Game Making: Start By Healing the Player

Chapter 428: The story of treasure hunt (please subscribe monthly pass)

After the domestic Universal VR and overseas zeus announced related technologies.

Major game makers have also successively released patches for some of their old games.

And for many players, this is also a very fresh feeling.

For example, in "Red Dead Redemption: Redemption", the original need to wait for nearly two minutes before entering the game, and the multiplayer mode may be a little longer, requiring about three minutes.

Although there is a corresponding VR theme inside, allowing players to kill time.

But this time is still very long.

But after this update, many players were pleasantly surprised to find that the online multiplayer mode only took about 30 seconds to load, while the story mode was faster and only took about 12 seconds.

In addition to that, wake up mode has arrived.

However, the current online players' feedback on this new mode is not very good.

The main reason is that in the previous games of major game manufacturers, in order to take care of players' feelings, they rarely added some special elements.

These elements may make players feel some excitement, but also some players feel some discomfort.

After all, the habits and personalities of all players are different.

Therefore, in order to allow a game to adapt to more player groups, the methods adopted are relatively moderate.

Using awake mode in this situation is counterproductive.

Of course not all games are unsuitable.

For example, there are many scenes in "Call of Duty: Modern Warfare" that are more suitable.

Xiaoqiang and Soap were climbing in the snow-capped mountains when they sneaked into the Tianshan Mountains, and when Soap and Captain Price chased down Sheffield, they fought bravely in the rapids, and finally Price chased Makarov in the hotel battle.

These scenes were in the cutscenes at the time, and Chen Xu used fixed shots.

That is to say, players can only look in one direction, because some players who are afraid of heights need to be considered.

After all, the ultra-high immersion of VR in the new era, coupled with the game story itself, sometimes makes players really feel a sense of fear.

Some players like this kind of stimulation, but some players really don't want it.

You can understand it by referring to the high-altitude glass plank road and entertainment facilities such as disco and roller coasters.

Some people like this kind of thrill and excitement, but some people can't touch it at all, let alone spend money to play, even if you give him money, he won't play.

After turning on the awake mode, although these players will lose some sense of immersion, it can make their emotions less excited and better experience the visual impact.

Similarly, major game makers have also announced their new projects.

NetDragon launched "Operation Shadow: Communication Interruption". After all, although the previous game was criticized by many players, the sales volume was still very successful.

The birth of the sequel is naturally a matter of course, and as for the type, it is naturally an open world.

Overseas, it is still atrai who wears the same pants as zeus. This time atrai did not adapt well-known IPs as before.

This time they chose to create a new type of IP, and they have also announced the content of some related projects.

It is also an open world, but in terms of subject matter, they chose a more interesting direction, which is treasure hunting.

Unlike ordinary games to collect treasures to defeat the big devil, this time in the game background of "Element World" released by atrai, the player has defeated the big devil, but the world is also falling apart in the aftermath of the battle.

In the world in the game setting, there are a total of four different elements 'Earth, Water, Fire and Qi'. By searching for ancient ruins and tombs, you can find four elemental swords to save the world.

In addition to this, there are other large and small game manufacturers, which have also launched their own projects.

A big wave of games seems to be coming for a while, and players are also discussing the new projects announced by these major game manufacturers.

But after discussing and discussing, players soon also discussed a development of the game type.

Mainly because these upcoming games are almost all open worlds.

Obviously these game makers are influenced by the two games "Red Dead Redemption" and "The Legend of Zelda: Breath of the Wild".

In the open world, it can be said that eight of the ten games have these four characters on it, as if it is not a game if it is not on it.

The reason is because the open world has unique advantages.

A design of the open world, the most intuitive place is to make the player's game time longer.

It seems that the content of the game is very rich, and it is worth the money.

Therefore, whether it is a big game manufacturer or a small game manufacturer, whether it is FPS or ARPG, almost all of them are addicted to the design concept of the open world and cannot extricate themselves.

………………

Chen Xu is also discussing.

However, the objects of discussion were not ordinary designers, but Ruan Ningxue and Yang Xin.

"Will the open world become mainstream? Of course not." Chen Xu smiled and shook his head.

"Huh?" Ruan Ningxue and Yang Xin looked at Chen Xu and waited for an answer.

However, it was not Chen Xu who answered next, but Meng Zuo on the side.

As a game designer, before joining Nebula Games, he was responsible for several masterpieces at NetDragon, and naturally has his own simple opinions.

Meng Zuo explained: "Actually, there are many open-world games on the market that are just superficial. The map is large and empty. At the same time, the level rhythm design of the game is completely messy. A wave of heat."

When the words fell, Chen Xu also nodded: "Yes, many open worlds currently only add a lot of collection elements, repetitive gameplay, and strictly controlled numerical items. Well, it can be said to be quite formulaic."

"Before, it was born because of the concept of open world. Players have not played too many games of this type, so they feel very interesting."

"But in fact last year's Tenghua's Heroes of Chaos and NetDragon's Shadow Action: Wasteland sold well, but judging from players' follow-up feedback, it's not very good. I'm not optimistic about this formulaic model." Chen Xu shook his head and said.

The parallel world is still different from the previous life in this one.

Because of the more advanced technology, the game production cycle is also shorter.

This also causes players to play more games in the same category, and the sense of sight of the same category is stronger.

"The open world type will become a big direction, but it will definitely not become mainstream, and threaded games have more unique advantages."

"Exquisite level design, not pursuing an open world, but putting all resource performance into art performance, combined with VR's immersive experience narrative, the highlight of threaded games is very obvious." Chen Xu explained.

"Then Mr. Chen, is our next game an open world or a thread?" Qin Yi next to him asked Chen Xu curiously.

"Other game makers are doing open worlds, so we won't join in the fun this time."

"The new project will be an action-adventure game with the theme of treasure hunting, a story of finding the treasure of the legendary pirate."

Chen Xu stretched and smiled.

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