Game Making: Start By Healing the Player

Chapter 359: Arthur Morgan (seeking a monthly subscription)

In the office of Nebula Games, Chen Xu perfected the relevant content of "Red Dead Redemption" little by little.

For "Red Dead Redemption: Redemption", there are two series in the past life.

The generation of "Red Dead Redemption: Redemption" has made the series a world-renowned IP, while also setting the tone of gameplay.

When it comes to the second generation, although it tells the story of the prequel, it more perfectly presents the western story of the alternate between the wild and the civilization in front of the player.

It is also indispensable to R star's usual wonderful and satirical black and humorous script.

Of course, there are some balance points that still need to be adjusted, and there are a lot of R stars eating books in the middle.

As the description of John Marston in a generation, that is how awesome this man is.

He was second only to the boss in Vanderlin's gang.

But in the second generation, the protagonist is obviously not John Marston, but Arthur Morgan.

Therefore, players who have played for a generation are quite dissatisfied.

After all, because R Star wants to make Arthur Morgan more prominent, in most cases John Marston belongs to the existence saved by Arthur Morgan.

Beginning, middle to end.

In the second generation, John Marston's life was a life of being saved.

Not in the process of being saved, or on the way to being saved.

So when Chen Xu launched a sequel here, it set a tone.

That is, when Arthur Morgan was there, John Marston was not completely independent, and when Arthur completed his own redemption, John Marston has become more mature over the years, and he is no worse than Arthur.

In addition to these, there are many details of the game that need to be dealt with.

Because in "Red Dead Redemption: Redemption", in order to pursue realism, some settings seem to have some transitions.

For example, riding a horse requires the player to keep pressing the accelerator button to keep accelerating.

This also makes players spit out, and the game is good, but it takes a little finger.

Such a setting obviously wants to make the player more immersed in the story, and at the same time simulate the real feeling of riding a horse while holding the reins.

Similar operations are also used in the small game of fishing, which requires the player to continuously turn the joystick.

It will indeed be fresh at the beginning, and I feel full of immersion, but as time progresses, I have to say that it is a little anti-human.

Of course, this is also a feature of Star R's bones.

You must know that before making games, the founders of Rockstar played in rock bands.

It is this kind of rebellion that makes Rockstar's games unique and full of irony. He dares to say what others dare not say, and he dares to do games that others dare not do.

Social issues, historical issues, including sensitive topics such as campus bullying, it can be said that no R star has fallen.

I know this setting will make your experience uncomfortable, but I just don't change it.

I have to say, this behavior is indeed very R-star.

But personality belongs to personality, obviously this will be a setting that makes players uncomfortable, and it is very simple to solve.

It would be nice to add an option that players can freely choose.

………………

During this period of time, the popularity of the ‘war zone’ has not passed at all.

Many people began to try the battle royale gameplay.

It also includes NetDragon, which cooperates with Nebula Games. Cailiu can’t get it right, but NetDragon also has some well-known FPS, which is just the right time for a content test.

In addition to this one, the news that attracts the most attention in the industry is the new work of atrai.

There were also some new games from other game makers in the same period, but they are obviously not enough to watch compared to "Beautiful World".

After all, it is atrai to save face, and it is also a new work as the facade of zeus.

Including Antolini's recent performance is also very high-profile, showing great confidence in the new work.

And the expectations of players are also constantly rising.

After all, Antolini is a relatively good producer, and most of its games are also more interesting.

The only unstable point is that this designer likes to play some gimmicks in the plot.

This time, the "Beautiful World" is about changes and novels. The plot is guaranteed. At the same time, as a novel, it is different from film and television, which can give designers more space.

So no matter how you look at it, it feels like a very reliable game.

"Damn, why did you dismiss my plot idea? The story of the 'Beautiful World' itself can actually be cooler, and don't you think the combination of robots and cowboys is very cool?" Looking at the producer dispatched by atrai, Antolini was a little unhappy.

He is very satisfied with the adaptation of the novel story "Beautiful World", but he thinks that the story is not cool enough. Although the plot is indeed very thrilling, he thinks that he can play some cool content.

For example, adding the grandfather paradox, and the idea of ​​time travel.

In the future world, robots have occupied the earth. Under the leadership of the savior, human beings will rise up and resist, and will win the victory.

At this time, the robot leader used time travel and dispatched robot killers to go to this era of western development to kill the grandmother of the savior of mankind.

Similarly, the human side also sent battle-hardened warriors back to the west through time and space, wanting to find and protect the savior one step ahead, but because of the causal relationship between time and space, neither robots nor humans dared to cause too much influence. To prevent the butterfly effect, because no one knows if that is good or bad.

Under such a tone, the warriors sent by humans and the killers of robots have all turned into western cowboys.

In the end, the human warrior fell in love with the savior's grandmother, but the future savior did not disappear.

He feels that the combination of western themes with this new element will lead to a lore.

Then?

His proposal was then dismissed.

After all, atrai buys well-known IP, and it is a novel IP that is convenient for designers to show off their skills, not to make you cool.

What's more, you Antolini is not a designer who is good at plot, atrai dare not let the designer play on this project.

Let you do the western theme, is your proposal western?

It's all turned into science fiction.

What atrai needs is stability! Do a good job of Western themes to complete a wave of lore, don't do these things.

"Mr. Antolini, there is news from Nebula Games and Chen Xu's official blog. The other party seems to have a new project, and it turns out to be a Western-themed game!" At this time, the assistant next to him ran over breathlessly.

Hearing this, Antolini didn't even think about his idea of ​​the killed cowboy war robot.

Quickly open Chen Xu's official blog.

There is no text content, just a concept map of the original painting is placed on it.

The picture shows a tall, strong middle-aged man with pale blond hair and a beard.

Light blue eyes staring straight ahead, wearing a black cowboy hat, the hat is hooped by variegated hemp rope, wearing a blue shirt and an old yellow coat, with a bullet bag and a backpack slung over his shoulders, with a waistband around his waist. He carried a revolver in his holster.

Below is the introduction of the character - 'Arthur Morgan, the third-in-command of the Van der Linde Gang, one of the best gunmen in the West. ’

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