Chapter 166
Throughout July, Chuxin fans did not wait for news about the new game, but instead waited for a thing called "Chuxin Seedling Project".

It is also clearly written on the official website of Chuxin Games that the target of this plan is those independent game producers who have their own ideas, but are unable to produce complete games due to financial and resource constraints.

Independent game producers need to upload the demo of the game they want to make on the official website of the "Chuxin Seedling Project".

Afterwards, Chuxin's professional developer evaluation team and ordinary players will experience these demos together, and then vote and score the game.

As long as you can win the ranking, Chuxin Games will fully support you and turn this demo into a complete game.

There is even an opportunity to directly join Chuxin Game Studio.

As soon as the news came out, it was natural that one stone caused a thousand waves.

The first to face the onslaught were countless indie game developers.

"Fuck? Is it true? Is there such a good thing? Now, I don't even want to participate!"

"Boss Luo is going to start a sect... with this thing, he can win over a large number of game developers.

Nice guy, really nice guy. "

"How can there be such a cheap thing in this world? Even if you win the ranking in the end, you will probably be forced to sign a very strict contract, completely working for your original intention."

"With Mr. Luo's current reputation, there is no need to do such a thing, okay?

If something like this breaks out, just a few small indie games will lose the big because of the small things. "

And the internal voice of the player group is also loud.

"Why do I feel that the old thief was wronged by the TGA last time, so I decided to lay the groundwork and warm up.

In the future, maybe you can even take out a Luo Bai Award or something like that. "

"TGA is held by the three major console platforms in conjunction with a very large game company from the lighthouse, so it can have such a big influence.

Although the old thief is doing very well now and enjoys a worldwide reputation, he is still not qualified to hold a world-class game award. "

"In any case, this plan will certainly be of great benefit to the domestic gaming environment."

"Am I the only one who is looking forward to the demos of those independent game makers in China?"

When countless developers and players were speculating about this news, on July 7th, an interview with Luo Bai by the Financial Media Game Observer fully confirmed the news:

"Luo Bai: I always think about what else I can bring to this industry"

"On July 2035, 7, Imperial Capital time, the Financial Media Game Observer interviewed the owner of the Chuxin Game Studio who recently returned to China, the world-renowned game producer Mr. Luo Bailuo.

Talk about your own experience and feelings in this career.

Luo Bai said that making games is a process full of joy and a sense of accomplishment for him, especially when he sees the praise of the players for the game, he can feel the joyful feeling that he and the players are connected.

However, Luo Bai also often thinks about what else he can bring to the industry besides being able to make some games.

The author, Lin Mo, reports for you.

Lin: Congratulations to Mr. Luo. With the game "Dark Soul", he won the title of TGA's best game of the year in 34. Here, do you have anything to say?
(Note: "Dark Soul" is a 3D action-adventure game work of Chuxin Game Studio, which is famous all over the world for its high difficulty and epic sense)

Luo: Of course I am very happy. The reason why I was able to win this award must be because I have been loved by the players, which is also the recognition of the players.

Lin: As we all know, Dark Souls is a difficult game.

In the entire game circle, many players have nicknamed you "Old Thief" because some parts of the game are set too "sinister". What do you think about this?

Luo (laughs): As long as the players like it, they can call me whatever they want. Rather, this is a compliment to me.

Because of those very 'sinister' places, when I was designing, I couldn't help laughing out loud from time to time.I imagine what kind of state the players will be in when they play here.

When the game was released and I saw the comments of the players on me, there would be a feeling of sympathy between the two parties, which made me very emotional.

……

Lin: That’s all for the time being about the discussion of Dark Souls, Mr. Luo, now everyone in the player community has a doubt, why did you embark on the road of game production?

Luo: It must have been because of an instinctive love for games at first. When playing games, I can relax and feel the beauty of the world quietly.

When I play some games that I don’t like, I also think about how to do better here, which is a natural process guided by hobbies.

Lin: Mr. Luo has gone all the way. Whether it is the original Ori to the present Dark Soul, the games he made with his original intention are synonymous with quality in the minds of players.

During this process, will you encounter some troubles?

Luo: Of course there are troubles, but you still have to try your best to overcome them, and you can't stagnate because you are afraid of troubles.

……

Lin: Recently, we learned that Chuxin held the "Chuxin Nurturing Project", which is aimed at game developers who are unable to turn their ideas into reality due to resource constraints. What is the original intention of Mr. Luo in creating this project?

Luo: I often think about one thing, in addition to making a few interesting games for players, what else can I bring to the industry.

Judging from the vast land and large population of our country, there is no shortage of such things as creativity.

There are other reasons that really affect the output and quality of games.

I think that Chuxin should take on its own social responsibility, the responsibility to the entire game industry.

Try to help these talented game developers realize their life value, and let many game players experience a completely different game experience.

......"

With the official endorsement, there is no need to have any doubts about the authenticity of the "Initial Heart Seedling Project".

At this time, domestic independent game producers are gearing up to upload their demos to the official website of Chuxin Nursing Project.

Even some former game developers who have left the industry originally posted demos that they hid themselves in folders.

Players and game developers are too enthusiastic, which leads to the lack of original servers and reviewers.

When Xiao Weirui asked whether to make certain restrictions on the current situation, the answer given by Luo was:
"Add money!"

The "Initial Heart Seedling Project" was not a decision that Luo Bai made on the spur of the moment.

Before he actually implemented this plan, he had already planned it for a long time, but he had been limited by the size of Chuxin Game Studio and his situation at the time, so he kept it secret.

When Luo Bai proposed to Xiao Weirui that he planned to use acquisitions or directly establish a game media company, and then set up a rating system to rate the games that appeared on the market.

Xiao Weirui, who has a keen sense of business itself, immediately noticed the benefits of doing so.

The original heart seedling plan must not only be implemented, but also be implemented in a large and special way, with a loud and clear voice.

And here, when the Xinxin Seedling Project was in full swing, many major companies in the industry also condemned Luo's barbaric behavior internally.

"This Luo Bai is really harmful! What on earth is he going to do? To set up a mountain? We're not dead yet!"

"After making two games, I don't know which one I am. Our one game makes more money than all his current games combined!"

"Isn't it just throwing money? Who wouldn't, your money is more than ours?"

Of course, just say hello.

Secretly, I may be contacting Chuxin again for "visiting", "communicating", "learning"...

For stand-alone games, the price of the game itself has always been low.

It is the various peripherals, IP, and derivatives that really attract money.

Chuxin started from a small butter workshop, until now there are only six games in total.

The volume has also reached the level of several billion. If it is willing to go public, it may become a tens of billions of companies in an instant.

Make money, not shabby.

(End of this chapter)

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