I Developed Battlefield to Drive Players Around the World Crazy

Chapter 131 Co fighting game, Monster Hunter

After hanging up the communication with York Lennon, Chen Xu, who was leaning on the sofa, stretched.

That's right, the next masterpiece that took over the "Call of Duty: Modern Warfare" gap.

Even the famous monster hunter in his previous life had several considerations.

The first is that this game is a top co-fighting game. The previous game has developed for more than 20 years, but there is no game that can challenge the status of Monster Hunter in the co-fighting category. It can be called the overlord in this field.

In the co-fighting game, it is more simple and popular, that is, everyone online PVE to fight monsters.

Of course, for some old hunters, the fun of online may not only fight monsters, but also fight teammates.

After all, for these old hunters, wouldn't I be able to fight monsters alone?

"Call of Duty: Modern Warfare" and "Battlefield" are more inclined to PVP with competitive attributes. Even if there is PVE content in Modern Warfare, it will never become the mainstream mode of 11. Chen Xu is quite sure.

Because this is the natural shackles of the theme, FPS gamers are faced with weak AI, which will make them feel no challenge.

And if the AI ​​is strong, it will make the player full of frustration.

After all, FPS games are not like "Ayrden's Ring", where players gradually adapt to the attack methods of monsters.

FPS is to speak with firearms. AI-enhanced marksmanship is more accurate and damage is higher. Such an increase in difficulty makes players feel less accomplished after defeating them, and full of frustration after defeating them.

Therefore, Chen Xu needs a game that allows players to fight monsters online, enriching the genres currently under Nebula Games.

On the other hand, it is much simpler. Naturally, because the Monster Hunter series is also known as a hardcore action game, he wants to do something big for the players!

As for the version selection, Chen Xu intends to use the stage of "Monster Hunter: World" as a model, and then make some appropriate changes.

The reason why I chose "The World" is mainly because it is quite special.

Because this work is definitely a landmark work in the Monster Hunter series.

It can even be said that because of its appearance, Monster Hunter has been reborn in the true sense, jumping from the original millions of sales to the tens of millions of sales clubs.

In the previous life, Monster Hunt has always been on the handheld platform, but the entire series has rarely made innovations.

After all, the orthodox plot of old players will build their own high walls, intentionally or unintentionally shutting out new users.

This also led to the development of the entire series for more than ten years, and it was only in the fourth generation that something different from the past was really made, such as the height difference of the terrain and the riding of the dragon.

But compared with other games in the same period, from the very beginning, the four leading era games were born. At this time, Monster Hunter has obviously become an old antique.

There are too many unreasonable settings, the stiffness and sharpening of the knife brought by drinking medicine must be closed...

And when it came to Monster Hunter X, the series finally changed.

In this version of the world, a drastic innovation has been carried out.

Seamless maps, richer New World ecology, from the original mosaic hunter to a high-definition hunter.

It really makes the player feel that the ancient dragon that once hunted turned out to be so magnificent.

It turned out that the world where Gu Long lived was actually such a magnificent place.

While retaining the original core fun, a lot of negative experiences have been optimized to make the battle of the entire game smoother.

Of course, the reduction of difficulty is also an aspect. After all, the super special and 144 of the previous series are too gentle compared to the King of War.

All of a sudden, Monster Hunter: World has become the best-selling game in the series.

The cumulative global sales exceeded 20 million.

But this is not to say that the 'world' is really perfect.

There are still many flaws in it.

And in the later 'Rising Dawn', although many contents are in the same vein as the world, such as the provocative clothes have become Yan Xue Weasel, the physical clothes have become lantern monsters, etc., but these are the contents of the style.

To a greater extent, the rise has changed many deficiencies in the world.

The first is the addition of the riding system, which has appeared in the subsequent large-scale DLC of the world, but the effect at that time was not ideal. It was not until the rise that players were allowed to ride freely, and then they felt the beauty of it.

Because in the game, the map becomes a seamless open world map.

When the monster's blood volume drops to a certain level, it will switch areas to escape the hunter's pursuit.

If there is no mount to quickly let the player hurry, then the rhythm of the game is suddenly cut off.

So in the world version developed by Chen Xu, he will add this setting of mounts.

If it's the object, it's decided to be you: Elu Cat!

Anyway, Ailu Mao Group Co., Ltd. has already operated and operated: Maomao Car Back to Camp, Maomao Canteen, and Maomao Beating People and other rich businesses, so let's add a Maomao Taxi.

Of course, it can't be the same as the dump truck in the ice field, but a cat cat vehicle that allows players to control 360 degrees.

As for the setting of flying insects to make the battle smoother, Chen Xu is not ready to join it.

Because Rise and World are actually two completely different styles of games.

This is closely related to the design of the map, and if it is based on the new continent of the world, the flying insect is completely unsuitable.

As for the hooks and soft and smooth meat in the original Icefield, Chen Xu will also make some improvements to give him a better experience.

In addition, it is the difference between the main content and the additional tasks.

This is crucial.

For monster hunter world players.

In the same setting, the player will experience two different emotions.

For example, in the setting of the monster in the same field, the player encounters it in the plot for the first time, and the first reaction is: TM cool!

And when the player is brushing the material, they encounter the monster in the same field, and the first reaction is: grass, why is this monster here again! The stink bomb can't be driven away!

The emergence of this situation is mainly because the player's mentality has changed.

When the first encounter with the previous encounters, the player enjoys the immersive fun of the game itself.

Weird Hunt is another cirrhosis game.

So after dozens of hours, hundreds of hours, what was interesting at the beginning will become boring or even annoying to players.

And Chen Xu also decided to distinguish this part of the content, and players who experience the main storyline will enjoy the most immersive experience brought by the world.

As for the later tasks, everything is for the player to hunt and spawn monsters.

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