Game Making: Start By Healing the Player

Chapter 354: Preparation for new projects (please subscribe monthly pass)

After the new mode of 'War Zone' was launched, the popularity has continued to rise.

Before this, many players did not expect much from this new mode.

But when I got started, I instantly felt the joy of it.

It even directly drove the sales of "Call of Duty: Modern Warfare".

Why?

Because the 'Warzone' mode is free.

And there are still many players who have never purchased "Call of Duty: Modern Warfare".

There are actually quite a few players of this type.

Commonly known as waiting party.

Of course, for the waiting party, in fact, it is not all lack of money.

For them, it's actually more of a game-playing attitude.

At the same time, it may be the kind of game that I don’t have much time to play, but I have already bought a lot of games and can’t play them, so I just play the games I bought a little bit, and finally buy the ones I’m interested in when there is a discount.

Then the cycle became a so-called wait-and-see party.

But now it's different, the gameplay mode of 'Warzone' is free.

In addition, during this period of time, many so-called waiting parties also chose to download and try it out.

And the experience was troublesome in an instant.

Those refreshing FPS games before were obviously compared in front of "Call of Duty: Modern Warfare".

And it's not that Call of Duty: Modern Warfare looks better on the new-generation Universal VR platform.

Including ordinary VR platforms, the picture can be said to be equally excellent.

Although it is a multiplayer network mode, but at the beginning, all players are born at one point, and then there is 60 seconds of preparation time. What is this for?

Naturally, it is to mobilize the function of the VR game warehouse to perform real-time loading of the interface outside the spawn point map.

Therefore, many players enter the game and immediately feel its unique image impact.

Coupled with various modern vehicle weapons, broadsword mines, RPGs, cluster bombs, precision gaps, UAVs, etc., many players who have never played "Call of Duty: Modern Warfare" before are psychologically itchy. .

Now that this "war zone" is so interesting, there seems to be more awesome big scenes in the plot mode.

So how fun is this game?

Just thinking about it, seeing the explosion of the nuclear bomb, the fall of the White House and the collapse of the Eiffel Tower, it is so shocking!

Many players who have played "War Zone" looked at the game in front of them, and finally couldn't hold back, and took out their wallets to buy "Call of Duty: Modern Warfare".

This also made many players feel emotional.

The sinful little hand reaching out to their purse always comes so unexpectedly!

………………

As for Operation Tempest, which was launched after Modern Warfare, it was purely a huge tragedy.

Whether at home or abroad, the popularity of "Operation Storm" was completely overwhelmed by "Call of Duty: Modern Warfare".

The atrai side is also completely stunned.

What was the reason for bouncing before?

Isn't it just because "Call of Duty: Modern Warfare" is too fierce?

Why is it online now?

Isn't it just because of the previous investigation that I feel that this new model has little impact?

Why is the heat so high?

And the reason for making this decision, isn't it that players don't think highly of this new mode?

Are you not interested?

After Tetsu goes online, the players who play the most vigorously and ruthlessly are your players.

Can this player still have a little trust with the game company?

Atrai is about to collapse.

In terms of sales, it is not too ugly to say.

After all, the zeus platform has been launched, and its own quality is not too bad.

But this is totally not as expected.

You must know that in "Operation Storm", atrai's investment is really not small.

As a well-known IP, buying IP is a lot of money, followed by production costs. As a game on the new-generation Zeus platform, it can be said that the development of "Operation Storm" is higher than the current top 3A masterpieces.

Secondly, in terms of publicity, in the early days, "Operation Storm" has been fighting with "Call of Duty: Modern Warfare", and this fight is real money.

The back is to avoid the limelight, avoid the heat, and stop the loss in time.

but now?

It seems that this time is no different from the original one, and avoiding it for a month is simply avoiding a loneliness.

As for Howard Warsaw, although the project failed, and he did not carry the blame, he had to carry the blame. After all, first of all, there is no problem with the IP of Operation Stormwind, and atrai's own side must have no problem. Of course, even if there is a problem, it will be no problem. .

So who is ultimately responsible?

That must be his designer!

But the only thing that gives Howard Warsaw a little comfort is that this time "Operation Storm" is launched, and there are people in the marketing department who are going to take the same cauldron as himself, and the other party's cauldron is even bigger.

After all, who asked you to come to the conclusion that the 'war zone' is nothing to worry about, this pot may not have been yours before, but now it must be yours.

………………

As for Chen Xu, he didn't care about "Operation Storm" for a long time.

After all, "Call of Duty: Modern Warfare" is already a big seller.

"Operation Storm" is dead or alive, and it has nothing to do with him.

The launch of ‘War Zone’ is nothing more than an updated mode for players.

Incidentally, a profit point is added. After all, compared with the ordinary fast mode, the battle royale mode with a slightly slower pace and more entertainment is actually very easy to make money.

The acquisition of many game studios has basically come to an end.

There is also some attention in the industry, but most of the attention has been attracted by the "war zone".

After all, this new mode has amazed designers in the game industry, especially in the FPS field.

They have studied and analyzed whether this new model can be applied to traditional FPS games.

The popularity of the "War Zone" mode is the victory of this gameplay, or the victory of the modern warfare with the big map gameplay of "Call of Duty: Modern Warfare", these need to be analyzed.

Of course, this is a more rational game designer, and there are also some game manufacturers who don't care so much.

'War zone', right?

Don't worry about anything, the big scene team or single player is eliminated to the last one, just do it first to get a wave of popularity.

For these game manufacturers, Chen Xu is too lazy to pay attention.

Blindly doing the battle royale type, without clear positioning, will end in a dead end.

Four years after the birth of Battle Royale in the previous life, EA's Battlefield, Ubisoft's new IP Super Hunting City, and even Valve's Counter-Strike have tried to launch Battle Royale, but they were all cool in the end.

Chen Xu didn't take it to heart at all.

Now his focus is mainly on the preparation of the next new project.

Inside the project team of Nebula Games.

The entire first floor is filled with Universal VR development machines for development.

Chen Xu, Qin Yi, Ruan Ningxue and other core development team members of Nebula Games.

Look at a demo on the big screen in front of you.

Here is a simple DEMO for demonstration.

In the city, a strong man rushed out of the corner and came to a sports car waiting for a red light.

He directly opened the door, roughly dragged the driver out of the car, and drove the car to rampage on the street.

The humming sound of the engine, the effect of the brakes when the vehicle is running at high speed, and the marks left by the friction with the tires can be said to be very good.

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