After the first promotional video of "BioShock" was released, players rushed to discuss it, but did not get much information.

After all, it was too short, but when many players were ‘conquering’ Mr. Chen’s Riddler, what people didn’t expect was.

Just half a month later, Chen Xu actually released a second promotional video, and this time it revealed much more information. .

In this trailer video, all the promotional CG is based on real scenes in the game.

This is obviously to tell players that these are real-life demonstrations in the game.

Shrouded in clouds, the huge sky city of Columbia is displayed in front of countless players.

The magnificent sky city, with its clear blue sky and textured white clouds, is like a fairy tale world.

Among the countless white clouds, there is also a huge airship moving forward slowly.

The white clouds in the sky seem to be within reach, like a dream-like scene.

These cities are all floating in the air, and huge chains connect these cities.

There is also a huge angel-like statue island in the distance.

But the next moment, the whole scene in the video suddenly changed.

The sound effects also became eerie.

Dark tones, and splatters of blood.

'The descendants of the prophets shall sit on the throne...'

'And placed himself in a blazing fire in front of a sea of ​​people. ’

The war scene in the first trailer video flashed by, and the next moment it switched to the dreamy Colombian Sky City.

The scenes are constantly switching between battles, beautiful scenery, gloomy palaces, and a world burning with war...

Unknown narrator, Elizabeth's voice, and DeWitt Booker's voice.

‘False shepherds will come and abduct the lambs. ’

'Who are you? ’

‘I can get you out! ’

‘Your shepherd’s staff has been bent long ago, and your future has become full of twists and turns. ’

‘What price will you pay? ’

Booker and Elizabeth looked into the distance on the airship.

The Columbia Sky City in the distance is like a fairy tale wonderland.

'We'll find Comstock. ’

The next moment, a bloody and gloomy scene appeared.

'I will stop him and set her free. ’

From the dark dungeon, Elizabeth's painful voice sounded, as if she was being tortured.

‘This ending must be bloody! ’

‘Comstock! Tell me what are you going to do? ’

‘Go back to your majestic place! ’

‘Elizabeth! ’

The scene fell into darkness, and once again we came to the vast sea, and the ship carried Booker to the lighthouse.

'Bring us the girl and the debt will be wiped off. ’

In the heavy rain, the picture gradually disappeared.

'cancel transaction! Hey, deal canceled! Did you hear that? cancel transaction! ’

Crossing her arms and looking at the department store in the distance, Elizabeth looked confused.

‘Booker, are you afraid of God? ’

'No, I'm only worried about you. ’ (Due to translation problems, the early Chinese version of the game was translated into ‘I’m only afraid of you’, and the meaning was misinterpreted)

There was a burst of thunder.

In the wilderness, Elizabeth looks directly at the camera, and the storm in the distance looks like the end of the world.

Once again, there was lightning and thunder, and the screen instantly fell into darkness.

The name of the Bioshock game is shown at the end.

Compared with the previous promotional video, this CG animation shows more content.

Including battle scenes in the game, and a display of more scenes.

Even in terms of the plot of the game, more details have been revealed in the game.

Groups of players seem to be transformed into archaeological researchers, conducting various research and analysis on relevant information about this game called "BioShock".

There are even many videos specifically analyzed on some video websites.

But one thing is certain, that is, although the art style of "BioShock" looks cartoony.

But the content of the game is not cartoony.

Because in the promotional trailer, it has been fully displayed in front of the players.

Eerie scenes, dark tones, and splatters of blood.

The corpses lying in wheelchairs and the people tied to wooden boards and being bitten by crows all show that this game actually has some relatively violent content.

This is not a so-called family cartoon park game.

In addition, according to the information released on the official blog, this time "BioShock" is actually divided into two parts for sale.

Just like the original "Call of Duty: Modern Warfare".

"By the way, do you think this game will be similar to "The Last of Us"? An uncle paired with a lolita? It's just that Joel is escorting Ellie, and this guy named Dewit Booker is going to take away Elizabeth. "

"Yes, I discovered it too! And there are some clues in the second promotional video, including the photo in the wooden box at the beginning and the word 'Prisoner' written on it."

"Judging from the conversation on the boat in the first promotional video, Booker should have accepted some kind of deal, and the content should be to take Elizabeth away. Later, he might take Elizabeth with him because of some things he experienced with Elizabeth. Elizabeth takes out both sides.”

Players are talking a lot. Of course, in addition to these, players still have many doubts.

That's what Shepherd represents, and who is Comstout?

Players at home and abroad are discussing intensely.

However, Chen Xu obviously has no intention to explain to the outside world, but is still developing the content of "BioShock".

The art style of the entire game adopts the style of Victorian and visual art design, combined with cartoon rendering mode, to show the world of steampunk.

This cartoon style makes the game more expressive and more like the meticulous performance of a Broadway play, which is still a little different from the realistic narrative.

Chen Xu and his team designed every area in Central City, Elephant Island, Warrior Park, Funk City, and Fuli Street in detail.

In the previous life, "BioShock Infinite" was able to impress countless players. In addition to its excellent plot, it can be said that it was all about the extremely demanding details.

Therefore, Chen Xu will also show a vivid Colombia in front of players.

In addition, in terms of story performance, the previous game "BioShock Infinite" was developed after more than a generation.

Therefore, in the first generation, there are actually some contents that conflict with the subsequent Infinite Sea Burial dlc.

So here, Chen Xu will also add some relevant clues as foreshadowing until the final moment when the truth is reversed, giving players a more shocking performance.

Of course, there is also the core portrayal of Elizabeth.

While outside players are still discussing.

At this time, Chen Xu was shopping with Elizabeth in Colombia.

Well... to be more precise... it should be an AI performance in a test game.

Elizabeth's character in the game is played by a well-known Broadway actor.

This is also intentional by Chen Xu, because compared to ordinary actors, the art and cartoon style of "BioShock Infinite" itself is a bit absurd, so the stage performance of the drama actors is more intense and complements the content of the game. .

‘Booker! This is the women's restroom! ’

Elizabeth looked at Chen Xu, or Booker in the game, with an angry look.

Chen Xu smiled.

Elizabeth in the game can respond accordingly to the different actions of the player.

Walking faster, walking slower, or missing some items.

Elizabeth will give feedback on these behaviors.

At the same time, it can be said that Elizabeth has a lot of lines in the game.

To present a vivid AI character to players obviously requires a lot of details, not just a piece of AI logic.

Chen Xu followed Elizabeth around Columbia City twice and checked all the details before exiting the game.

"How's it going, Mr. Chen?" Qin Yi, who was in charge of this area, asked excitedly.

Obviously, Elizabeth's current performance made him feel very amazing.

Chen Xu smiled and nodded: "It's very good, but pay attention to more detailed content. We need to make players feel that Elizabeth is not a simple AI or a simple NPC teammate, but their reliable partner."

In a plot in the middle of the game, players will briefly lose Elizabeth and start the adventure alone.

At this time, the purpose is to let the players experience the sudden loneliness, and at the same time let them understand how important Elizabeth is to them.

And if you want the players to have that feeling, it is obvious that Elizabeth must occupy a certain weight in the players' minds.

This weight is needed to make players fall in love with this character.

Finally, when the character has an accident, the unforgettable sadness can be completely engraved in the player's heart and become an unforgettable memory.

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