Chapter 450 Groups
What are the players thinking about?

Maybe it's immortality. They have no idea about victory at all. After all, these things already belong to them, except for immortality. Players will still be affected by lifespan.

On the other hand, players will hope that their lives can last as long as possible. After all, after they inform the entire public universe, continuing their lives will become more meaningful.

The last thing is even more true. Players may learn more about the same effect as always, and more choices will make players want the importance of these ideas more.

As for having more or less choices, it is really not something worth celebrating for the players. How could they know the importance of these things? No, the players themselves cannot think of any possible decision, and More often than not.

In the end, when the players truly experience this idea for a moment, other choices will allow the players to experience what real desire is. After all, they have habitually revealed all these powers, even if the players really encounter Their troubles have always been this choice, but what do they think?

Maybe, or maybe not, players have always thought of this kind of power, and more often than not, players will feel that this kind of power will make them look forward to themselves even more.

As for other players, they also make the same choice. After all, they are used to it too much, so no matter what kind of choice they make, the players will feel that their own power is the main focus of everything, and everything is different from what they are used to.

Players will want to bury it all, maybe this is their original purpose, and the same is true for more other options. Players may have guessed these, or they may not have guessed them at all.

But anyway, what's the importance of this?Not anymore.

Everything has been prepared to catch the players off guard. Players will want to experience such power, so it is impossible to avoid more choices. As for more often, they should also experience the importance of this choice as soon as possible. .

"Haha... do we have the power to pursue it ourselves?" Progressive players really don't understand what these choices mean.

Maybe everything should usher in a kind of clarity, or maybe the power is really not performing well in the hands of the players, but no matter what, the players should always express more clear preparations.

As for the players on the other hand, the same is true. It is worth mentioning that this kind of power is an unclear idea for any player. In other words, these are enough.

Even if the players don't understand part of the information, so what? If the players themselves can't think of it, can others not think of it?
After all, an incredible power has been formed. In other words, the rest of the preparations have long become unsightly.

In the end, any situation imagined by the players has formed an answer that can be clearly expressed and composed of strength. The players will have this part of the belief, and there will be more times when they will not be satisfied with their thoughts. It goes without saying.

As for whether there is any difference in the extreme expressions of power, it doesn't.

"Players have imagined all their endings, but in these sequences, there is actually only one ending that players will not see through, and that is the summary of everything."

"Players always hope that they can live longer and have a longer life, but no one understands what all this means to anyone. Could it be said that the power that the players have is the same for any kind of people? What?"

"In other words, when players truly experience the extreme nature of this power, they will want to be more convinced of its power."

"No...that's not the case."

Players have never become so thirsty. Will the remaining methods also have power?

In the final analysis, all the power that has been anticipated is the more important part. As for more power, compared with the past, they should always form a different kind of power as soon as possible.

As for how power should be inherited, that is a more respectable answer. Players themselves cannot choose to let sister's power continue in themselves, but the remaining strong people will choose. The public universe has never been an answer. It's just one reason.

When the players really come into contact with this power, all their ideas have been broken. The players themselves cannot imagine all the possibilities. The same is true for the other ideas.

Then... the final method that players should understand is the same.

"Our own strength has challenged so many realms, and as for the rest of the ideas, it is for the players to do so."

"In other words, when players truly experience such a terrifying realm, all powers should meet their own desires, and more choices are the real reason for players to admire them so much."

We should always experience so many complicated and cumbersome characters, but when such power lingers in everyone's heart, other people will understand themselves better.

They understand where these changes come from, and even if we step back countless meters, these events will make us extremely reject it, even if this kind of thing has always happened in the deepest part of us.

Ian has already experienced his own thoughts, and he is just a real experiencer of this power. She has no thoughts to think about it.

On the contrary, the rest of the players think the same way. In other words, all forces should come to their conclusion. In this case, what choices do the remaining players have?No more. Players have already shown a kind of frustration. The loss of power will make players experience what failure is.

As for the final plan, it is of no help to the players at all. It is impossible for them to hope that they will be difficult to zero and five. In other words, the other ideas are the same, even if the players have no real ideas at all, these things This will make them feel that this idea is redundant.

This is even more true for the rest of the choices. Players are not particular about it at all, they just want these things to become more important. But more often, players will experience the reasons represented by this power, and perhaps they will accept it themselves. This matter, but how will the rest of the forces choose?
Not anymore.

No matter how players should confirm their luck, more power should also pay attention to a change. Perhaps any behavior needs help in comparison, but when all such plans are arranged, what will happen on the other hand? Are you ready?

No, the players themselves will not make it, and they will not make other choices. Even when the players experience what kind of changes this choice should really bring, this opportunity has already formed a difficult-to-define The choice was made.

As for what opportunities should be prepared with the most power, it is no longer something that players can postpone.

"Ian, do you really want to do this? Don't you know the meaning of the public universe!"

The melee players were very nervous, "We should have been so exaggerated a long time ago. Even in the last state, it is the same." "When all the power rises from the sun, all hope There is no trace of them either. We need help. Everyone needs help once before they can stand up from the darkness. Isn’t this the answer we thought of ourselves?!”

Perhaps the public universe is currently built in a vague material structure. Even if the players truly experience what is ignorance and ignorance, more power will demand this.

However, even if the players truly experience what kind of world such power exists in, the remaining players will pay more attention to it more clearly, so they can be very thirsty for it.

Even at the final stage, the power that the players want has become very unimportant. They will want to pursue these, or no matter the direction, the rest of the plan will be gradually realized.

This kind of power is a more lasting change. Even if the players themselves don't want much, the remaining choices will further explain their souls, and eventually gradually turn the players into puppets.

"Ian, you must not wake up and turn all these powers into arrogance!" The melee players were very nervous. "We have missed too much, even if this plan is very reliable, even if we fail It has been achieved as much as possible.”

"But! Under this plan, all forces should find their own destination."

"The players' backtracking is the public universe, and they cannot go anywhere else."

"The same goes for us. Players will think about the truth that has always existed. As for more choices, players will also be able to change their ways."

"This kind of power can further correct the players' existing power, but even if it becomes a residual situation, the same principle applies. Will the players themselves want this?"

Melee players have thought too much. Even if the power they finally experience has become extremely incredible, the same is true for the remaining situations, because players can no longer imagine other methods.

"But, with this kind of power, what do the players think?"

No more.

Players have never imagined what such power means. In this case, the remaining opportunities will always be entangled in the players' minds, replaced by some of their own ideas.

"Our victory is inevitable. Even if we lose all opportunities in the end, players will embark on a true path to victory."

"And some of the remaining events further confirmed our own changes. Perhaps this is the focus of all possibilities. In this case, what chance do players have to be convinced?"

No, even if the players themselves can't imagine it, some other position will further confirm the end of this opportunity, so when the players step into this door, everything is doomed .

Players will think that they have been entangled with all this for a long time, so long that they themselves cannot lose it all. However, when another group of people also have the same idea, the players' hearts become even more confused.

They are not sure what they should do, and it can even be said that no matter what they do, it will eventually lead to changes in everything that are always unusual.

“This is the idea that the dream we’ve been pursuing has been like this.”

"Gather all the players together to form an unparalleled force. Even if this force makes us all very powerful, this kind of power is only possible."

"We will inevitably usher in a major integration. From now on, players will no longer be able to stop us, and the final choice will make us even more hopeful about ushering in such big changes."

"It's all worth it."

Ian said that even he himself didn’t know what this idea represented, but no matter what, that was always what the players wanted. Maybe they didn’t know it themselves, but this kind of plan had already been deeply rooted in their minds. Buried in the heart.

When it sprouts one day, it will be Ian's own power. He will easily control this power and win the praise of the entire public universe.

"We will inevitably form a very powerful force, and when this force really undergoes a change, the remaining behavior will be a more profound truth."

In this case, what thoughts do players have to worry about?
Melee players are thinking about the arrangement of this plan. Perhaps the choices they have are more important than strength.

But no matter what, what the players themselves want has always existed. Even if the players themselves truly usher in changes that belong to everything, this plan is some kind of unknown secret.

On the other hand, the same is true for the players. They may have become unusual. No matter how the players act, other things will allow the players to experience what real victory is.

As for what the most entanglement represents, perhaps it represents nothing, just an unparalleled power.

Players will always usher in a power that is difficult to identify, which will allow them to experience what is called organization and integration.

On the other hand, it will make players unable to describe how terrible this damage is, so they will usher in the end of everything and it seems like a limit.

By the way, can this kind of power really be buried by everything?

Melee players have been thinking about this matter, even if they have ushered in quite a few changes, but on the other hand, players will also pursue such opportunities.

As for what kind of group the players will eventually form, this is not Ian's idea.

(End of this chapter)

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