Game Making: Start By Healing the Player

Chapter 347: My brother 4500 (please subscribe monthly pass)

Regarding the acquisition of game studios, there is basically no way to achieve it in a short period of time.

After all, this is not going to the vegetable market to buy meat, just chat about the price and pick a part to buy it.

There will still be a fairly long negotiation in the middle, including the positioning of the other party after the acquisition, whether it is integrated into the Nebula Games system, or whether it is an independent operation that is responsible for its own profits and losses. These are all things that need to be discussed little by little.

But for Chen Xu, he doesn't have to worry too much about it here, he is responsible for agreeing and rejecting the conditions that were finally negotiated.

At this stage, Chen Xu is confirming with the team the preparations for the battle royale mode in "Call of Duty: Modern Warfare".

But it doesn't take much effort, because most of the art materials are readily available.

The team here mainly builds the battle royale gameplay mode.

In the conference room, there is a routine meeting session.

Above the projection screen, showing the concept draft: "Call of Duty: Warzone"

At the beginning, everyone was very looking forward to it, but after seeing some of the detailed follow-up content, everyone was a little stunned.

At this time, Qin Yi asked weakly: "Mr. Chen, is this the new mode of "Call of Duty: Modern Warfare"?"

The others also looked at Chen Xu.

No wonder they were stunned.

After all, Chen Xu called all the core developers over, and when he saw the main title of "Call of Duty", everyone subconsciously thought that this would be a sequel.

But if you look closely now, this is a brand new model!

As for this kind of mobilization?

Chen Xu smiled: "Yes, this is a new mode in "Call of Duty: Modern Warfare", but this new mode is rather special."

Listening to Chen Xu's words, everyone was a little puzzled, and then looked at the basic concepts of the game below.

Isn't it just that 150 people landed in a city, as long as the last person or a team can survive to the end, is it similar to a relatively novel big battlefield mode?

Just looking at the concept draft, many people have no idea what the so-called battle royale setting means in their minds.

Chen Xu is not surprised by this, after all, the prototype of the battle royale in the previous life has already existed.

As early as 1999 in the previous life, the battle royale novel appeared, and it was filmed in 2000.

Later in the armed raid, the battle royale gameplay was made into a module, and even the emergence of the battle royale element in H1Z1 later did not cause a sensation in the game industry and players.

When many people first came into contact with the game concept of battle royale, they would be somewhat contemptuous. The reason is very simple, because the gameplay of this game does not seem to be special, isn't it just raising Gu?

But in fact, the battle royale element is a game that fills all aspects of the player's experience.

Not to mention other content, but to say the three essential elements of the battle royale, it can be said that the cool core of the game is completely included.

Collect, kill licks, and win.

It can be said that these three elements are indispensable in any game.

Collection: Corresponds to the sense of growth brought by players upgrading and learning new skills in ARPG games, which corresponds to the process of rushing to the ground with a small pistol and a fist in the battle royale, and then armed with forming.

Killing and licking the bag: In traditional ARPG games, it corresponds to defeating BOSS to get better equipment, and in the battle royale game, a competitive attribute is added. When you kill an opponent, the greatest fun is There is nothing more than to taste the things dropped by the other party. Why do some people play battle royale games and can't walk when they see boxes and boxes, so they have to repeat the usual routine? The reason is the sense of happiness and gain from licking the bag, even if he has nothing left.

Winning: Not to mention, even if you didn't kill or even see a single person in the whole process, the achievement of so many people winning the first place in the war is enough to make you excited for a whole day.

Of course winning, this may be difficult for many players.

But collecting and killing licking bags is not so difficult.

At the same time, the large map and the random selection of jumping and falling positions can also end the situation where players feel deja vu and boring.

Why do players in traditional FPS games choose to switch to another map after playing for a while?

Just because playing a map all the time will produce a boring feeling.

And this is also a major killer of battle royale games, because the map is large enough, the landing point, the location of the safe area are different, the number of people flying to a certain area is different, and the things picked up are different, so players can always get Different gaming experience.

It can be said that these are the core points of battle royale games that can stand out.

………………

In the conference room, Chen Xu explained some core points of "Call of Duty: Warzone" to everyone.

However, different from the previous Activision War Zone, Chen Xu will improve many of the details.

The first point is that after the player kills the enemy, the equipment will not drop directly to the ground.

Instead, it will spawn a Relic Box.

This will give the player a feeling of winning. After all, you don't know how much money the opponent has, what color and what accessories the firearm has.

In addition, it can also increase a wave of profit points in this area. After all, I can't beat you with guns, but the box after my death can crush you.

Tombstones and boxes with special effects, do you have them?

As for the accessories, Chen Xu is not going to use the original mode. All accessories including scopes, magazines, bullets, grips, and muzzles can be DIYed by themselves, and there is no need to upgrade and unlock them.

At the same time, the firearm level remains the original version, and different levels will be refreshed. According to different levels, there will be different numbers of accessory slots, but they are not fixed but random.

For example, a white weapon is a bare gun and nothing, while a green weapon unlocks an accessory, but the location is random, which may be the muzzle, scope, grip, or magazine.

In addition to this, there is also a task system in the game. You can hunt down, open treasure chests, and get a certain amount of money after completion.

Related vehicles, and purchase killstreak rewards such as cluster bombs, precision gaps, UAV drones, and air-dropped weapons in neutral stores.

Of course, there is one most important element, and that is the Gulag prison where Price is imprisoned.

After the player dies, they can enter the Gulag Prison to complete the 1V1 contest, and the winner returns to the map again.

The loser will die, but as long as your teammates want, you can be redeemed from prison for 4500 yuan.

This is also a bit more interesting compared to other battle royale games, because even if you haven't punched anyone in prison, you still have hope of survival.

Therefore, this game was also nicknamed by many players in the previous life: My Brother 4500 in Prison Situation.

After speaking, Chen Xu looked at the crowd: "How is it, do you understand?"

Everyone nodded, and no one raised any questions, because Chen Xu had already made it very clear.

The mechanics of the game itself are not difficult to understand at all.

The only question is whether this multiplayer game can be accepted by players.

"It is not very difficult to develop this mode as soon as possible, with the base of the game as the foundation." Chen Xu said while looking at the crowd.

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