Juggernaut: Rise of the Zerg

Chapter 137: Flying Dragon

Chapter 137: Flying Dragon
It will be a huge leap for the Zerg to fly into the sky. From then on, the sea will be wide and the insects will leap, and the sky will be high for insects to fly.

And to achieve this is already foreseeable.

On the mainland, the number of lizardmen has fallen precipitously, large tracts of arable land have been deserted, and one city after another has been abandoned.

In contrast, the entire Zerg race showed a state of prosperity. Whether on land or in the ocean, the Zerg race continued to expand into the unknown, and even now they began to set foot in the sky.

If there is any dissatisfaction with Zero about the rapid development of Zerg, it is undoubtedly the number of brain worms.

Today, including the Zerg units that are constantly multiplying and expanding in the ocean, the number of the entire Zerg has reached 200 million, and the population size is still expanding.

There are so many Zergs, but there is still only Sass, a cerebrum. There are too many things that need to be done, and sometimes even the research materials are too late to process.

It's a pity that even He has no choice but to wait, and it's a wait without knowing the progress.

Sass has grown rapidly in the process of continuous research, and many structures are almost the same in its eyes, which saves it a lot of time.

However, under the extremely fast exploration of the swarm, there are always endless things waiting for it.

This stage is completely a period of biological discovery belonging to the Zerg. As long as it is within the range of vision, Zero will try his best to get it back.

Different creatures have different structures, and at the same time there will be a lot of similarities between them. For Sass, these similarities are undoubtedly repetitive tasks. For this kind of creatures, its research speed will be quite fast. quick.

It is worth mentioning that with the current body size of the Zerg, they can basically hunt and kill large and medium-sized creatures. If there is no special ability, such as a body structure similar to a jellyfish, they will basically be killed with all beards and tails. Send it to Sass.

However, for relatively small insects, they are already very difficult to catch. Of course, they are not invincible, but it will be very troublesome to operate.

There are advantages to being big, and there are advantages to being small.For the tiny insects, Zero has no intention of giving up. Sometimes, the merits of them are more important to the Zerg than other creatures.

After all, the Zerg itself came step by step from insects, and Zero knew very well what kind of power was contained in their seemingly tiny bodies.

For some insects, if they were scaled up to the current size of the Zerg, it would be hard to say who would win in terms of combat ability.

In response to this situation, the Zerg explorer plan, which has been put on hold for a long time, has been put on the agenda again, but this time, he is not going to incubate arms that are only used to listen to intelligence. He hopes that this will be the Zerg's exploration in the direction of microorganisms a start.

At the beginning, Zero wanted to apply the characteristics of the firefly to the explorer project to transform a bug that could explode by itself, but because the previous research on the firefly had not found the right method, so he could only use it on hold.

Fortunately, in the subsequent war against the lizardmen, the Zerg did not need this kind of insects to play a role at all. After the lizardmen were completely defeated, Zero's research in this area was not so urgent.

Later, Zero found a way to allow Sass to come into contact with fireflies normally, and successfully applied its feigned death and dormancy characteristics to the Zerg, greatly reducing the life loss of the Zerg. Currently, SARS has not been successfully resolved, so this project is still on hold until now.

There are too many creatures to study, and Zero has a lot of expectations for the future of the Zerg. Even if Sass has tried his best, it is difficult to be busy.

The study and summary of flying here has not yet been completed, and the project on miniaturized Zerg has been arranged.

Zero has prioritized its work as much as possible, and the development of Zerg as a result is obvious to all, but it still doesn't change the situation of Zerg Lamorzath.

But being busy is a good thing. If one day Sass is really free, Zero will have to think carefully about whether he is slack.

The research on Sass is still going on, and all kinds of winged swarms come out of the hatchery, and climb up the cliff top with the attitude of "reincarnation" that they will return to the hatchery if they don't succeed.

Falling and dying are just common occurrences. In this kind of experiment, even if you can survive once or twice, unless the experiment is successful and Sass completes this kind of experience accumulation, there will always be one unlucky one.

Fortunately, the swarm's obedience to orders is almost genetically engraved, even if Sass is actually asking them to die, these worms will not have the slightest emotion.

Their deaths are not without meaning.

On a sunny afternoon, an insect leaped up from the cliff, and after several flops, it finally spread its wings in the air and stabilized its figure.

This time, it didn't fall, nor did it slide lower and lower.Although it looks extremely awkward, it can indeed move in the air on its own!
This is a milestone event, it marks the first time that the lofty sky has opened its arms to the new race of the swarm!
Zero is also very excited. Unlike the membranous wings of insects, the new Zerg air unit has broad wings like a big bird!

This means that they can challenge to higher places, and the three-dimensional world will fully expand to the Zerg!

Even though they are now flying crookedly in the air even with the help of high terrain, the most difficult hurdle has been passed by the Zerg, and the era when the Zerg can spread their wings and fly is close at hand!
Under the final adjustment of Sass, the shape of this kind of bug that can finally spread its wings in the sky has also basically set the tone.

In their normal state, they are a circle larger than ordinary Zerg land units. If they spread their wings, their wingspan is four times the size of the body itself!
It has a very unique appearance compared to all previous Zerg units.

With their dark gray shells and wings, they look like giant, winged bugs.Their body lines are smooth, and their body surface is covered with a hard shell, which allows them to fly in the air while possessing good defense capabilities.

In terms of attack, although they are only freshmen, and it is difficult to even master the flying posture in the air, Sass has transformed a pair of sharp legs for them to meet their needs for close combat. In contrast, there is also a pair of The hind limbs, similar to land units, are used to stabilize the body above the ground.

What surprised Zero the most was the unique structure of its tail.

Completely different from land units, their tails are hook-shaped as a whole, with two layers of tooth-like barbs arranged on it, which is to meet the needs of transporting Zerg ground troops.In war, they can serve as transport troops, carrying other Zerg units to break through the enemy's frontal defense line and reach the rear from the air. At the same time, these barbs can also be used as weapons in battle.

In terms of details, Sass made a breakthrough by putting the venom glands extracted from the sea snakes into their bodies.

However, the use of this venom on them is not just released from the mouth like a sea snake under the arrangement of Sass.

Sass has been conducting research on the venom glands of sea snakes for a long time, and through continuous attempts, it has been able to use them more flexibly.

Now, on the nascent Zerg air unit, it sets two poison glands for it.One is located in the mouth of the head, and the venom produced here can be injected into the enemy's body through their sharp teeth, causing their death directly.

It is worth mentioning that the structure of the fangs is inspired by the body of the jungle viper, and this time it is pioneered and applied to them.

As for the other, it's just inside their curved, barb-filled tails.

At the end of the short tail, Sass installed a poisonous spray nozzle for them, which gave the Zerg the ability to attack at close range for the first time!

In battle, they can spray this colorless poisonous mist in the air, causing direct damage to the enemies within the range!
Of course, as the initiators of the attack, they themselves have a strong resistance to this kind of toxicity, which is also the ability they got from the sea snake.

It should be noted that except for them, all the Zerg units that have been hatched today are not resistant to this toxin, so if there is a war now, and they release their own poisonous mist on the battlefield where the two sides criss-cross , that will be an AOE attack that does not distinguish between the enemy and the enemy.

In addition, it is almost in line with the original sea snake. The production of this toxin not only consumes a lot of creatures, but also at a very slow speed.After launching an attack, it is basically impossible to launch a second attack within a short period of time.A solution to this point is still in Sass' research schedule, but it is not a high priority.

As for anti-toxicity, Sass has already begun to transform it for other arms, and it is expected that there will be results soon.

However, there are as many as 200 million individuals of the swarm that have hatched now, and it is impossible for Zero to remake them all, which would be a huge waste of resources.

Currently, the Swarm has no opponents to wage war on, so there is no rush.And even this kind of tactic of dying with the enemy is still more beneficial than harmful to the swarm.

Because after they die, they can still be recycled as resources and become part of the new Zerg body, which can be regarded as a disguised replacement.

The newly born Zerg air units gave Zero a perfect answer. Although they can't even fly smoothly now, Sass has transformed them into powerful attack capabilities.

In the words in Zero's mind, this is to install ground-to-ground missiles on a crumbling broken biplane, which seems a bit weird.

But in the foreseeable future, this broken biplane will quickly stabilize its wings, and then rapidly evolve towards a higher generation.

As the first generation of Zerg air units, they are indeed enough to satisfy Zero. Zero will use the first name that comes to his mind when he sees their flying posture as their code name - Flying Dragon!
After flying crookedly for the first time, in just a few days, they have been able to stabilize their bodies in the air, flapping their wings like a big bird to move in the sky.

Although compared to all kinds of flying birds, their speed is a bit slow, and they are not flexible enough in the air, but this is not a problem at all. In the long time to come, they will eventually have everything they should have!
But then again, the huge body and special ability also make the cost of hatching them more than three times that of ordinary Zerg land units, and after zero tests, under normal conditions, their daily The consumption is also about twice that of other insect species.

This is also expected by Zero, matter and energy will not be created out of thin air, all abilities are based on this.

Compared with their significance to the Zerg, some resources are not worth mentioning at all. Not to mention that the Zerg has just defeated the Lizardman, it is a time when resources are rich and powerful, even if the Zerg needs to rely on itself in the future, zero Nor will it be stingy.

However, there is currently no large-scale war in the swarm, so there is no need to incubate too many new arms of this kind. They have a lot of time to accept the improvement after Sass continues to study, until they really have the ability to move in the air like birds. .

As for Sass, in the next step, the first thing it needs to complete, and it must be able to complete the project, is to popularize the resistance of this sea snake's special toxin among all insect species, at least the insects that will hatch later will not be in the wild. Was accidentally injured by one's own side in battle.

This is the number one priority. In view of the powerful toxicity of this toxin, it is also in Zero's plan to use them on all arms that can be used.

The use of toxin will greatly improve the attack ability of the swarm. Judging from the previous battle against the sea snake, the toxin it produces is very toxic.

In the experiment before zero, he discovered that this toxin can directly act on the surface of living organisms!

It enters the internal circulation of the creature from the outside, and then directly destroys various structures in the body to run at an extremely fast speed. No wonder it kills the opponent unconsciously in a short time.

However, in the research, Zero also found that the aggressiveness of this toxin has considerable requirements for the concentration, and the release in water and in the air are two completely different lethalities.

Therefore, compared with the flying dragon, the forager in the sea should be the most suitable for it. It is also an effective way to inject it directly into the organism with sharp teeth, but it is also relatively tasteless, because if the Zerg can bite the opponent , In fact, it doesn't need toxin attack anymore.

Of course, it is still quite useful for those super-large creatures in the ocean.

 Thanks to the book friend [Call me Wang Daochang] for rewarding 100 starting coins!
  
 
(End of this chapter)

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