Game Making: Start By Healing the Player

Chapter 358: Open world (please subscribe monthly pass)

After confirming the content of the plot with Yang Xin, Chen Xu stretched his back and looked at the current situation of the company.

There is basically nothing to worry about. As for the various game manufacturers and studios that have been acquired before, they still maintain the original operation mode.

Retain their respective brands and develop new games.

Of course, technical exchanges are currently the main direction. After all, acquisitions are for this matter.

Besides, a piece of news from NetDragon made Chen Xu stunned for a while.

That is, NetDragon wants to launch a brand new "War Zone" mode in Cailiu. Obviously, NetDragon's heart is very itchy watching the "Call of Duty: Modern Warfare" massacre.

However, Chen Xu directly rejected this.

Because the color six mode itself is in complete conflict with the battle royale gameplay.

The core of Cai Liu is the collection of information and the arrangement of tactics.

At the same time, the movement speed of Cai Liu's characters, including the inability to jump, is to focus on the gameplay of indoor firefights.

And "Call of Duty: Modern Warfare" is different, various smooth sliding shovel, climbing and other actions make the rhythm extremely hot.

With the battle royale gameplay on the big map, it can be said to complement each other.

If you really want to make Cailiu a battle royale, the experience will definitely make players feel awkward and bruised.

This is why Ubisoft in the previous life announced that Cai Liu would not be able to join the battle royale mode in this life.

Because from the core attributes of the game, it is destined to be completely different.

Unless you say **** and start a battle royale, but then the characteristics of Cailiu itself will be lost.

However, although the "War Zone" of the Cailiu version is not suitable, it is not impossible to do some simple linkages.

Of course, this needs to be carefully considered in the follow-up. At present, the work on "Red Dead Redemption" is more important.

After coming out of the office, Chen Xu called Qin Yi and Lin Tao and other core development teams into the conference room to talk about some game frameworks in the next development.

"Mr. Chen, how do we play the new game?" Qin Yi asked Chen Xu curiously.

If according to his ideas, the new game will be the mode of "Call of Duty: Modern Warfare".

But Chen Xu mentioned a very novel word 'open world' before, which made Qin Yi a little uncertain.

"Actually, open-world games are an intermediate product between Sandbox and Little Garden." Chen Xu said with a smile.

Sandbox games, this keyword has been close to perfection after the birth of "Minecraft".

Including the game industry's cognition of sandbox games is basically the same as in the previous life.

In the case of Hakoba, there are similar games and cognitions in the parallel world, which is to create a beautiful and exquisite courtyard scenery for play and appreciation. The scene of the courtyard in the box will form a stable structure, showing the unique beauty of the small world.

The open world is a perfect balance between the sandbox and the little garden.

The open world of the previous life, strictly speaking, is divided into three major categories.

One of them is that a mode like "Red Dead Redemption" tends to have a cinematic style, and various details make players feel the real existence of the world.

The second is to focus on openness, as well as map elements and level design modes, such as the combination of various levels and abilities in the temple of "The Legend of Zelda: Breath of the Wild", as well as a setting for attracting anchors.

The last word is the formulaic open world that Ubisoft is good at. There are many collection elements and mission level design that can be perfectly reproduced. This is also a mainstream open world design mode. As for why it is mainstream?

Because compared to the other two modes, this one is better.

Of course, it is subdivided and divided into the type of the wizard's strong plot task according to the content of the game.

But in general terms, the open world is basically an element.

An open and free large map, a world for players to explore.

"The next development of "Red Dead Redemption" will be a movie model, but it is not like "Call of Duty: Modern Warfare", but more soothing." Chen Xu looked at the team and said.

In the previous life, many players in "Red Dead Redemption: Redemption" said that the pace was too slow.

The main reason is that a vehicle is different.

Because in this period of 1899, especially in the West.

Horses and carriages are still the main mode of transportation.

So in terms of rhythm, "Red Dead Redemption" is very slow.

Chen Xu continued: "In addition, just like "Call of Duty: Modern Warfare", the performance of the picture cannot be perfunctory, and it must be the top picture performance at present."

"Every scenery in the game can be used as a wallpaper poster, in addition to a variety of detailed interactions."

"At the same time, there is also the performance part. Like "Call of Duty: Modern Warfare", you need to pay attention to the details of the face, which will not be repeated."

"When the light hits the mirror and the water surface, the opposite scenery will be reflected, the clouds in the sky will flutter with the direction of the wind, and the sunlight will change with the weather and time."

"The rain also moves with the direction of the wind, and rain and blizzards can't be the same size."

"The player's character will appear fat and thin according to how much he eats. Players who wear less clothes will feel cold, and players who wear hot clothes will feel hot."

Following Chen Xu's words, everyone in the team was shocked.

This requirement is too scary!

And it's a show! ?

"That's right, it's dazzling skills! As an **** game for Universal VR, we need to show the strength of the new generation of VR functions, and dazzling skills is something that is in line with the game department's plan." Chen Xu said as a matter of course.

"Mr. Chen, but these contents will not have much impact on the gameplay of the game?" Someone asked a question.

After all, how many players can study these details when they have nothing to do?

Even many players may not find these details after customs clearance.

Hearing the other party's words, Chen Xu smiled: "The players won't take the initiative to find out, won't we take the initiative to disclose it?"

"As for why you do this? Because "Red Dead Redemption" is a scripted open world game."

"A vivid Westworld, and then there was a story in this world called Arthur Morgan and the Van der Linde Gang."

"We are telling this story, but the world needs to make players feel real." Chen Xu answered with a smile.

Open world, do you need an open world or a world?

In the past life, whether it was a lot of big-name designers in the game industry, or players, they all said that the public was right and the mother was right.

But at least in the game "Red Dead Redemption", there is a very clear tone, that is, this is a storytelling, from a certain point of view, "Red Dead Redemption" is not actually free, because you are in During the main quest, you cannot do other things.

You can't leave or do anything, you can only do tasks, which is more like a threaded game.

But the production team is paranoid that it must create a game with a world before telling a story.

And this also makes this game, which was supposed to be a thread story, suddenly seem free.

Listening to Chen Xu's words, everyone is also suddenly, but there are new problems that follow.

"But if President Chen does this, creating a seamless world is a big requirement for the current function." Everyone looked at Chen Xu and said.

This is a very crucial question.

Why is the picture of "Call of Duty: Modern Warfare" so good?

Because the reading interface is hidden in the cutscenes CG.

But "Red Dead Redemption" is different. According to Chen Xu, it will be an open and seamless world.

Therefore, the game must not adopt the method of putting CG.

"The opening reading and the loading of resources in the game, according to the player's game progress, read and load a certain range of resources, and the rest are loaded slowly in the game. The transportation used by the player is mainly horses, in terms of speed. Totally enough."

"And when you take a carriage, train or fast travel, you can use the animation mode to load a certain range." Chen Xu said while looking at the crowd.

He had already thought about this.

"But Mr. Chen, before the game starts, players need to spend a lot of time loading the game content, one minute or even two minutes." Qin Yi and others were shocked.

It's not that you don't know that you can do this, but the most important point is that no one dares to do it!

Make the player wait so long to load before the game starts?

"For the quality of the game, there must be a choice." Chen Xu shook his head and said.

Will it affect players?

There will definitely be, but in Chen Xu's view, the influence of this one is obviously more important than the quality of the overall game when it arrives.

And it's not entirely without remedies.

For example, what about adding some playable content to the waiting interface?

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