I am no more able to stay focused on the same matter, but this additional stat allows me to better make use of the time I can stay focused for.

Thinking about it, the stats clearly have more impact irl than in-game. If they had the ability to do it as thoroughly as that, it may be because they wanted to keep it as a marginal improvement in-game. If everyone could become Einstein in-game, it would certainly raise eyebrows.

Anyway, get back on focus, me!

So, about the team...

Yes, that!

We might need a team-wide buff that can be cast on the whole team without the main support.

We have yet to have a main support, but no matter their capabilities, we need to multiply the sources of support. Should our main support be incapacitated in one way or another, we need someone to act.

It would allow for more than one vulnerable support to act to help turn a battle around should we see our support incapacitated in a way or another.

Following that logic, while we might not need someone to be specialized, me having a small individual heal would be then necessary.

Now then, should I use my Wisdom stat to know whether it is a good idea?

Hmm, a good idea it is then.

So I'll add it to my list:

-DOT

-AOE

-Indirect

-Long-range

-Restrictive CC

-Small individual heal

The fact that it forms a stairway is truly an unintended effect, but it is indeed a funny matter.

Anyway, beyond getting yet again sidetracked, I think I more or less finished looking into skills.

My original idea was figuring out what we missed, and it seems that it stacked up quite a lot. I kept being distracted, and only kept following my original goal, but that goal is already met.

With the skills finished, I should look into the best distribution of stats I should go toward.

And to do that, I have a great idea.

I look around my messy room, and spend a few minutes searching before finding what I'm looking for.

I am not one to not pay with my smartphone, but I still have a few coins lying around, one of which I pick up.

Just like in-game, I consciously try to use my Luck, and throw the coin in the most random way I can.

Looking at it as it reaches the ground, it stopped on heads.

I do a few other throws, and after confirming my luck exists, I want to make sure of its extent.

After all, if most mental stats are much stronger irl, what about the more heaven-bending ones like Luck?

-I want tails.

It's bad juju to throw for the same side all the time.

This time, I let the coin fall down as straight as possible, with heads facing up.

Ooooohhhh!!!!

I was curious to see just how effective it was, but it seems it was VERY effective:

It even had a reason for happening: it comes down to uncertainty and chaos. The coin might have been unbalanced from the start, with one side heavier than the other, so when it fell, one side was slowed more by the wind resistance than the other.

All objects, both sides of the coin included, are drawn to the ground at the same acceleration, or gravity, but that doesn't mean they react the same to the resistance opposed by the air.

That imbalance thus had the coin rotate by a few degrees during the fall. That slight rotation was enough for the delay between the start and the end of the bounce of the heavier side of the coin to be shorter than the delay between its landing and the landing of the other side. As one side bounced back up and one side fell down, the one that had the most energy still accumulated, the second arrived, won the tug of war, and kept its position, translating the vertical movement of the other side into torque.

That torque and the subsequent bounce of the other side were enough to turn the coin around and have it land tails up!

If that isn't godly luck, I don't know what is!

I am inclined to believe that even if I ensured to eliminate any source of randomness from my drawing process, it'd still managed to bring an external factor in to affect the result in some way or another.

Now that I know 915 of Luck is a viable use-case, I can go for my new and exclusive stat building setup: 50/50 decisions with Luck!

Of course, I still want to keep a hand in it, so I'm going to be feeding it the choices I want, and that's also why I'm not using it to the limit and randomly typing on my phone or something.

So now, my first question is of course something I've been thinking about for a while:

Let me see!

No, it isn't!

My guess is that the definition I give it is most important. I don't really need to speak, but it helps with visualization. I don't want my easily sidetracked mind to be responsible for erroneous results.

The fact that it said no just now was more or less expected, but it helps to ensure I'm right before getting into more complex matters.

I'm pretty sure that right now, my Opportunism is high enough, but it isn't future-proof. There could be many more levels, and in fact, you never have enough of a stat. The answer means that at some point in the future I might need to focus on increasing my Opportunism stat.

Of course, earning it mostly passively could be useful for quite a while.

Anyway, getting back to the matter at hand, I have a particular interest in increasing my Strength and my Intelligence.

An increase in Strength could directly reflect upon the damages of my Sticky bombs, which is why I increased it in the first place, but there's no saying that after making extensive use of them in-game, including every Guild War so far, they won't end up nerfing it, or put a damage ceiling to this type of items, so it can't entirely be trusted.

Meanwhile, an increase in Intelligence would definitely be useful for my goals, as if selected well, a lot of the skills I'll pick up according to the requirements I thought about earlier could be linked to that stat. Unlike items, while it is generally weaker, these types of levels are unlikely to ever get a ceiling, as their whole purpose is to circumvent most skills' inability to grow after level 10, at the cost of weaker first levels.

I throw the coin.

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