Game Making: Start By Healing the Player

Chapter 728: The real cool tour (please subscribe to the monthly pass)

The popularity of "DOTA" can be said to have set off a whirlwind in the domestic and foreign game industry.

Just like the original open world games, many game designers are analyzing the success of "DOTA".

Including a detailed analysis of each setting of "DOTA".

Operation mode, art style, core gameplay, and more.

At the same time, there are also many game designers and manufacturers who have moved their minds.

That is whether to take a ride on "DOTA".

After all, when Nebula Games shocked the game industry with sandbox games and open world genres, the same type of games can be said to have gained a lot.

And soon, game makers took the lead.

As the old rival of Nebula Games FOW.

In the project room, Grayson felt a little pained by the popularity of "DOTA" on FOW.

Compared with his previous good luck, this time Grayson didn't know whether he was unlucky or lucky.

Good luck, that is, he once again encountered the new work of Nebula Games. Although he was the first to promote it at the same time, he did not fail miserably. Although the popularity of the follow-up DOTA exploded, it was a different platform after all. And DOTA is also a free game.

Therefore, although the Glory Warriors produced before have been affected to some extent, they have not been hurt to the bones. At the same time, the game itself has a good foundation, so that the FOW has also confirmed the arrangement of the sequel.

The unfortunate part is that the popularity of "DOTA" has given FOW an idea.

Especially when it was found that the "DOTA" Nebula game only had a PC platform, and there was no VR platform, FOW waved his hand, saying that he wanted to confirm the same type of game.

After all, anyone with a discerning eye can see the potential of "DOTA".

And this time FOW is not random, ready to let its ace designer Alex as the person in charge of this competition project.

But the other party said that the third part of the wasteland trilogy is being planned.

So Grayson, who had just completed the Warrior of Glory project, became the person in charge of this new project.

But the conscience of heaven and earth, he did not want to be the person in charge of this project at all.

Why did Alex refuse? As a game designer, he can somewhat guess.

That's how bad it is!

Although I don't know why Nebula Games didn't develop a VR version of "DOTA", Grayson knew there must be a reason.

Short of money?

It's good to laugh at this reason.

And if you want to do it, a completely drastic reform will definitely not work.

On the one hand, it is time progress, on the other hand, FOW will not give him that much time.

So it must be done on the basis of DOTA to modify some details, but for a game designer, this is still a bit unpleasant.

But unlike Alex's status, he really doesn't have that much power within the company, and at the same time he has made some achievements.

So the errand fell on him.

I don't want to, but I can't.

For this reason, Grayson also studied DOTA for more than a month. After the launch of the ladder system, he insisted on playing about 8 games of DOTA every day, trying to understand the core and magic of the game.

Even his rank has already rushed to the extraordinary and holy, and he has even practiced the unique storm spirit with a 60% win rate.

"In the VR version, the first-person perspective is used, but players can't see many things outside the field of vision, which is very unfavorable for the game's information collection. Like RTS games, in addition to operation, this type of game is also critical for information."

"Well...shared vision, players can see the vision of other teammates. In addition, the method of making up the knife in the first-person mode also needs to be changed. The combination of melee and long-range combat is added to the FPS gameplay."

Grayson sat in front of the computer thinking about how to prepare for a new project.

As an extraordinary player, Grayson has a lot of understanding of "DOTA".

………………

Probably want to catch up with the popularity of DOTA, and soon FOW announced its new project "Olympus" led by Grayson. The background is mainly Greek mythology, and the Greek gods will be the heroes manipulated by players. .

However, it was announced that it was announced, but obviously the new project on the FOW side is still in the state of a new folder, and not much dry goods have been brought out.

But for many players, there is still more concern.

After all, it is a game on a VR platform.

Moreover, many DOTA players are on the official blog Aite Chen Xu, saying why not launch the VR version of "DOTA".

However, Chen Xu did not pay much attention to these news from the outside world.

Can DOTA do a VR version?

It can be done, but it is not necessary.

Because in the VR version, there is a very important point that cannot be solved, and that is the perspective.

For this type of game, information collection is a very important point. Even if it is made into VR mode, it is still a bird’s-eye view, which cannot bring out the characteristics of VR, and the controller is also a troublesome part. point.

As for FOW's announcement of the launch of competing games, Chen Xu doesn't care much.

After all, the other party launched a similar game on the VR platform, so Chen Xu can only say that they think too much.

As for the case of success, Chen Xu can only say that this game called Cataclysm of the Gods is absolutely different from the core of "DOTA".

At most, it is a wave of the popularity of "DOTA". At the same time, the other party is not a competitor of DOTA, and DOTA is also not a competitor of the other party.

As for the PC platform, as long as the content and promotion of DOTA are done well, he is completely invincible at present.

Because the habits of players are difficult to change, just like FPS games on PC, the design is always left-click to shoot and right-click to shoot, and WASD is always the same as front, back, left and right.

The launch of DOTA in the parallel world also created a habit for players, that is, the hero has 3 small skills and 1 big skill, and the army line is always divided into three lanes, with a middle lane and a wild area.

At the same time, in terms of operation and gameplay, players are basically preconceived.

In this case, if you want to **** players from DOTA, unless the Nebula game is rotten, it is basically difficult to reach the sky, so for Chen Xu to do a good job of DOTA, and then wait for the mainstream level of players to mature, and then promote the corresponding league and the world The game is enough.

However, in addition to the arrangement of the DOTA version, the next project is also in preparation for Chen Xu.

I had been talking about bringing the player a refreshing and stress-relieving game before, but a wolf was thrown on the player's face, making him still feel a bit of guilt in his heart.

Now that "DOTA" is basically formalized, Chen Xu is also preparing to truly bring players a refreshing game that decompresses.

As for what it is, seeing "Olympus" on the FOW side, Chen Xu also developed some bad tastes.

Selling on the Greek gods?

Is this a coincidence?

"God of War", this is a dessert that Chen Xu is going to present to the players. Of course, Chen Xu is not going to release the new God of War with the Nordic background.

It is an old trilogy with a Greek background, including the plot of the Ascension of the God of War defined by the prequels of the previous life, and Chen Xu also inserted it as appropriate.

In the words of God of War, the style of the trilogy and the new God of War is deviated.

Because the latter's gameplay is biased towards RPG, while the former is ACT.

But for Chen Xu, the real key is not only the gameplay but also the plot.

If the player does not understand the story of Kratos' past, it is difficult for the player to understand Kratos' emotions in the Norse mythology God of War.

There is no way to resonate with the story.

So the trilogy of Greek mythology is still necessary.

For example, without the story of the trilogy, it is difficult for players to understand the emotion of Kratos returning to his hometown and taking out the Chaos Blade from the box.

At the same time, there is no way to understand Kratos' determination to admit his past in front of his son.

There is no way to understand why Kratos concealed the fact of his **** from his son.

For these reasons, Chen Xu is also preparing to bring the Greek trilogy to players first.

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