Game Making: Start By Healing the Player

Chapter 429: Thief's End (please subscribe monthly pass)

In the conference room in the afternoon, Qin Yi, Meng Zuo, Ruan Ningxue, Yang Xin and others had already arrived.

Everyone looked at the content on the big screen and was full of surprises.

Uncharted: A Thief's End

Genre: Threaded Game, Cinematic Interactive...

Theme: Adventure treasure hunt, action adventure...

These tags are mixed together, reminding everyone of the previous "Call of Duty: Modern Warfare".

One difference, though, is that Call of Duty: Modern Warfare is a shooter, while Uncharted: A Thief's End is an action-adventure.

Although from the label, they also saw the shooting, but obviously it will not be the focus.

"The type of the new game this time is a movie game, I don't need to elaborate on that." Chen Xu said with a smile while looking at the crowd.

Cinematic games are no strangers to the core team of Nebula Games.

"Call of Duty: Modern Warfare" is a purely cinematic FPS, and "Red Dead Redemption: Redemption" aside from the open world gameplay, only the main line is also a very standard cinematic performance.

"As with Call of Duty: Modern Warfare, graphics will be a standout."

"And "Uncharted Sea" is an adventure-themed game. Players play the protagonist of the game and go to various places in the world to find the legendary relics and treasures. On the way of this exploration, the ruins collapsed because of battles or over time. A normal thing."

"This can transfer computing resources, and the collapsed picture shows that we are overdoing it by interspersing CG, which we have already done in the "Call of Duty: Modern Warfare" series, so I won't explain more."

"At the same time, the new era VR game warehouse has higher loading efficiency and upper limit of resource usage than when we developed "Call of Duty: Modern Warfare", which also means that we can try to raise the picture to a higher level."

Chen Xu looked at the crowd and said slowly.

There was no objection to this.

Because this is not the first time they have done it.

"But what everyone should pay attention to is that the narrative module of the game has some changes compared to the previous one. It is a key scene in a game movie shootout, action, drag racing, and ordinary popcorn movies. Players need to be in the game. To experience these hot and exciting points, at the same time, with the increase of the sober mode, we can try more possibilities in the game, and we may use the mode of real shooting and post-processing for some special scenes." Chen Xu looked at the crowd and said.

Hearing Chen Xu's words, everyone was surprised.

Because according to the meaning of Chen Xu's words, some specific scenes in the game, it is even possible to try to use the method of making a movie in reality to shoot the scenes?

Ignoring everyone's surprise, Chen Xu continued to introduce some details about his performance.

People said it was not surprising.

Because of the previous "Red Dead Redemption", they have carried out this content.

Simply put, it's brilliance.

A variety of cutting-edge technologies are displayed directly through the game.

If you want to say that there is any direct and effective experience, it really does not exist.

A simple detail, even many players don't even pay attention to it.

But once there are more details, the immersion that the whole game brings to the player is definitely not a single star.

"In addition, I will discuss with you the follow-up plot of Yang Xin's side, because this game is a bit different from the movie-based game we made before. This is a family-friendly game with a healing ending, so some details Above, we want to be filled with some happy atmosphere." Chen Xu said with a smile.

In an instant, the conference room fell silent.

Only the computer fan still running, and the sound of the central air conditioner.

Everyone looked at Chen Xu blankly.

cure! ? Think about the many "loving" games under their Nebula Games, and then think about the subtitle of this new game "A Thief's End".

The thieves must be referring to the protagonist. After all, exploring treasure hunts, involving the popular drama of gunfights and racing, certainly cannot be an archaeological expert, and most of them are engaged in illegal activities.

So the thieves have come to an end, is this still a cure?

"Don't think about it, this time is really healing."

"Forget it, when the outline of the entire script flow comes out, you will know the truth." Chen Xu shook his head helplessly.

"In addition, Qin Yi, you guys first build the game's climbing-related action framework. This part is very important for "Uncharted" and requires more abundant actions, because climbing will be one of the main gameplay of the game. one."

"Next, the art team will follow these contents and create some concept maps first. Okay, everyone, let's go."

After the meeting discussed and determined the general development direction of "Uncharted Sea".

Chen Xu also returned to the office.

In the past life, if we want to talk about adventure-themed games, it can be said that there are two iconic themes.

Tomb Raider and Uncharted.

Laura and Drake are well-known explorers in the game industry.

And it happened to be a man and a woman.

Among them, the "Uncharted Sea" series, starting from the first one, can be described as the top work of visual effects games.

It was an instant hit and made "Uncharted" become the mainstay of action-adventure treasure-hunting games after Tomb Raider.

After the second game, it made the series famous all over the world, won many international game awards, and determined the core gameplay of the "Uncharted" series.

At that time, if you didn't know how to tell Amway's friend this game, it was enough to let him play the train level of Shenhai 2, and this game was also considered by many players to be the most classic game.

In the third generation of "Drake's Deception", the graphics, actions and gameplay of the entire game have been greatly improved, and received a full score from IGN.

The fourth game, Rogue's End, as its finale, although it failed in the annual game, it is the culmination of the entire series, and it also gave Drake a good home in terms of plot.

If one of the protagonists in the game industry has a happy ending, then Drake must have a place on the list.

My brother Sam is still here, my teacher and my father Sullivan are still here, and I live a shy life with my wife, Elena Fisher, and have a daughter. As for my ex-girlfriend Chloe, I won't talk about it. It can be said that Drake Simply a winner in life.

Laura, the hostess of the next demolition office, is a little bit miserable. Her parents are missing and there is a family conflict. Her good friend Alex is still dead on the boat. Of course, she was kissed by Laura before she died. It's not too bad, teammate Jonah in the restarted trilogy was even more of a soy sauce king in the early days. Except for persuading fights, acting as a peacemaker, and serving as a failed flower protector, by the way, every time they meet again, they hug Laura and wipe them away. I can only say that there is The feeling is not so strong.

So this time Chen Xu also believes that Uncharted Sea will give players a big surprise, and it is the kind that is connected, not the kind that separates surprise and joy.

As for the content of the game, Chen Xu decided to tell the whole story of "Uncharted" in flashbacks.

Although Rogue's End is the lowest in the "Uncharted" series in terms of ratings.

But the main reason for this is also because Rogue's End has not changed much compared to the previous game.

But in terms of gameplay, Rogue's End is the most complete of the four, and the rhythm and level design are also the best.

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