Game Making: Start By Healing the Player

Chapter 302: Changes to some content (7 more ask for a monthly subscription)

In terms of game mechanics, the mode of "Rainbow Six: Siege" is actually quite simple.

Mainly divided into offensive and defensive side.

It is divided into three different modes.

Hostage Mode, Bomb Mode and Guard Mode.

Hostage mode and bomb mode are basically there in the previous FPS games, mainly because of some changes in the mechanism.

As for the guard mode, it is actually a point-taking mode, where players on each side occupy an area to determine victory.

In addition, there is a more special mode, that is, the hunting mode.

This is mainly used for training novice players, and can be used alone or in teams to deal with AI terrorists of different difficulty levels.

Of course, later this mode changed its name and became a training ground, and at the same time, the self-destruction brother in it disappeared.

In this mode, Chen Xu still decided to keep the earlier terror hunting mode, and through the performance of AI technology, players can have a more realistic anti-terrorism experience in the PVE facing the white mask.

The rest is about the reproduction of the map. For "Rainbow Six: Siege", the map can be said to be the most critical core.

In the previous life, many players said that 500 hours of entry, which made many newbies tremble, is actually an exaggerated statement.

Because in "Rainbow Six: Siege", unlike other FPS games, his requirements for marksmanship are not as high as other FPS games.

What's more important is a familiarity with the operator's skill mechanism, how to use props, and the map.

If you are not familiar with the map, then there is often a situation.

who I am?

where am I?

who is hitting me?

Who killed me again?

Why is there someone behind me?

Abruptly turned "Rainbow Six: Siege" into a horror game.

This is caused by unfamiliarity with the map.

Because in "Rainbow Six: Siege", walls, wooden boards, etc. can be destroyed, and once destroyed, a new attack route will appear.

The attacker can use the props in his hand to forcibly destroy obstacles, and attack the opponent by surprise in unexpected places.

Similarly, the defender can also take advantage of this feature to open the channel first to expand his vision, or hide in a small room and fix it. Of course, unless there are specific maps, this is strongly not recommended.

In addition, the attackers also have two unmanned reconnaissance vehicles, which can enter the house to observe the situation and collect intelligence through the gaps under the planks and the ventilation ducts.

The defender can obtain the camera field of view in the building and observe the information of each area.

It can be said that from the beginning of the game, both parties will fall into a stage of information collection and psychological game.

Secondly, in terms of action, because it is a VR game, Chen Xu also considered whether to make it more realistic.

Of course, it will be divided into a version for players and a version for troops.

But there will be some differences between the two versions.

For the army version, there will be some more detailed operation content.

For example, let the hostages in the hostage mode move.

After all, in terms of real anti-terrorist operations, the hostages are obviously not the kind of people who squat on the ground and hold their heads motionless.

The second is that you can step over booby traps. This more realistic operation includes more destructible scenes and available item interactions.

There are also character jumps in the game.

In the previous life, some players also raised questions in this regard. As for the official answer, it was for the sake of truth.

This answer seems reasonable, but in fact it is simply because of the reduction of workload and bugs.

And Chen Xu intends to add jumping to the army version.

Because compared to the normal version, the army version is more about authenticity than balance.

After all, isn't the direction given by the game department just for training?

And to be honest, jumping doesn't make much sense in Rainbow Six: Siege.

In the imagination, jumping up and fuze to the ceiling with a bang dong dong, this kind of operation does not exist at all.

After all, with such heavy equipment on his back, even if he can jump, he can't jump very high, at most it is a simple small jump.

In addition, in the version provided to players, there are also many changes in details.

For example, cable climbing, the perspective switching of VR is also a relatively important core point, otherwise Rainbow Six will become Vertigo Six.

………………

Chen Xu is working on improving the design concept draft of "Rainbow Six: Siege" little by little.

It is relatively low-key, but NetDragon, which has already decided to cooperate with Nebula Games, performed very high-profile after the negotiation and contact.

A special press conference was held to announce the latest news about the cooperation with Nebula Games to develop a VR masterpiece.

【The new game will be jointly developed by Nebula Games and NetDragon! The code name is tentatively named 'R6']

[This will be a game applied to the latest VR technology, which will bring all players a new experience that has never been seen before]

[Nebulas game platform and NetDragon platform will conduct in-depth strategic cooperation]

In an instant, news was flying all over the sky.

There are official news revealed by NetDragon, various gossip, as well as blind guesses belonging to players.

As for Chen Xu's side, it's a lot more low-key, just posted an official blog to confirm that the game codenamed 'R6' is indeed true.

In an instant, there was a big earthquake in the game industry, and countless industry designers and manufacturers were dumbfounded.

NetDragon has partnered with Nebula Games! ?

Didn't NetDragon seem to be hooking up with the channel alliance before?

Why did you turn your head and get involved with Nebula Games?

Including the channel alliance, it was even more stunned.

Originally, NetDragon's attitude was rather vague, not like Tenghua's, but they also thought they were their own, at least they could hook up with a little effort.

As a result, he turned his head and ran to the opponent's side?

And it seems to be the kind that takes the initiative to come to the door?

But compared to the news that Deepnet Dragon and Nebula Games have entered into a strategic cooperation in the industry.

Ordinary players obviously don't care about these things. What they really care about is that NetDragon and Nebula Games have jointly developed a VR masterpiece! ?

Once the news was announced, both NetDragon and Nebula game players instantly boiled over.

After all, although NetDragon has not done much in recent years, it is also a giant in the gaming industry.

Not to mention Nebula Games, its games so far are all excellent.

The popularity of the recently popular "Warcraft" has not dissipated yet!

The remaining question is that this is a game code-named R6, and what type and theme is it.

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