Restart the Gaming Era

Chapter 289: GAMEOMNI version of Resident Evil

After signing a contract with dpd, the porting of the gameomni version of Resident Evil is on the agenda.

According to the technical documentation provided by dpd company, porting fps games to gameomni is basically not difficult. It is nothing more than changing some ways of inputting information from keyboards / mouse to universal treadmill and firearm simulator.

However, some problems were encountered in other areas.

The biggest feature of gameomni is that you can view the content at a full 360-degree view. For a game like Resident Evil, the horror experience will indeed improve geometrically.

But this also means that more video information must be output to the surround display, including 360-degree information around the player, and the picture must not be distorted.

In addition, some of the specific transition plots of "Resident Evil" on the PC side also need to be modified. For example, in a certain scene, the player walks forward, and a zombie or zombie dog is suddenly refreshed behind him. .

If it is in the field of vision on the PC or the host, the player cannot see the back, the monster refresh is completed in an instant, and it will definitely not reveal the filling; but if it is on the gameomni, it does not rule out that some players walking forward twist their heads back Looking back, there is a very low chance that the stuff will be revealed-the player just sees a monster appearing out of thin air.

Of course, these problems are also easy to solve. It is nothing more than re-planning the refresh position of the monster, letting the monster appear as far as possible outside the player's field of vision, and then run over.

Another point is that the perspective of the game also needs to be modified.

The original is an off-shoulder perspective. This perspective has many benefits, but the significance of gameomni's existence is to allow players to experience the game from a first-person perspective. Therefore, the gameomni version of Resident Evil is necessarily the first person.

But there is a special case when a player is attacked by a zombie, there will be special animations, such as falling to the ground, counterattack with a knife, death, etc. These are basically impossible to show from a first-person perspective.

Because in reality the player is standing, the screen shows a horizontal 360-degree picture around the player. If the player is thrown by a zombie, then his field of vision will change from head-up to sky-up. If the entire picture changes, it will look very strange.

Therefore, Zhong Ming's solution is that when this special animation appears, such as when the player falls to the ground and is controlled by the zombie to fight back with a knife, the camera will automatically pull back, and the player is like a ghost floating behind the character. See the character's counterattack action, and after this action is over, return to the first perspective.

This feeling is basically similar to the first-person / third-person perspective switching in many games. It does not make players feel puzzling or unnatural, but it helps to keep the player's vision always stable and improve the game experience.

The player's movement method still uses the same movement method as "Guns of the Gun", that is, he can walk in this direction by stepping on a specific walking area with his feet.

Zhong Ming is also considering a better way to move, but that means the transformation of the entire hardware, Zhong Ming is not possible for dpd company to change the shape of the product for itself, only after Zhong Ming has the ability to do the hardware, then consider the corresponding Optimization plan.

This cooperation with gameomni is also equivalent to Zhong Ming's exploration of fps games. If it proves that it is really welcomed by players, then whether it is to make gameomni yourself or continue to develop similar games, it is an option.

...

On December 2nd, the demo version of Resident Evil will be launched soon.

Here at Low Light Studio, hurry up, and finally there is no bounce. The gameomni version was successfully ported and pre-installed successfully.

That is, for each gameomni sold in the future, players can find a demo version of Resident Evil on the machine. It may sound cruel, but for gameomni, this is a good complement to the game library. After all, Resident Evil is currently the first zombie horror game to be put on gameomni.

On the Internet, many players are waiting for the demo version of Resident Evil to go online, and a small number of players who have already purchased gameomni equipment are also looking forward to it.

After gameomni's global sale, pre-sale sales reached about 100,000. Not high, but not low, better than Zhong Ming expected.

In the previous life, Zhong Ming sold more than 10,000 vr devices, htcvive, and sold 400,000 units in 2016. It is normal for gameomni to sell more than this.

Because Zhong Ming's previous vr helmet experience is actually not good, and there is little playable content, but the gameomni experience is relatively mature, whether it is mobile, shooting or the entire game screen performance, it is not inferior to On the PC side, and this thing can play "The Road to the Gun God", which means that more fps games will be transplanted in the future, no matter how reliable it is than the previous VR helmet of Zhong Ming.

At noon, Lao Jin started broadcasting.

After returning from the anchor game last time, Lao Jin also rose to a fan because of his excellent performance. After the gameomni that won the game was delivered, Lao Jin did not boast about this device with the audience in the live broadcast room, and also played with this stuff. A few "Road of the Gun Gods", but because gameomni players can only match gameomni players, it does not support interworking with "The Road of the Gun Gods" on the PC side, so there are relatively few people, and the audience is just See it lively.

The current gameomni is still a device that tends to experience itself, and the effect of live broadcast is relatively average.

At present, the live broadcast method that is used more often is signal conversion, that is, the picture that the player sees is the picture in front of the anchor, and at the same time, the anchor will use the camera to take a picture of himself and show it to the audience as a small window.

This is actually not technically difficult. The only problem is how to determine the current orientation of the anchor. This is not a perfect solution for gameomni, because this device does not have a headset. Naturally, it is impossible to determine which direction the anchor is currently watching— —Maybe he is walking forward but looking backwards at the same time, gameomni can't distinguish.

Therefore, gameomni can only estimate an approximate direction according to the player's movement direction, foot stepping position, muzzle pointing and other factors based on a certain algorithm, and determine the position of the player's chest. In some cases, the anchor re-viewing screen and the audience watching The picture does not overlap.

However, after all, most people are used to looking at the front, and turning it around is an instantaneous thing, so in most cases this live broadcast solution is reliable.

Lao Jin played two "Guns of the Gun" on the computer and looked at the time.

"Okay, it looks like the demo version of Resident Evil is ready to play, let's play with that later."

When he exited, he glanced at it, it seems that there are many anchors who bought gameomni on the live broadcast site are preparing to broadcast "Resident Evil".

"I heard it's a horror game, exciting!"

"The theme of the zombie is not particularly cold, but it should be ok to spend time with it."

"I don't know how the adaptation of" Resident Evil "on gameomni, but using this device to play horror games ... should be particularly sour, right?"

"Hahaha, I really want to see Lao Jin being scared."

"Lao Jin was scared to pee? You think too much. Other anchors may not be able to adapt to this, but Lao Jin certainly won't. He uses gameomni's marksmanship not much different from keyboard and mouse.

Lao Jin connected the computer and gameomni with special software on the computer, and then pulled an extra data cable. Because the accuracy of the video transmitted on gameomni is extremely high, if you only use a wireless connection, you may occasionally freeze the screen. You still have to use a data cable.

Fortunately, gameomni comes with its own connection cable.

After everything is done, Lao Jin enters gameomni, fastens the bracket on the waist on the universal treadmill, and the large surround screen slowly descends.

Currently there are only three games on gameomni, with the exception of "Guns of the Gun", the other two are only recently updated. The content of the trial version of "Resident Evil" Lao Jin has been downloaded in advance, but until now can not enter and officially start playing.

In order to confirm the effect of the live broadcast, Lao Jin is accustomed to wearing a bracelet to check the screen of his live broadcast room at any time.

Now the live room is showing the screen directly in front of Lao Jin, which is about taking a part of the original 360-degree surround screen, removing distortion and stretching, and putting it on a conventional display device. Because the information is not collected according to Lao Jin's vision, the picture in the live room is very stable without any jitter, which is good news for the audience.

For example, when Zhongming's previous broadcasters broadcast live vr games, the camera will shake the anchor's head violently, especially some games that need to frequently turn around to view the surroundings. The anchors themselves don't feel anything, but the audience is shaken up. The live broadcast was poor.

Gameomni is obviously much better in this regard.

Lao Jin took off the pistol simulator on the stand, pulled the trigger against the big game icon of "Resident Evil", and officially entered the game.

The capacity of the demo version is less than one tenth of the official version. As long as normal players are not too disabled, they can basically clear the level in about half an hour.

After entering the game, Lao Jin found himself in the game's landing scene.

Around the front of Lao Jin was the raccoon police station's main entrance that had appeared in the promotional video. The roadside vehicle was burning with a blazing fire. There was a call from the zombies in the distance. Eating human corpses. Surrounded by a large surround-sound screen and stereo, this horrible atmosphere instantly appeared.

Of course, this scene is a landing scene, and it is absolutely safe. The few zombies will not come to attack the players, just to add some atmosphere of horror.

"This atmosphere is doing well."

Lao Jin could not help but sigh.

He is not a loyal player of horror games. He is simply a horror game with fear and running away. Lao Jin is not particularly fond of it, but if it is horror + shooting, he prefers it.

Looking into the distance, you can still see the outline of the skyscrapers on the edge of the city. Everything is hidden under the night. It should have been a brightly lit city. At this time, only a few solitary lights are on. It looks like It's like a dead city.

The options for the demo version are also very simple. There are only three options: [Start Game], [Mall] and [Options].

Lao Jin used the spear simulator to press [Trigger].

The operation of this part of the outside is somewhat similar to the experience of many VR game controllers. The screen position pointed by the muzzle of the long gun simulator will have a clear sign to help players point more accurately on this interface, just like the vr controller. Like a virtual line. However, the accuracy of the spear simulator is too high, and no correction is required.

After entering the game, the surrounding scenes gradually dimmed, and a line of prompts appeared on the screen directly in front of it, which seemed to be the preface of the game.

"The newcomer policeman Lyon s Kennedy was only going to refuel at the gas station on the outskirts of the city and take a short break, but he found himself surrounded by a large group of zombies."

"Lyon worked hand in hand with his new friend Claire Redfield and finally arrived in Raccoon City, but a sudden accident separated them again."

"Lyon walked through the streets of crisis and finally arrived at the Raccoon Police Station, but is he safe?"

[Important note: This story takes place in parallel time and space, bringing it into the world of the game as much as possible, allowing you to survive longer. 】

This preface is to briefly introduce the background of the previous story to the players, because the trial version starts directly from the police station, and players may be confused after entering. When the official version is released, this storyline will be completely displayed in the way of game scenes + cutscenes, and there will be no such blunt text prompts.

For this "important tip", Lao Jin didn't take his mind too much. In his understanding, this should be a regular tip of the game. It probably means that there may be some content in the game that is consistent with the game world view. There is a difference in reality, so that players should not be picky.

The game officially started. The lens gave a back view of Lyon, and then pulled forward into the character's body, turning into a first-person perspective.

Lao Jin turned his head 360 degrees and checked the surroundings.

In the normal game mode, this operation can be completed by moving the mouse, but it is easy to forget where the original orientation is after turning. But in gameomni, because the player turns his head, the orientation of the body will not change, which is more convenient and closer to the real situation in reality.

"The layout of this police station ... is a bit chic."

Old Jin spit out a sentence, because he saw that the lobby of the police station was too magnificent, and there was a statue directly opposite it ~ www.readwn.com ~ In fact, because the police station uses a museum in the plot Remodeled, but Lao Jin doesn't know it now.

A prompt appears on the screen: "You have not obtained a pistol weapon, please use a pistol."

Lao Jin was speechless, so he had to hang the pistol and take the pistol simulator down and hold it in his hand.

The pistol also has a crosshair on the screen, and there are several special interactive buttons on it to perform some specific operations.

Lao Jin went to the front desk and picked up some bullets. He found a typewriter prompt in front of it for archiving, but triggered the cutscene as he walked by.

All these operations are completed by the interactive buttons on the pistol simulator. Just use the crosshair to roughly point at the scene elements to be interacted and click the interactive button. The position of the button is slightly lower on the left side of the pistol handle. In some positions, it is convenient to press with your thumb.

After the cut scene is triggered, the game will zoom out, allowing the player to clearly see the character ’s current movement. After the cut scene, the game will return to the first-person perspective.

(=)

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