Game production: I really have landed

Chapter 167 Interesting demo

Chapter 167 Interesting demo
"Why are there so many soul-like games..."

Luo Bai pinched his temples, watching with a painful face that he was trampled to death by the BOSS who occupied the entire screen with one foot in front of him.

The reason why the original heart seedling project was founded was a lot of high-sounding words. In terms of selfishness, Luo was bored and wanted to play some new games.

Come!Let me congratulate you on your ideas!

As a result, I squatted in the office and played the demo for two days. More than half of them were soul-like games, and they were bad soul-like games.

The only soul-like people that these guys understand are simple high-difficulty + riddlers.

The operating feel, weapon differentiation, and strike feeling are completely absent.

No guidance was given at birth, the boss is either a pure numerical monster, or Luo Bai, who is full of bullet screens, thinks he is playing thunder and lightning.

You said that it’s fine if your protagonist is flexible, but his own ability system is more rigid than an undead, what the hell?

The very typical kind of copying will not copy.

The black soul pearl and jade are in the front, and many settings can actually be taken over and used directly.

If you have to feel that you must walk a different path from Black Soul, you are the son of destiny.

The result is that the things that are made are ugly to say the least.

But there are bad ones, and naturally there are good ones too.

For example, I played a game called "Black Soul: Daughter Kingdom" two days ago.

This game is very subtle.

This game has campfires, monsters that lose souls after death, attributes that can be improved with souls, equipment that can be upgraded, and equipment that can be used to change the soul of bosses...

But it is not a soul-like game, but a 2D turn-based RPG game.

There is no fragmented Riddler plot, the protagonist is a foreigner who accidentally came to the daughter's country, but unexpectedly found that the country was invaded by a strange curse.

All the people have become the dehumanized living corpses in the black soul.

The problem is that, apart from the dark skin, the zombies in this game are all in good shape, with white hair, red pupils, and even Nima has a high C face!
During the battle, he opened his mouth that was dripping with white saliva and came towards you.

So the question is, why did the author make such a setting?

Because this is really a butter!

As long as you defeat the zombie, you can use Defeat!Then beat hard!
The whole game only has a man as the protagonist, and the background is still the daughter country, and the main focus is pure love... a ghost!

First of all, let me explain that from the perspective of a well-known game producer, this game must be able to make money.

The turn-based RPG part cannot be said to be innovative, but it is definitely a combat system that players will definitely accept.

There are some problems with the richness of content. For example, spells are useless at all, it is better to cut a hair.

But the upgrade mechanism of several weapons is particularly interesting, and it combines well with this type of game... um.

But blacksmiths are so young that they can do it, and the author is also a raw student.

The CG is a bit poor, but it doesn't hurt, as long as you are willing to spend money, this is the best optimization.

The battles of several bosses are also very differentiated, and many of them are mechanism bosses, which need to solve corresponding puzzles to successfully fight them.

Of course, these bosses can also be severely tortured.

Taking advantage of the popularity of Dark Souls, it seems that there is no problem at all for this game to sell hundreds of thousands of copies.

However, this is a serious activity and we cannot tolerate a black sheep like you!

"Dear 'SCMD', the game developer of "Black Soul: Daughter Kingdom", due to the requirements of the rating system, we cannot upload your game to the official website of the 'Chu Xin Nursing Project'.

However, the quality of the game has been recognized by the game development department and has been awarded a 'B' rating.

If you want, Chuxin can sign a relevant contract with you and help you complete all the development work of "Black Soul: Daughter Kingdom". "

He quickly found a template, copied and pasted the name of the game and the name of the game into it, and someone from Luo sent this email through the official mailbox of the Chuxin Nurturing Project.

Luo is not very interested in this game, mainly because he wants to make some money.

As for the rating, it can be regarded as an internal evaluation of the demo uploaded by Chuxin for this event, corresponding to several different contracts.

From low to high, it is divided into "D, C, B, A, S". The A level is already considered a pretty good demo, and it is worth investing a lot of effort in the development of the initial heart.

As for the S level, it is purely for fun.

To achieve this evaluation, there is only one goal, to conquer Luo Bai from head to toe.

For example, when I was on Earth, when I first encountered works such as Black Soul and Picnic.

Instinctive brings you a kind of deepest soul touch.

In addition, there is an "R" rating.

The so-called R rating means that the demo is made like a piece of shit, but the core creativity in it is a work with a high enough value.

For example... the work in front of me.

"Dragon Slayer"

This thing is not so much a demo as it is a battle.

The main interface of the game is very simple. When you choose to start the game, what you see is a very rough image of a brave man holding a long sword and wearing armor.

No CG, no plot introduction.

There is only a very simple UI interface.

Blood volume, physical strength.

And in front, there is a fog door that is not much different from those separated areas in Dark Soul.

In exchange for such a simple design, it is a combat system with its own characteristics.

When the control character passes through the fog gate, a huge and terrifying fire dragon appears in front of you.

The operation feel of "Brave" is actually not bad.

What's interesting is that whether it's the impact of being hit by the fire dragon, or the white marks and scales that appear when you hit the fire dragon with a sword.

The other party uses a close-up method to clearly show it in front of you.

This real-time calculation method can be said to be very good.

The producer of this game does have some ideas.

It's a pity that the effect presented is really too bad, so bad that ordinary people can't see the advantages of this game.

This is also the main reason why Luo Bai put this game at the "R" level.

However, this thing is no better than "Black Soul: Daughter Country" and can be successfully put on the website.

The author's name is... Umehara Ryozo?
Luo Bai raised his eyebrows slightly, the name was indeed somewhat beyond his expectation.

So, is this kind of close-up actually an idea inherited by Umehara from fighting games?

Young people who are not very mature yet.

(End of this chapter)

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