Game Making: Start By Healing the Player

Chapter 878: It's up to you

At the same time as the development of the new **** game, the next-generation VR game experience cabin has also been delivered to Nebula Games.

Chen Xu is not too worried about the development of new games.

For the current team members, none of the three games will be too much of a problem.

Compared with the previous life, in addition to the need to adapt to the VR game cabin, the main point is to make some small optimizations and enrich the content.

For example, the game "Fate of Heaven", as a VR open world, the map must be expanded a lot.

In addition, the content and events in it are also much richer, in addition to the various seemingly daily tasks in it.

Almost every village and town has a lot of tasks, and they are all hidden tasks that require players to use their brains to do them.

In terms of background and subject matter, such a design is not really a big problem. After all, in addition to fighting and killing, there are also many such seemingly trivial things on weekdays.

But for players, it may feel very interesting at first, but after a few times, unless you are the kind of quest fanatic and achievement fanatic, most of them will feel boring.

The main reason is that the rewards of these quests are too tasteless. It is very unpleasant to finish a quest and then get a garbage reward.

So for Chen Xu, the new game is more about adapting to the next-generation VR experience cabin and building game scenes.

As for the action, the game Persona is the easiest.

Because except for the regular actions such as hooking, running, and climbing, the rest do not need to be specially adapted, and only need to be animated. After all, it is a turn-based game.

So Persona is the fastest game in the team.

The second is the martial arts game "Fate of Heaven". Compared with the previous life, in order to enrich the content of the open world, Chen Xu also added a lot of collectible elements to the team, including the original real estate gameplay. Also let the team make a small game similar to industrial management.

Players can acquire industries in rural towns and start making money. Of course, there must be competitors in the middle of sabotage, and the mission gameplay that leads to a business line, reasoning and judging cases and fighting in the rivers and lakes are basically the core skeleton of this game.

………………

On March 1, a brand new VR gaming pod was delivered to the headquarters of Nebula Games.

In the project room, a group of people gathered in front of the game cabin with curious expressions.

During the development of the prototype, basically everyone has played it.

But the real game cabin as a product has never been seen.

Compared with the original game cabin, the next-generation game cabin is larger in volume, and at the same time, a brand new function has been added, that is, smell simulation.

It has three parts: odor simulator, odor module, and odor simulation software. It can simulate the smell of virtual environment by releasing odor molecules, which can be quickly released in 0.05 milliseconds, and the smell can be switched within 5 milliseconds.

Different VR games, just want to imitate different smells and implant the corresponding geometry.

For example, the smell of fire is in the state of emitting particles, then implant these on the fire of the game and increase the concentration of the smell.

However, there are not many types of odors supported at present, and some complex odors are not supported, only some more prominent odors are supported.

For example, garbage, gunpowder, rancidity, blood, etc., of course, it must be different from reality. The concentration must only mean the meaning. After all, you can't let players play and vomit suddenly, right?

However, this function is compared with "Destiny Qiyu", and there are many more articles that can be done on scene reasoning.

Because the original version is the mode of God's bird's-eye view, and the VR version must become the first person and the third person, so the clue collection must be re-planned.

When the time comes to add a simulation mode, players will have a more sense of substitution.

In normal mode, directly use the protagonist's language and system logo in the game as a guide.

In the immersive mode, this smell has become the best guide.

Including many games can make a good fuss with the smell function.

Looking at the various functions of the next-generation game cabin, Chen Xu explained to everyone one by one.

But everyone's expressions were very subtle.

"Mr. Chen, what you said is very reasonable, and it is indeed very immersive, but I think players may not like it too much." Qin Yi held back for a long time, and finally he couldn't help it.

Think about it, what kind of games are they developed by Nebula Games!

There are all kinds of maggots and curse frogs in Eldon's Circle!

There are big-headed dolls and snakes in Bloodborne!

There are also living corpses in Dark Souls!

The original VR visual impact is already enough, and this introduces the sense of smell, but also makes the players live?

"Cough cough... Isn't this an analogy? And why can't you think in a good place? The close contact between Lex and the flame in "Xenoblade Chronicles", the close contact between Claude and Tifa in "Final Fantasy" Contact, and Yennefer and White Wolf from The Witcher: Wild Hunt."

"Think about it, if the clove currant on Yennefer's body can be shown in the game, then the players will be more energetic? What ghouls and rancidity are not unbearable, right?"

Listening to Chen Xu's words, everyone's expressions became subtle.

It seems... like... it's not impossible!

"By the way, who are you to experience the experience, just try the content of the new game, how well it fits with the next-generation game cabin, and see if there is anything that needs to be improved." Chen Xu said to the crowd.

In his own words, he had already experienced it in the game department before, and he had some ideas in his heart.

However, Yang Xin, Qin Yi and the others are still completely unfamiliar with the next era, and can only be inferred from the performance and data on the development prototype.

For the interactive experience of the new game, the understanding is not deep enough.

In a game, not only the content is important, but the actual operating experience of the player is also very important.

"I'm coming! I'm coming!" Yang Xin quickly raised his hand, wanting to be the first person to eat crabs in Nebula Games.

"Okay, it's up to you!" Chen Xu smiled, and then asked Qin Yi and others to write the data of the new game into the game cabin.

With novelty, Yang Xin lay down in the game cabin, the special game peeping closed, and at the same time the large screen connected to the game cabin also displayed what Yang Xin saw.

In a feasting casino, countless well-dressed men and women in front of different types of slot machines, Texas hold 'em and dice are squandering the chips in their hands to gamble, while security guards wearing suits and sunglasses at the entrance of some passages maintain the security of the casino.

However, it is not a realistic scene, but a style like Xenoblade Chronicles.

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