between "pure horror games" and "zombie games". strange.

Players in the "pure horror game" have almost no means of resistance, and they are completely unknown about what will happen. The vast majority of cases are fleeing in a panic way. This horror feels to the player as "confusion" and "nothing." "Foreword" is definitely stronger than "Resident Evil" in terms of horror, but in many cases, you can't delve too deeply into whether the game content is reasonable.

For example, many horror games in the East like to use illusions, nightmares and other elements to interpret monsters encountered in the game. Although horrible, it feels like watching horror movies or nightmares. Although horror, it is lacking more or less. Realism.

For other zombies, whether it is a horror game or a mowing game in zombies, it is often true but loses its sense of horror. Because in these games players can often use a lot of powerful firearms, most of the settings are zombies first shot to death, in front of the hot weapons, the zombie body is really vulnerable, mainly to win by volume.

Most games and movies do adopt this setting, because zombies are changed from people, and when a human head is hit by a bullet, the brain will be destroyed instantly, and even the entire back of the head will fly. It's not surprising that it seems reasonable that the zombies were shot and killed by bullets.

But there is also a problem, that is, the sense of realism is not enough, and the sense of horror is not enough. Players with guns are full of headshots and headshots are done. The horror scene is okay. I will kill the zombies first. No more exploration?

Many games have to add more zombies in order to increase the difficulty, such as letting players face seven or eight or more zombies at the same time, to strengthen this sense of horror, but this will affect the game's scene design, it must be relatively open Place, which in turn affected the plot design of the game ...

To ensure the horror of the game, "Resident Evil" needs to ensure that the number of zombies is small because most of the content of the game takes place in the box court scene and is indoors. If there are too many zombies, The words will appear very crowded and chaotic; secondly, the zombies should not be weak, otherwise the player can easily clean up the zombies and search again, and there is no sense of terror.

Therefore, the best solution is to equip the zombies with an iron brain. Several headshots will die, and they will be resurrected intermittently. The weapon power of the player's hands is very limited, the bullets are expensive and difficult to obtain, and the backpack grid is not enough. In this way, players have to tremble and search while avoiding zombies, and also pay attention to saving bullets. The two issues of realism and horror are solved together.

What follows is that Lyon will start exploring the entire police station according to the contents of the police officer's notebook, and find a way to leave from here.

Then Lao Jin began to touch more content in the game.

Items such as daggers and fragment grenades are also implemented with buttons on the gun simulator.

To be precise, it is the wheel behind the gun handle of the gun simulator. When playing "The Road to the Gun God", Lao Jin used this to change weapons. Pistols and pistols have this wheel, and you can switch weapons after rolling.

Of course, using a pistol simulator to simulate waving a knife, or using a muzzle to determine a parabola and throwing a grenade is really a bit counterintuitive, but there is no way. After all, the Gaoni device was not designed by Zhong Ming himself, and the "Resident Evil" The game has been under development for a long time, so there is still some discordance between the two in terms of the content of these details.

However, this will not affect the game experience. After all, Resident Evil relies mainly on guns. What's more, all operations of the PC players are completed with the mouse, and I don't think there is anything wrong after getting used to it.

There is also a quick turn button in the game. Like "Guns of the Gun", it allows the player's field of vision to rotate 180 degrees quickly, but "Resident Evil" also adds a new operation on the universal treadmill. You can also quickly turn around when you step on the back of the walking area twice quickly without stepping on it continuously.

In this way, the player can complete a quick turn completely with his feet. For example, at this time, the left foot is walking on the walking area and suddenly encounters the enemy, then the left foot can be moved, and the right foot can be raised to quickly step on the walking area behind. Retract after two, then the character will automatically turn quickly, and the running movement will not be interrupted.

The exploration of the game is not linear, but a rather rare box-style design.

For example, in the scene of the police station hall, there are a lot of operable elements, but most of the doors are locked. It is not to push the doors one by one to search and finish, but to repeatedly solve the problem like a stitching head. puzzle.

A door that I saw from the beginning could n’t go in. After several turns, I found the key. After opening it, I found a shortcut ...

There are also a lot of useful items in the game, such as wooden boards to seal the windows, if not closed ~ www.readwn.com ~ these zombies will soon break the glass and break in, further consuming the few bullets left by the player Or herbs, different colors of herbs can synthesize medicaments to return blood and so on.

But all these things, including guns used, props found, keys, plank herbs, gunpowder, etc., will all occupy the grid of the backpack. A total of 8 grid backpacks are quickly stretched.

"This game ... is a bit difficult."

Lao Jin originally thought that he could do whatever he wanted in this game by using marksmanship, but soon found himself wrong, not at all!

The zombies inside are all iron head monsters, and the first three shots are still alive; the backpack is small, the resources are small, and the bullets are hitting and lighting up; the most annoying thing is that the game's puzzle solving is really good, old gold Wandering back and forth in the horrible police station, some dangerous places need to run back and forth several times to find all the elements.

Fortunately, the areas that have not been explored are displayed in red on the map, and the areas that have been explored are white, with very obvious distinctions. This is probably the only conscience that exists in this game.

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