Chapter 235 Kamikochi

Lin Mulan's rhythm belt flew up, especially in one wave, the mirror on the opposite side used a big move to change positions between Lin Mu's teammates, which made people's scalp tingle.

As a result, Lin Shu's Lan suddenly appeared in the grass, and a big move directly pushed the mirror out.

Lan, who had already saved the knife, began to scrape directly, like a god descending from the earth.

And the remaining few people on the opposite side have either handed in their control skills or are already crippled. This is Lan's ideal time to enter the field!

Lin Mu went straight to the second skill and then scratched, poked with the first skill and then scratched, hitting the opposite side with a wave of destruction.

Then our shooter followed Lan to pull out the high ground on the opposite side, and Lan went to drive a dragon and directly hit the opposite side.

In the barrage, someone asked himself to play jungler, and he didn't know when he should open the dragon.In many cases, there are problems with opening dragons, and the good advantage is lost after opening a wave of dragons.

The first question, when will the first dragon be able to get it, and when will it start to get it
In the most ideal situation, the jungler reached level [-] smoothly in this round, and killed the opponent all the way, and not far from the dragon, so the sooner the better, the two or three people gather within five seconds It must be won, laying a part of the foundation for victory
If the situation is not ideal, if the jungler has not reached level [-] and has not caught dead or crippled the opponent all the way, and the distance is far away, you need to assist and start to open the dragon, and another person will consider it after inspecting the area of ​​the dragon pit Are you going to fight the dragon?
If the situation is bad, the jungler has not reached the fourth level, and the opponent's jungler double-kills the bottom lane. There is already movement in Longkeng. Okay, can you use Xiaolong to cooperate with your own skills to achieve the double income of dragons and humans?
If the situation is the worst, the jungler has not reached level [-], one's bottom lane is double-killed, one's mid-lane is single-killed by the enemy's mid-lane, and the three of them gather in the dragon pit. Let's silently spend money to develop, and wait until the next dragon is refreshed.
The second question, when to take the dragon in the mid-term

In the mid-term, opening dragons is still very flexible. When the opponent loses one person or retreats two people, the jungler can open the dragon alone, and the shooter needs to bring an assistant to maintain his own state.

Or the team start location is on the top road, and the dragon pit can also force the dragon when it is in the bottom lane, but you need to ensure that your state is still on the passing line, otherwise it will be very embarrassing to be killed by the enemy's dragon pit.

The third question, what dragon to take in the later stage
In the later stage, such a question often arises, if the team battle is won, should I go to push the tower or fight the Juggernaut?

If the enemy has two long-ranges in good condition, I personally prefer to take the Juggernaut. If there is only one left, I can assign one to demolish a tower, and the others to fight the Juggernaut. If our side wins miserably, then push Drop the tower on the opposite side and help the jungler on the opposite side to wipe out a little while retreating, especially the red and blue buffs, they are so conspicuous, why don’t we take them?
What if the opponent is taking the Juggernaut?
This is also divided into two cases

First, the economy on the other side is two to three thousand higher than ours, and everyone is there. At this time, we need to prepare to fight the dragon to stop the loss.
Second, the opponent's economy and our C position, the third strike of the master can be knocked up, and it is still mandatory. Don't you consider the five kills in the Dragon Pit, dear
Third, we have people with a very, very long attack distance, such as the bull devil with flash, Ying Zheng, Zhen Ji, and Lu Ban who are big, it is not a disadvantage to gamble with luck anyway, isn't it?
There is also a question of how to go to the high ground. Many advantageous rounds have problems when going to the high ground, even in professional games.

Because there are walls near the high ground, and the attack range of the defense tower almost covers the entire high ground, the attacker can only attack in a small area, so it is easy to be controlled by AOE to control 3 or 4 people, and then be damaged by AOE off.

For example, the red side wants to go up to the high ground, and Xiang Yu of the blue side pushes four people against the wall with one skill and one skill. Wu Zetian keeps up with the big move and a strengthened skill one, and cooperates with the defensive tower, which can easily destroy the red side.

The damage of the defense tower is increased, and it is even more difficult to dismantle the crystal without soldiers.

In the S12 season, the official adjustments have been made to the damage of defensive towers.

This change makes it even more difficult to jump over the tower to kill and demolish the tower without soldiers.

When the defense tower has no enemy minions, the damage-free effect will be increased by 55%.When the crystal is invulnerable to the enemy's minions, the damage-free effect will be increased by 90%.

The rise of the turret mage and the fall of the marksman

Side shooters are still relatively rare in high-end game rankings. If the jungler is an assassin, the entire lineup may not have shooters. This will lead to the team's offensive method being mostly close-up attacks, making it easier for the defender to defend the tower.

The Fortress Mage has already started to rise in the previous season, because they have the advantages of AOE damage, long hands, and fast line clearing. They are not easy to be cut to death, and they can cut the back row without damage.

Common fort mages who are excellent tower guards: Mo Xie, Ying Zheng, Wu Zetian, Xiao Qiao.

It is convenient for the defender to replenish blood, which is more suitable for a war of attrition.

Once the defender is consumed, he can quickly return to the spring to replenish blood when the line of troops is cleared. If the attacker is consumed to the point of remaining blood, he can only give up the high ground and go to clear the field or leave the battle to replenish blood.

How to Kamikochi?
If you want to get to the high ground, you must take effective countermeasures against the above points.

When you find that the enemy's tower defense is very strong during BP, you can choose the shooter to play wild.

Because of the characteristics of long-range attacks, archers must have an advantage over other professions in pushing towers. When you find that the enemy's tower defense ability is outstanding, you can choose archers to target them to prevent them from being dragged back later.

For example, if the enemy chooses Mo Xie, Sun Bin and other mages or assistants who are strong tower guards, our side can choose Li Yuanfang, Gongsun Li and other shooters who push towers quickly to play wild.

Simultaneously operate multiple lines of troops, so that multiple lines of troops can reach the enemy's defense tower at the same time.

If the high ground is really difficult to conquer, and the economic gap is not as big as imagined, to be on the safe side, it is necessary to operate multiple pawn lines so that the pawn lines can reach the enemy's high ground tower together, and then use one-three-one or four-one split push Pattern Kamikochi.

The specific operation is to send one or two people to operate the pawn line on the top and bottom lanes, and the other three will advance in a group in the middle lane. If the pawn line on the top and bottom lanes advances too fast, you can not clear the pawn line first, and wait for the pawn line on the other side to arrive soon. Clean up from time to time to ensure that the line of soldiers reaches the enemy's high ground together, making it difficult for the enemy to defend.

Use big and small dragons to force groups.

If the above two methods are difficult to get to the high ground, you can use the big and small dragons to force the group, you can let the jungler go to fight the dragon, and then the other four people lie in ambush in these two bushes.

Once the enemy comes to rob, they will start a team to fight by surprise. This is also the most common way to expand the advantage in professional games.

Capable heroes limit the movement of the enemy's back row, thus gaining ground.

For example, Li Yuanfang can throw his big move in the enemy tower to restrict the enemy's movement, so as to quickly push the tower.

Guiguzi or Donghuangtaiyi and other team-starting assistants can enter the field sideways, ready to flash to start the team at all times.

Fort mages such as Wu Zetian, Ganjiang Moxie, and Yingzheng can output from the flanks to restrict the enemy's movement, so that other personnel on the side can quickly push the tower.

Continue to invade or control dragons to expand your economic advantages.

When you can't go to the high ground, you often find that the economic gap is not very wide. If you just wait for the pawn line and want to strengthen the high ground without invading the enemy's wild area, and at the same time control the dragon to control the pawn line, you will often It will be wiped out by a wave, and the economy will be tied.

Therefore, Kamikochi must not be in a hurry, and must continue to expand its economic advantages as much as possible. From 4K to 7K, it is very easy to go to Kamikochi.

When pushing down a highland tower, try to switch lanes to start a group.

For example, when pushing down the high ground tower in the middle, try to choose to start a team in the bottom or top lane, and then some assassins or fighters go in from the middle to cut the back row.

Because if you still choose to start a team in the middle, the enemy may have already cleared the pawn line during the consumption process, so even if the team wins, they cannot continue to push the tower.

Several ideas of Kamikochi.Choose the hero who pushes the tower quickly, use the big and small dragons to force the group, restrict the enemy's back row, so that the pawn line can enter the tower smoothly, operate multiple pawn lines, so that the pawn line enters the high ground tower at the same time, and then push separately.Keep a good attitude, don't be anxious or dry.

Before the S8 season, we often saw the situation where there was no soldier line to force the high ground. There was even a game where no soldier line forcibly demolished the crystal on KPL. Therefore, the official added a mechanism that the agency has a percentage injury-free mechanism when there is no soldier.

When the defense tower has no enemy minions, an additional 55% percentage damage reduction is added; when the crystal is no enemy minions, an additional 90% percentage damage reduction is increased.

If you want to break the tower to the high ground, the attacker must concentrate in a small area under the high ground tower, so it is easy to be hit by the defender's AOE damage and control skills.

(For example, Guiguzi can often pull back 3 or 4 with a flash pull, and Gan Jiang Moxie can hit one without aiming in such a narrow terrain area.)
When the defender is in poor condition, they can use the cover of the highland tower and the base to escape back to the spring for resupply, and then quickly return to the battlefield.Performing multiple consumption pulls can often make the opponent return without success.

Once the attacker is exhausted to the point of remaining blood, he can only give up going up high, and he has to be careful of being chased all the way.

Therefore, when attacking the highland tower, you must try to avoid the difficulties mentioned above. The following tips can help you improve the success rate of capturing the highland tower.

When attacking the highland tower, the game time is generally after 10 minutes. At this time, the hero's equipment is basically formed, and the clearing speed is very fast.In addition, the current version of long-handed mages (Ying Zheng, Ganjiang Moxie) has a high rate of play, and the pawn line is often cleared before entering the defense tower.

Therefore, when attacking the enemy's high ground tower, you must learn to operate multiple lines of troops at the same time, and disperse the enemy's hero's tower defense firepower to find opportunities to point towers.

There is no need to emphasize more on the shooter, and secondly, the children's shoes for playing wing fighters must also be opened.When the line of soldiers enters the tower to assist and go up to take damage, if there is no way to cut to the enemy's back row in the first place, warrior heroes should also give priority to the tower.

Attack the road where the enemy's tower defense is weak

五人报团进攻一路高地塔,在优势不大的对局中往往是无功而返。因此大家一定要学会多路兵线同时展开进攻,以1-3-1或是4-1阵形来进行推进。

When the line of troops is about to reach the range of the defensive tower, the main force pushing the tower should judge the enemy's firepower distribution through the small map in advance, and choose to attack the enemy's weaker tower defense along the way to expand the economic gap.

If you carefully review some games that your highland tower cannot attack, you will find that there is one thing in common, that is, the economic gap has not really widened.When the economic gap between the two sides is only 3K, it will be difficult to get to the high ground, but when the economic gap is 7K or 8K, breaking a high ground tower is a breeze.

Therefore, if you still can't push down after two or three waves of pawn lines, don't act too hastily. You should first control the enemy's wild area and the tyrant has accumulated enough economic advantages before choosing to attack.

Instead of being unable to push down the Highland Tower, a group of people were still wandering around near the highland and waiting for the soldiers to line up. As a result, not only the Highland Tower could not be pushed down, but the economic gap was also not widened.In the end, it was a [-]-[-] situation when it was dragged to the later stage, and it is not surprising that it was overturned.

Therefore, economic suppression is the best way to get higher. Even if you have the money to buy resurrection armor in the case of the Liushen outfit, it can affect the entire battle situation.

Choose a hero who is easy to get to high ground
This is especially important when there are multiple rows. The passerby in a single row may not cooperate so well, but most players in the third/fifth row will communicate and have a higher degree of tacit understanding.In the case of a small economic gap, it is indeed a headache to keep the four guarantees and one highland.

Therefore, we must spend some effort on hero selection to reduce the difficulty of our side attacking high ground.

Heroes who restrict the enemy's back row: Yingzheng, Ganjiang Moxie, Baili Shouyue, etc.
By choosing some heroes with long hands, when the line of troops enters the tower, restrict the movement of the enemy's C position, slow down the speed of the enemy's pawn clearing, and then achieve the purpose of pushing the tower.

You must be flexible when moving. For example, attacking the high ground tower in the middle does not have to attack from the front.You can use skills from the side to cut the battlefield and limit the movement of the enemy's output. After all, no C position will stand in the front row and fight for you.

Heroes who can withstand the damage of defensive towers: Zhang Fei, Su Lie, Donghuang Taiyi, etc.

We all know that the damage of defensive towers cannot be underestimated even in the middle and late stages, so we can choose some heroes with strong stature and control skills, force them to open when the line of troops is about to enter the tower, and resist the damage of defensive towers to keep Your side line.

The big moves like Zhang Fei and Su Lie are very useful strong skills.In addition, Taiyi Zhenren, Bodhidharma, Bai Qi and other heroes who can break up the enemy's formation in combination with flash are also more suitable for starting a group first when going to the high ground.

Heroes who can consume the health of defense towers: Sun Shangxiang, Han Xin, Li Yuanfang, etc.

The enhanced basic attack after Sun Shangxiang's first skill rolls, and the enhanced basic attack after Han Xin's second skill displacement is very impressive, so it is very suitable for grinding towers.

Especially when facing some residual blood defense towers, even if there is no pawn line, you can find an opportunity to forcibly dismantle them.The super soldiers refreshed after breaking through the highland tower can put a lot of pressure on the enemy's line of troops.

Use the dominator and the dark tyrant to force the group
After many failed attempts to attack the highland tower, you must learn to retreat and use the dominance to attract the enemy out, and avoid fighting near the enemy's highland tower.

For example, in the third game of JC VS RNG.M in the 2017 KPL playoffs, RNG.M relied on Yingzheng + Li Yuanfang's super clear ability to make JC attack the highland tower on the top lane many times without success.The game lasted until 12 minutes, and it can be seen that even in an advantageous situation, JC has not destroyed the enemy's first tower in the middle, which shows how excellent Yingzheng + Li Yuanfang's ability to clear troops is.

(End of this chapter)

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