Ordinary fantasy adventure in Faerûn

Chapter 12 The Indestructible Iron King 8

Chapter 12 The Indestructible Iron Bastard
  [Savage Heart], this profession has another translation called [Totem Warrior].

This is a very powerful profession. The most interesting thing about this profession is that it adds very powerful magical power to the original violent power of the barbarian.

The main ability of this profession is that professionals can communicate with a kind of supernatural spirit called beast spirit, and obtain some kind of supernatural power through these spirits. The ability of some beast spirits is very powerful. To perversion.

However, although the abilities of totem beasts, that is, beast spirits, are powerful and numerous, with more than a dozen types, most people in this profession can only choose one of them as their main ability.

This restriction locked the upper limit of this profession, but how could Nohill choose a profession with no development prospects.

"Panel, detailing the professional abilities of Savage Heart."

Ding, [Savage Heart]
  Among the many barbarian branch professions, this profession is also the most special one. Unlike many branch professions that focus on tempering the body, it is a journey of soul cultivation.

Barbarians who follow this path use one or more animal spirits as their guides, protectors, and sources of strength. In battle, your totem spirit instills supernatural power in you and infuses your rage with magical power. .

Since most barbarian tribes consider the totem beast to be a member of the clan, it is rare for someone to possess two or more totem spirits at the same time, but such exceptions do exist.

If you choose this path, you will receive two fixed professional specialties.

[Seeker of Spiritual Body and Essence]
  You pursue the way of integrating into nature and becoming friends with all creatures in the wilderness.

As you choose this path, you will learn how to connect with the Feywild, a parallel plane to the Material Plane.

Through corresponding rituals, you can summon fey creatures that only exist in the Feywild on the Prime Material Plane.

After a long period of preparation and ritual, you can integrate your spirit into the fey wilderness and find your natural allies.

By creating a token associated with it, you can communicate with the spirits in the Feywild.

The moment you connect to the Feywild, you will receive the blessings of the Feywild.

You gain the innate power: beast sense to speak with animals, but you can only cast them in ritual ways.

[Totem of wild beasts]

Choose a magical spirit with whom you have formed a bond and gain their abilities.

You must make or obtain a totem object that symbolizes the hair, feathers, claws, teeth, or bones of its totem animal. You can make it into a necklace or other similar object to carry it with you.

Then communicate with it and establish a contract through [Spirit Essence Seeker], and the totem essence will reside in you and provide you with corresponding magical abilities.

Bear: While raging, you gain resistance to all damage types except psychic damage.

The spirit of the bear makes you incomparably tough and unafraid of any blow.

Eagle: During the rage, if you are not wearing heavy armor, you will gain extraordinary sensitivity and reaction ability (an additional 4 points of agility will be added during the rage), and your walking and flying speed will be greatly improved.

The spirit of the eagle makes you extremely fast and can travel freely.

Wolf: During the rage, you and all nearby allies will be illuminated by the wolf spiritual light, and the attacks of you and all your allies will automatically see through the enemy's weaknesses and flaws. The spirit of the wolf makes you a leader among packs and hunters.

Note: The above three totem spirit summoning rituals are included with the initial profession. You can spend incentive points to exchange for more totem spirit summoning rituals on the panel.

Note: Because of your experience in the Druid Society as a child and your background as an outcast, you can obtain any totem beast without any restrictions from the tribe.

Note: The current upper limit of totem spirits you can obtain is 3. If you want to increase the upper limit of the totem spirits that can be accommodated, please increase the perception and physical attributes.

In this world, if any profession wants to reach its peak, the power of magic is indispensable. Magic is the essence of power in this world.

With the development of the times, no profession can just stick to the old path. They have also begun to pursue the power of magic in their original professions. Even the two purest and most ancient melee combat professions have developed a large number of branches of magic.

Warriors have the career branches of Arcane Knight, Rune Knight, Magic Warrior, and Magic Archer. Barbarians also have the career branches of Savage Heart, Wild Magic, Ancestral Guard, Storm, and Giant.

And the Heart of Savagery is the supreme embodiment of the combination of barbarian magic and power!
  "There is no doubt that this is the most suitable profession for me! Almighty, powerful and with a very high ceiling!"

"The bear totem's total resistance except for psychic damage is the strongest and most unpretentious feature I have ever seen. Once it is turned on, I will be invulnerable during the duration of the rage. This totem must be obtained first!"

With my current physical attributes and this totem skill, my survivability will be raised to a level that is beyond the reach of a normal level three professional!
  For example, my previous health points could withstand a fireball, the most famous of the three-ring spells, without dying, but it was just immortal.

Ordinary rage only has resistance to physical damage and no protection against spells. Even the most optimistic estimates would put me in a state of near-death or even lose the ability to move.

And if I activate the rage after acquiring the Bear Totem, the rage at that time should be called the Savage Surge. Once the Savage Surge is activated, even a third-level spell hitting my body will probably scratch my skin!
  If a normal legal profession wants to cast third-ring spells, its professional level needs to be at least level five!

"Normal Savage Heart professionals are far less perverted than me. The reason why I am so outrageous is that on the one hand, I have a much higher health value than ordinary melee professionals, and on the other hand, I am two times higher than ordinary people. A high-level physical attribute value, plus a bear totem that focuses on defense."

"These three characteristics complement each other, making me an iron bastard who is only level three but almost impossible to be killed by professionals below level six!"

"There is also the high mobility and agility brought by the Eagle Totem, and the weakness insight brought by the Wolf Totem."

"Although it is difficult to collect totems and communicate with them, once I complete my promotion, I will even dare to go back to the vicinity of Eltoril, which has been plunged into hell, to challenge some wandering devils!"

"It seems the next course of action is obvious."

"First enter the Sharptooth Forest to collect the materials needed to make totems and perform rituals. These materials come from the natural wilderness and are not rare. They should be completed quickly."

"Then I will hold a ceremony based on the materials I collected. It is best to collect all three spirits at once."

"Finally, return to the vicinity of Eltoril, hunt down the demons that escaped from it, and wait for opportunities to collect the treasures of hell left outside."

"If I remember correctly, there's a weapon in there for me."

"Legendary Battle Axe, Temple Devourer."

(End of this chapter)

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