Yang Xin in the game looked at the surrounding scene with a look of surprise.

A group of people below the casino were looking at her in surprise, while a group of security guards wearing sunglasses and suits had communicated through the walkie-talkie and were preparing to arrest her.

As for herself, she was on the decorative ceiling of the casino at this time, and Yang Xin saw her appearance through the reflection of the metal.

Dark gray shirt, black winged trench coat and black leggings, gloves are bright red, wearing a pair of black high-heeled boots.

He wore a white spirit bird-shaped mask on his face, and the eye sockets of his eyes were dark black smoky makeup.

Although Yang Xin is not in charge of the "Persona" project, but another martial arts game Destiny Qi Yu with the background of Three Heroes and Five Righteousness, she is still clear about the basic settings and character design of this game.

Recognized at a glance, this is the protagonist of the game Amamiya Lian.

In other words, the phantom thief joker in the world of the temple.

If Amamiya Lian without a persona can be described as handsome, then the joker with Yasen Robin can only be described as coquettish.

That's right, the joker feels to Yang Xin in the game is coquettish.

At this time, Chen Xu's voice came from Yang Xin's ear: "How do you feel?"

"There is an immersive feeling, and after the special action design, combined with the dynamic feedback of the VR game cabin, the experience is more than twice as strong." Yang Xin tried to move his hands and feet in the game.

The body movements and perspective changes of the characters in the game are still designed, which means that players can choose to lie down, crouch and jump.

Of course, these actions do not mean they are useful.

After all, it also depends on whether the corresponding interaction is designed in the game.

For example, in Black Soul and Blood Origin, even if the player can manipulate the undead to jump on the spot, a bench-high step cannot be climbed.

Because the game does not involve this interaction.

Therefore, in Persona, even if players can move freely, only the places where they can climb and jump will have corresponding interactive performance.

"Let's get used to it while you experience it, I'll help you open the content of the demo section, follow the directions and don't come up and fall into the novice teaching!" Chen Xu said through the internal microphone of the game cabin.

Yang Xin: "...Mr. Chen, are you questioning my ability?"

Chen Xu continued: "Hey! I still question your game ability? Everyone has seen it, let's continue to experience it, and write a report after the end."

Yang Xin was speechless, but she was ready to feel it, if she really overturned at the teaching level, then she would be lost.

Directly lose face in the company!

The voices of a group of boys and girls came from the wireless headphones carried by the joker in the game

"Okay! Let's run away!"

"I can only try it. Don't panic. You should be able to escape now. The suitcase will be collected by me."

But before Yang Xin could leave, a voice from a man and a woman could not be heard from the communication intermittently: "No...by...then...the scene..."

After a series of dialogues, the joker in the game also started an escape from the casino.

The theme song called "takeover" sounded in the ear, and the joker in the game started his escape under the guidance of the voice in the wireless headset.

Jumping, climbing, very thrilling and cool.

However, unlike the action-adventure games like "Uncharted", the joker's skills in "Persona" are more dashing.

Moreover, as a comic style style, as well as the extremely bright background color matching, and the dynamic background music, Yang Xin has a so-called fashion sense.

Fleeing along the line, the joker easily avoided the pursuers behind him, but the entire casino was full of security guards, and the joker who came to a passage still encountered a frontal enemy, not only the pursuers behind him also felt it.

At the same time, the appearance of ordinary people was changed, and the faces of these security guards were all glued to strange masks.

"Fix them, Joker!"

As the sound in the wireless headset fell, Yang Xin's perspective directly changed to a close-up perspective, and the picture gave a close-up of the joker in the game.

Looking at the security guard chasing behind him, the joker who was standing on the spot was not flustered at all, but the corners of his mouth were slightly raised.

'Evil charm and madness! ’

I don't know why, when I saw the joker's smile in the game, all of a sudden Yang Xin's mind appeared in the words that describe the smile of the male protagonist in the female articles he usually read.

If there is really any evil and maddening smile, it is probably the joker's right now!

The next second, along with the poker rhetoric in the sky, the joker jumped into the air and came to the back of the security guard in an instant, while grabbing the mask covering the opponent's face with one hand.

Accompanied by a spray of fresh red blood flowers, the joker in the game felt the vibration from his right hand and took off the opponent's mask directly.

The cartoon style, the stylish art, and the blood that burst out when the mask was torn off made Yang Xin think of the game called "Bioshock" that was originally developed.

When the identity of the shepherd was discovered, the sharp contrast brought about by the chainsaw opening the blood was similar to the tearing down of the joker in the temple world.

As the enemy's mask was lifted by the joker, a dark mass shrouded the opponent in an instant, and a huge snake-tailed tauren appeared in front of Yang Xin along with the blood spurting.

"My God! Why is the first blame the tauren? The tauren must die!"

Looking at the monster in front of him, Yang Xin couldn't help but click his mouth.

As a pure love warrior, she can be said to be deeply disgusted by such things as tauren.

As he entered the battle, a row of options appeared in front of Yang Xin.

There are five different options for using skills, melee attack, using props, defense and gun attack.

And the game can also be hosted by the system to perform automatic actions, and players only need to watch the play.

"A gun attack can only be used once in a battle; melee attacks with physical attributes need to consume blood, while magic skills need to consume magic, and attribute attacks are also divided into invalid, absorb, durable, normal, and weak points. a different point."

As a novice teaching, although I did not introduce the entire game's combat system one by one, I just took a brief look at the corresponding attribute design. Yang Xin has basically touched the combat system of "Persona". .

After all, she is now a so-called industry boss, and has participated in many similar games.

Through simple teaching, and what I saw in the previous concept design book, I figured it out at once.

Just like in "Blade of Xenomorphism", players need to hang the ball through different blades of different attributes, and the combo of the swordsman will cause a lot of damage to the combo of the different blades.

In Persona, the main damage is relying on weak point attacks, because using special weak point attacks can knock monsters into a stun state.

And once the monster is in a stun state, the player can also get to act again.

It can be said that the entire game's combat system is based on this set.

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