Chapter 11 Savage Heart
  "First of all, this expansion pack contains complete knowledge on professional promotion. Any professional skills belonging to barbarians can be slowly mastered with the help of the panel."

"That is to say, from now on, I can completely break through the professional level promotion on my own. I don't need to find or consult other barbarian masters."

Being able to achieve a complete promotion just by yourself is different from other people in this world.

In this world, the improvement of the combat effectiveness of ordinary melee professionals is very step-by-step. To determine a person's professional level, you only need to see what level of skills he can master.

Take a barbarian as an example. As long as you master the skills of rage and unarmored defense, you can be called a level one barbarian. If you master the skills of danger perception and reckless attack, you can be called a level two barbarian. After choosing the original path and being successfully promoted, you can become a barbarian. Can be called a third-level barbarian.

The determination of level four barbarians is different from the above. During this period, you can choose to exercise in different directions to enhance your abilities.

You can improve your basic attributes by honing your physical body, and you can also gain additional expertise by exercising your skills.

As long as you feel that you have made a major breakthrough in either of these two directions (a two-point improvement in any attribute value or a complete acquisition of a certain feat), you can call yourself a fourth-level barbarian.

Special level promotions like this will only be determined in this way at levels 4, 8, 12, 16 and 19 respectively.

The reason for this is that in the process of reaching these levels, your body has been tempered by time, and whether it is attributes, skills or expertise, it is possible to achieve breakthroughs in the long-term adventure process.

Of course, there are no absolutes in the world, and some people may break the promotion order of professional levels and acquire certain expertise in advance, but this is already the most reasonable way to divide levels.

In addition to the level promotions during these special periods, every other level promotion has [special] and [unique] professional skills.

Only by mastering those professional skills can you continue to move forward along the road and obtain promotions. While you master these professional skills, you may not have time to develop additional expertise.

However, although additional expertise is difficult to obtain, attributes can be improved as the adventure progresses.

Life and death can best stimulate people's potential, so most level four barbarians simply improve their attributes and then continue to invest in the development of their own skills.

This feature can also be brought into other professions. After all, there is no such convenient and fast thing as experience value in this world. If there really is, it can only be your own personal combat experience.

"Secondly, the panel has a special currency whose nature is very similar to the incentive points in Baldur's Gate 3. I will call it incentive points."

“The rule for issuing this kind of thing is that when you complete certain achievements or feats, the panel will automatically issue it to you.”

Something that is a gold star just for showing it on the panel with extra notes.

"I now have three motivation points, which are [Surviving in the wilderness for five years], [I am worth a thousand gold] and [When hell comes, run fast]."

"The uses of motivation points seem to be very wide. The functions I have summarized so far are as follows."

1: Spend an incentive point to select a specialty or a professional skill of this profession from the system.

2: Spend an incentive point to improve any attribute of your own.

3: Spend an incentive point to enchant one of your own equipment or props by +1 to become a magic equipment. The enchantment effect is currently unknown.

"I have only discovered these functions so far. There may be more uses that I have not discovered, but these three are powerful enough."

"I said before that there is no such convenient thing as experience points in this world, but for me, motivation points are equivalent to experience points!"

"In order to obtain motivation points, I must try various adventures and achieve some extraordinary achievements. Only then can I become stronger as quickly as possible."

"This invasion of Avernus is an opportunity. Just escaping from it will gain you an incentive point. If you can go in again."

"Well, I'd better not be so desperate. Let's take it slow depending on the situation."

"Now let's think about how to distribute these incentive points."

Nohir thought for a moment, then continued. “Attributes can be slowly acquired through exercise. After all, I am only 14 years old now and there is still a lot of room for development. I feel a bit disadvantaged by enchanting equipment. After all, I don’t know what the effect will be.”

The best way to use it is to gain additional expertise and unique class skills.

The promotion of ordinary professionals is very long, but this is not the case for Nohill.

Although the attribute panel had never appeared before he fully awakened his memory, the basic abilities it provided allowed Nohill to complete the barbarian skill training as if by instinct.

However, after his second level, due to the delay in choosing the original path, which was the most fundamental direction of development, Nohill's progress seemed to slow down.

"Now I have a little taste of the innate ability of Red Flame Slash, which means that I am not far away from being promoted to level 3 barbarian. As long as I choose a direction, I should be able to be promoted quickly."

Nohir looked at the flame in his hand, which was a gift brought to him by his hell bloodline. Being able to do this means that he has met the requirements for promotion.

"Panel, view barbarian path options."

Ding, the game expansion pack adds new career branch options. Based on your current race, background and attributes, you meet the development and advancement conditions for four of the nine branch options.

[Berserker] [Savage Heart] [Ancestral Guard] [Wild Magic] The above four meet the advancement requirements.

[War Madness] [Storm] [Beast] [Giant] [Fanatic Worshiper] The above five types do not meet the advancement requirements, but you can learn unique professional skills by spending incentive points. Some skills cannot be learned due to bloodline restrictions. have to.

Now, please choose your advancement direction and embark on the original path.

“There are so many routes!”

Nohir was a little shocked, but he quickly calmed down.

"Although there are many branches, there are only four that you can choose from. However, you can use incentive points to purchase some skills of other professions. Take a closer look later. Maybe there are situations like this that can be used."

Shaking his head and thinking no more, Nohir first checked the path of the ancestor guard that he had never seen before. The other three paths that could be chosen have already appeared in Baldur's Gate. Nohir was interested in this. The professional abilities of the three are somewhat understood.

Originally, Nohill was very interested in this newly emerged alternative primitive path. However, after examining it, Nohill found that this path had very serious flaws for him.

The most essential ability of the Ancestral Guard is to summon the spirits of the ancestors to come to oneself and establish communication with the world of spirits, so as to obtain the blessing of the power of the ancestors. From then on, one-on-one duel becomes a group of two-on-one or more. Beat.

but! Nohir's race is Tiefling, and he is the bloodline of Zariel, who has only been a great devil for less than 100 years.

Zariel was an archangel from the Seven Hills Heaven 100 years ago. Because he was dissatisfied with his colleagues' indifference to the bloody battle in the abyss, he chose to lead soldiers from the mortal world alone to invade hell. He was defeated because of this and was killed by the King of Nine Hells, As Monteith transformed into the Archdevil.

In other words, any tiefling whose bloodline originates from Zariel is only the first or second generation blood descendant who appeared in this short period of 100 years.

As we all know, tieflings are humans with devil blood, which means that the ancestor spirits that have the ability to be summoned by Nohir using the ancestor guard profession can only be humans.

The only reason why Nohill could choose this ability is that there may be a powerful barbarian warrior among his ancestors, but his ancestors will never admit that his descendants have become what they are now. If there is a hard choice, If so, it may become very troublesome.

"In this case, the answer is obvious. Although the berserker has a strong frontal combat ability, his fighting style is too crazy, his abilities are too mediocre, and he has no ability to cast spells at all."

"Although wild magic has the ability to cast spells, it is too unstable. Once an unexpected magic surge occurs, it may directly kill you, such as suddenly turning yourself into a piece of cheese during a battle."

"Then there's only one choice."

"I choose the path of [Savage Heart]."

(End of this chapter)

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