Chapter 87 2 3.

Although Ethan has played many video games in his previous life, as long as he twists his head, all the inspirations are squeezed out, but there are actually only a few related to the minimalist pixel style, because in the era when he played games, The performance of arcade machines has improved, and the popular ones on the market are "Street Fighter", "King of Fighters", and "Mortal Kombat".

However, even when Ethan was playing games, the original black-screen romance was gone, but the pixel games that survived to that time were all true classics, such as "Northland Tetris" and "Space Invaders" that he wrote on paper. ", "Pac-Man", those are all super IPs that leveraged the [-] billion market!Just make one, and it can cover all the development funds needed by Silicon Valley companies in this era!
Make two?

That would make countless people worship!

And what if all three were copied?

In the words of this book, this is the god of games!

No way, who made Ethan's previous life achieve the achievement of making three epic hits in his lifetime?

"Donkey Kong", "Mario", and "Zelda" made Miyamoto Shigeru the top of video games.

The scariest thing is that "Pokémon" was also made under his influence. Xiao Zhi, representing the game producer himself, Tajiri Satoshi, Xiao Mao, in the words of Tajiri Satoshi, he paid tribute to his mentor Made by Shigeru Miyamoto.

Of course, this kind of game that exploded on home consoles has nothing to do with Ethan for the time being, because the cost of hardware in this era remains high, and when he looks at the most basic pixel charm, what he wants to do most as a layman That is - I want them all!
He has already abandoned financial speculation and started his own business. If he doesn't gain a reputation, then his hard work will be in vain!
So, when he rolled up his sleeves and started to work, he directly blasted the king in his head and brought it out all at once.

But when it came to which one to blow up first, he had a hard time.

Do "Northern Cube" first?
Ethan circled the name of the game.

After thinking about it again and again, he still blacked it out.

Although Ethan doesn't understand technology, he knows that "Northern Cube" is the most difficult to make among the three games.

First, there are many types of blocks controlled by the player, and the design of the display method and the pseudo-random formula require a lot of effort to write.

This amount of work cannot be completed in a short period of time.

Second, the elimination setting of this game is very difficult to write. When removing blocks artificially, the game must be able to identify the height of the highest filled grid block, and must always calculate the maximum number of blocks placed on the screen, leaving a glimmer of life for the player. , to ensure that the subsequent pseudo-random calculations cannot affect the player's game experience.

This point is completely out of the scope of the circuit board arcade, even if the simple physics is awesome, it can't be done.

In addition to these two points, there are a series of problems such as the game speed increase under the score detection mechanism.

When these needs appeared, Ethan felt that it was better not to trouble Evelyn.

He didn't know if Evelyn would be able to write "Northland Tetris", but he knew that he couldn't waste time on it.

In this era of arcade machines, the emphasis is on being fast, precise and ruthless. If the technology is not enough, if you develop a second more, it is suicide.

Moreover, the game "Northern Cube" is actually not suitable for sale on arcades, because——

"This game is only suitable for players to buy by themselves. If it is put on the arcade, the boss will go crazy."

Ethan chuckled and shook his head, because the scene where the arcade boss was forced by a master player to smash the machine had already popped up in his head.

After strategically placing the "Northern Cube", Ethan turned his attention to "Space Invaders".

To be honest, Ethan has never actually played the real "Space Invaders". He actually played a plagiarized version of "Space Invaders". If I remember correctly, it seems to be "Little Bee" produced by Namco.

But it doesn't matter, right?

Because the content of the game is the same!

Both "Little Bee" and "Space Invaders" are fixed-type shooting games. Players can only move the plane or turret at the bottom of the screen horizontally, press the launch button to shoot bullets, and clear the alien enemies coming down from above.The only difference is that, while the enemies in Space Invaders move together as a group, the enemies in Bee can strike individually, swooping down on the player.

Although this game is also separated from the content of simple physical feedback, from a technical point of view, it should be simpler than "Northern Square"?
Not sure, Ethan drew a circle on the name of the game.

What made him hesitate even more was actually another memory in his mind.

Because that memory told him—

"This game seems to have really exploded because of "Star Wars?" Ethan scratched his head while muttering to himself.

Yes, in Ethan's memory, the release of "Space Invaders" was actually a bit of a coincidence, taking advantage of the popularity of "Star Wars".

After "Star Wars" captured the hearts of countless viewers with its breathtaking visual feast, the game "Space Invaders" was officially released, and then it became popular overnight, and then swept across the entire North America .

It is precisely because of this legend that impressed Ethan so much that when Steven Spielberg said that his friend wanted to make a big news, he would take the initiative to ask, is it George Lucas? , is it Star Wars.

If so……

In fact, Ethan also wanted to hang out outside.

Don't go in again!
As for the reason?

The inertia of history is the best successful experience!

However, he is not sure whether his memory is correct, so he is a little worried now.

Skip it for the time being, and read on, the game "Pac-Man" immediately made him extremely at ease.

"Pac-Man" is a maze chasing game. Players play a yellow ball in a closed maze, eat all the beans in the maze while avoiding the pursuit of four ghosts on the map, and then enter the next level .

If you are caught by the ghost, you will lose one life. After three lives are gone, the game will be over.

Ethan felt that this game was actually the most suitable for him to make, because before that, he had already made "Snake".

When the claustrophobic environment and the food-eating elements come together, Pac-Man is a spiritual sequel to Snake.

Or rather...

It is a creative upgrade.

With such a gimmick, are you afraid that the merchants are not crazy enough to buy it?
"It seems that "Pac-Man" is the most suitable game for now."

Ethan thought about it, and finally put a tick behind the name of "Pac-Man".

Then a two was written after "Space Invaders".

And the blacked out "Northern Square" is the third in his mind.

When this sorting appeared, Ethan immediately felt at ease.

"First use "Pac-Man" to start the real situation, then use "Space Invaders" to sweep the world, and finally release "Northland Tetris", let these stupid people see what a real pixel game is!"

At this point, the corner of Ethan's mouth raised an inexplicable arc.

Because in his mind, the scenes after three consecutive games came out.

That mountain roaring tsunami-like scene...

Shouting in anticipation...

The picture of him raising his right hand slightly, gesturing towards the crowd...

Just thinking about it makes my heart beat!

"Hey hey hey hey..."

Ethan couldn't hold back.

"Hahahahaha..."

He smiled happily.

And just when he erased all the content, opened a piece of paper again, and was about to draw the idea of ​​"Pac-Man" in his mind...

The sound of "dong dong dong" got into his ears and disturbed his lucid dream.

"Please come in." Although he was upset, Ethan didn't show it.

The door opened, and the company's administrative clerk, Julis Noble, a blonde girl, walked in.

"Mr. Jones, a gentleman who claims to be the CEO of Sega has visited the company and wants to see you."

'? '

Such words surprised Ethan a little.

'Sega? '

'Why did it come to me? '

Ethan didn't understand, and asked directly: "Did he say anything?"

"Yes, the other party said that they want to discuss cooperation with us." Julis Noble replied.

'Discuss cooperation? '

This remark made Ethan even more surprised.

Because in his hands, there is no project that can cooperate with Sega!

Patent licensing for video games?
This is completely impossible!
Not to mention that Ethan has no authorization at all, and completely relies on the banner of Ralph Bell to bypass the patent. Even if he has, Sega doesn't need it!

Because in April of this year, after Mi Luohua reached a settlement with Atari on the "Pong" issue, he immediately sued Sega.

After that, the two sides reached a consensus in a short period of time.

If there is no accident, the current Sega should have obtained the patent authorization of Mirov, but the price may be more expensive.

After thinking about it for a while, Ethan didn't understand it, so he stopped thinking about it.

She put on a pen and asked, "Is the reception room on the second floor available?"

"can."

"Then let him go."

Ethan tossed the blackened paper into the shredder.

Since you don't know why the other party came here, it's better to meet him.

 Note: ①Although "Northern Cube" is a Game Boy game, it is indeed the most difficult of the three in terms of production difficulty. The algorithm for detecting the capacity of cubes to match pseudo-randomness has been published in papers.And it is precisely because the design concept of this game is not to allow pseudo-randomness to destroy the gameplay, so we will find out when we play that every failure is because the reaction cannot keep up, and it is not the game itself that is wrong. ② "Space Invaders" was indeed made in response to the popularity of "Star Wars", this is what the producer Tomohiro Nishikado said himself.He said that "Space Invaders" draws on many games and film and television dramas, including "Star Wars".In order to make the game more successful, the first version of the promotional poster of "Space Invaders" was made according to the title of "Star Wars". The word "Space Invaders" is a close-up of the reverse angle of the "Star Wars" logo ( There is this picture on the English version of the wiki), not only that, but this game was officially released in batches in August after "Star Wars" was officially released in this book (June 1978, 6).When it was sold in North America, it was directly promoted by "Star Wars".

  
 
(End of this chapter)

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