Game Making: Start By Healing the Player

Chapter 301: Rainbow Six: Siege

Listening to Chen Xu's words, Meng Zuo, who was sitting there, was dumbfounded.

The background of the game, the gameplay is already alive?

Although it was only a rough idea, he already had a very excited feeling when he heard it.

There is no doubt that this is a completely different game from ordinary FPS games.

This will definitely be a more **** game.

Generally speaking, the so-called anti-terrorism games, in fact, the industry basically revolves around firearms.

The so-called tactics revolve around projectiles.

With the habits of the map, throwing objects such as flashes, incendiary bombs and smoke bombs.

But in essence, these games compete with one another.

But judging from the game content Chen Xu just described, as a game designer Meng Zuo can still clearly feel what Chen Xu meant.

That is, this unnamed game will be a tactical game.

"But balance will be a more important core point. After all, although we want to make a dedicated army, we still have to consider the player market." Meng Zuo said to Chen Xu.

This is also a more critical core point.

As a game with the content of the counter-terrorism process as a selling point, and from the perspective of gameplay, this will obviously be a multiplayer confrontation game.

That balance must be a core issue that cannot be avoided.

If it is provided to the troops, then it can be inclined to unlimited simulation.

For example, as long as you are shot, you will basically lose your ability to move, or you will be completely disabled.

Because this is a situation that takes into account reality, and the version dedicated to troops obviously needs a reality.

But not for players.

After all, what players experience is the game, not the so-called reality.

In fact, players are still very contradictory in this one.

On the one hand, the player shouts to be real!

I want to be real enough!

But if you really wait for you to listen to the players and make a game very close to reality, there is basically only one ending waiting for you.

Either die violently, or become a very, very niche type of game.

Because of this kind of confrontational game, what players are looking for is a sense of positive feedback from killing and winning.

If the game is set to be destroyed by being hit by a single shot, then the player still plays with a hammer?

"Don't worry, I have already thought about this, and then you will understand Mr. Meng." Chen Xu said with a smile.

Looking at the confident Chen Xu, Meng Zuo also nodded.

"As for the relevant procedures, please let a person hand over to me, Mr. Chen, and I can just run directly from the game department." Meng Zuo said towards Chen Xu.

Obviously, since Chen Xu said this, he already has an idea about this unknown game.

He just ran errands here, went to the game department to apply, and opened the VR development machine and permissions.

As for the game setting draft, let Chen Xu complete it himself.

After all, this game is dominated by Nebula Games.

As for his lead?

It is unclear whether Nebula Games and Chen Xu can agree with him, but NetDragon will definitely not agree anyway.

He still has a very clear understanding of his 'status in the rivers and lakes'.

Moreover, Chen Xu is also well-known in the game industry. To tell the truth, his games in recent years have been good and bad.

Now if you can lay down and win once, that's great.

After chatting for a while, Meng Zuo left the Nebula game, and Chen Xu also turned on the computer, preparing to write the concept draft.

For Chen Xu, there are actually quite a few options for FPS games, and many high-quality FPS games in the previous life have their own advantages.

For example, "Battlefield" and "COD" even include games such as "PUBG Mobile" and "Armed Raid".

If it is to be realistic, it is obvious that armed raids are the most suitable.

And if it's interesting, then Battlefield, COD and PUBG each represent their own unique gameplay.

Battlegrounds, the purest and coolest chug chug and battle royale.

But in the end, these games were all denied by Chen Xu.

There are three main reasons for this.

The first reason is not very suitable, to give troops training.

Among them, COD is a game that is least in line with the core.

Secondly, Battlefield and PUBG Mobile, in which the battlefield tests the atmosphere of a battlefield and the corresponding cooperation.

But the key point is that in this day and age, even fighting is basically not like it is in the battlefield.

In the case of PUBG, it can only be said that every aspect is involved a little, but it is not very precise.

As for armed raids, it's quite suitable from the point of view of realistic training.

But the key is that this game is also aimed at the player market. With an armed raid for half an hour, people may die without seeing the game experience. Chen Xu can only say that it is made into a VR version, which is too risky.

On the other hand, whether it is Battlefield, COD or PUBG, it can be described as a sales monster.

NetDragon's side is only temporarily cooperating, not its own.

So for Chen Xu, a special game became the first choice.

Rainbow Six: Siege from Ubisoft.

It can be said that the road to success in the siege is rather bumpy.

The Rainbow Six Siege at the beginning not only failed to explode, but instead took on countless infamy.

The main reason, in addition to Ubisoft's very distinctive potato server and BUG, ​​two local products.

The most dissatisfying place for players is that the Rainbow Six series itself is a counter-terrorism novel by Tom Clancy. Of course, like COD, black and black hair is indispensable.

Of course, this is not important. The important thing is that the early Rainbow Six is ​​not a multiplayer FPS game, but a tactical game. It is more accurate to say that it is a strategy type.

In the siege, the early special operations were more of a gimmick, coupled with the cancellation of the single-player level setting, which directly caused the players to riot, which eventually led to the game's very bleak first sales. The state of violent death.

But in the end, Ubisoft, which is affectionately called by the players as always my big brother, did not choose to give up the game, but spent three years repairing and improving various settings, and even did not update any content for a year. Completely renovated.

The quality of "Rainbow Six: Siege" has been greatly improved, and this is also a year when many players in the previous life entered the pit.

Of course, Ubisoft's operation of Rainbow Six Siege is not without criticism from players.

For example, Ubisoft pays too much attention to e-sports, and all the changes are based on this.

All real, common, and classic anti-terrorist combat maps have been changed to a balanced design of rooms and corridors.

But from the direction of game design, this is actually a good change.

Because it makes the game more balanced.

As for Chen Xu, the setting of the game shouldn't be too much of a concern.

According to the settings of the previous "Rainbow Six: Siege", it is good to optimize some details, because the original version is very mature.

What Chen Xu is more concerned about is how to better display the content of "Rainbow Six" on VR, as well as a performance in the dedicated version.

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