Game Making: Start By Healing the Player

Chapter 729: How can I think so badly? (please subscribe monthly pass)

In the office of Nebula Games, Chen Xu watched Ismail and the others developing the content of "DOTA".

The development of subsequent DOTA content has basically been finalized.

The balance of short-term games basically does not need to be adjusted much, because players have not fully developed the game, and players do not have much opinion on the balance point of the game. In this case, there is no need to adjust the balance to replace the content.

For DOTA, the next step is to make good use of various festivals, launch corresponding activities and release new heroes that have not yet been announced.

In the future, the talent mode, neutral equipment, shimmering cloak, eternal disk, magic dragon gun and other equipment can be introduced little by little as the player's understanding of DOTA deepens.

In addition to focusing on "DOTA", Chen Xu also plans to set up two special project teams to be responsible for the additional modes of "DOTA" itself.

An OMG mode, also known as skill recruitment, players randomize the models of various heroes, and then match their own skills and big moves in the corresponding skill pool.

The other is the IMBA mode, in which the hero's skills will become very powerful, and can even achieve the effect of seconds.

Secondly, as in the acceleration mode in the previous man-machine challenge, players will gain experience and money much faster than the original version.

These modes are mainly for some entertainment players to have a relaxing point. After all, not all players like high-intensity confrontation.

Of course, these modes will not be released in the near future. After all, the ladder has just been launched today, and the content of "DOTA" itself is actually quite interesting for most players, even some light players.

………………

Regarding "God of War", there is actually a lot of preparation work that needs to be done.

The best part of the God of War trilogy in the previous life is the narrative of the dark myth. It can be said that the description of the dark myth by the God of War has influenced a large number of games of the same type in the future.

At the same time, the cinematic and violent performances also made the character of Kratos deeply rooted in the hearts of the people.

However, in terms of gameplay and level design, the reference of the early God of War was actually the Onimusha under Capcom, but added more novel gameplay, such as powerful magic and weapons.

But the overall content is still experienced in the two points of platform jump decryption and ACT.

However, considering the VR platform, there are obviously many contents that cannot be simply done in this way.

The first is the expansion on the map, which shows the shock of various scenes in Greek mythology to a greater extent.

The second is the use of QTE. It takes half a day to move a box and open a door. Obviously, in the VR platform, it cannot be displayed in this mode, but more vividly combined with the corresponding vibration of the controller.

At the same time, the operation of brain wave capture can better plan the performance of QTE.

Finally, there is the content of the plot. The content of the God of War trilogy is actually not very complete, because there is still a lot of content about Kratos that has not been fully revealed.

For example, why did Kratos become the ghost of Sparta, what was Kratos' background, how did Kratos get rid of Ares' control, these were not shown in the original plot, and Chen Xu also planned to add it into the trilogy.

On the one hand, it is to improve the plot of Kratos, and on the other hand, it is also because the main content of the original trilogy is not very long.

In the project room of Nebula Games, Yang Xin, Ruan Ningxue, and Qin Yi looked at the relevant content on the big screen and listened to Chen Xu's detailed introduction, all with surprised expressions.

"Mr. Chen, isn't this game a difficult **** game?" Yang Xin looked surprised.

"Yeah! From the combo moves, including the use of magic, and the switching mechanism of weapons, it is very suitable for making a difficult **** game!" Qin Yi also nodded.

"And the last Kratos, didn't he die?" Ruan Ningxue also expressed surprise.

Everyone in the rest of the project team looked surprised.

What surprised them was not to make a game with the theme of Greek mythology. After all, they had also made Hades with the same theme before.

The only difference is that the gods in the Greek mythology in Hades were all respectful and friendly.

But "God of War" is completely different, and it is more inclined to realistic performance.

After all, the gods in Greek mythology in reality are themselves a large-scale ethical drama.

Almost all "evil" can be found in the Greek gods.

So in the game, "Victory" also presents a crazy and dark myth.

As for the violent art style of Kratos in the game, although from some descriptions, it is really the largest art style in Nebula games so far, but it is actually nothing.

After all, in terms of violence, "Red Dead Redemption" and "Bloodborne Curse" are also well-known on the list, but the performance of "God of War" is a little more prominent. Combined with the story background of the game, everyone knows that only this The performance of this kind of violent aesthetics is in line with Chen Xu's positioning of Kratos as an anti-heroic protagonist.

As for the game with the Greek lady and Aphrodite, there were even two maids next to the scene to explain and observe the scene, and everyone was not too surprised.

The "Witcher: Wild Hunt" of the old-timers smiled and didn't speak, and everyone also understood that this was not for the sake of color, how to better show players a crazy but still retains a trace of humanity. The ghost of Da is obviously the most direct through this explicit method.

After all, if Kratos really has no trace of humanity at all, it will not usher in the final ending.

I have to say that what surprised everyone is the final ending of Kratos in the game, as well as the difficulty of the game.

At the beginning, when Chen Xu narrated, everyone had already made up the corresponding picture in their minds.

On the surface we call him the God of War, but in fact a ghoul can't beat him.

On the surface, the road of revenge of the ghost of Sparta is hearty, and finally sacrificed himself to give the player a knife to finish.

But in the end, it was completely beyond everyone's expectations.

The game has a difficulty option, and finally left the player with an easter egg that Kratos did not die?

In the face of everyone's doubts, Chen Xu was speechless for a while: "Okay, don't think about it."

How could he think so badly?

Although he did give the player a jolt in the past, can't he really let the player feel a refreshing gaming experience this time?

And although there are difficult choices, it does not mean that there are no challenges.

When Lord Kui leaves Greece for Northern Europe, the Valkyrie in Odin's secret room will let players know who is the real God of War.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like