Chapter 449 Requirements
Maybe the players themselves have thought about this problem.

For example, who allowed them to experience such a tragic end, or who was against the public universe. After all, without this premise, the public universe would not be able to direct all the war on themselves.

But this situation has obviously formed a serious contrast. Even if the players themselves are not here, the other things are also prepared in the same way. Everything is incompatible with what the players are thinking about, even if the remaining players on the other side are not here. The behavior is another thing, these troubles also form too much too early for some reason.

As for the final choice, players still don't want to use this structure to form their own protective students.

After all, what they know is so boring, and they even have a behavior that is impossible to avoid, and everything has formed a fixed pattern.

As for the final problem, it always appears in the players themselves. They don't understand how terrifying this power is, and they don't understand any more truths. Even if it finally comes to the players themselves, the more things they have, the more powerful they are. If there are more, the rest will be more troublesome, players will think of it.

"Perhaps these powers are different from our own ideas?" The player thought actively.

Rather than asking everything to fall into any one category of behavior, what the players themselves are trying to find is another category. The players themselves have inevitably formed a kind of combative behavior.

However, if the players themselves avoid too much and there is some kind of trouble that can be avoided, then in other words, everything will form a situation that belongs to any kind of trouble.

Perhaps this type of power will eventually form a kind of encirclement, but no matter what, players will always usher in their own changes, or conflicts with any type of behavior.

"The motivation has been stated, so no matter what kind of preparations there are, we hope to pursue such preparations as soon as possible. Even if it reaches a certain final stage, everything will hope that players can defeat everything."

"But if the situation that the players are really facing is so terrible, what kind of hostile means do they have to ask the players to act like this?"

not at all.

First of all, players cannot find such power. Secondly, even if players have been pursuing such a situation, no matter what, players should always start sorting it out faster, more conveniently and quickly.

That's why they caused all of this to happen so suddenly. Even if the players' final failure is already doomed, these troubles will lead to some further unspoken behaviors and motives among the players.

"Ha...they always have such terrifying thoughts." The melee player shook his head.

Perhaps, all the troubles corresponding to the players will eventually form a imaginable state, but on the other hand, the players will also pursue this self-evident victory too much.

They always hope that the winner will be themselves, but they don't want to make more preparations. So no matter what, the players should always take action earlier, or this is the center point of everything.

As for the rest of the troubles, the final preparations required for the players are just a small essence. The players themselves want too many things, even if the remaining methods are so terrible, they It will not end up producing more supplies.

Maybe this is the real excuse.

Players are not too important to the public universe. The most they ask for is that everything should be investigated in the way the players want, even if this investigation is not that important to the players. Precious, they have already accepted their fate.

Unfortunately, if everything develops according to what the players want, how many people will find that this plan has failed?not at all.

Players may have become accustomed to this kind of failure situation, but others are not like this. They will feel that when the players really encounter a wrong situation, someone will stand up and save everyone like a savior. people.

Or this will allow players to freely experience these new things with more choices.

Everything will be entangled according to what the players want.

"Uh... if we sum up all kinds of troubles ourselves, what other purpose does it have?"

Melee players said that if everything is just a correction for the players, then in other words, what situation can the players have to rewrite this scene?not at all.

Players really can't imagine how this exaggerated situation came about. Just like the reason why they have been working hard and diligently arranging everything according to what the players want, they will win.

"This kind of thing will always be entangled with the players themselves, and for their troubles, the players themselves are already pursuing more."

"That's why they failed, right?" the melee player sighed.

"Sooner or later we will all fail, it's just a matter of sooner or later, but once the problems encountered by the players always lead to a situation, the players will conclude that there are more options."

As for more often, the more players want, the more troubles are left. In the end, players are left to struggle with this simple method and develop more changes.

"Ha... this is simply too exaggerated. There are no questions or doubts." The melee player said with a smile, "It's simply exaggerated... isn't it?"

"Everything is completely wrong as we expected, and more changes have developed. Even if we work hard to change these things and give them more choices, this situation has not changed."

"But even if this is the case, what ideas do players have to usher in a new future?"

The word "future" is too focused for players. Even if they want so many things, in the end it will only bring about a rare change.

As for most of the time, what players dream about is nothing more than this. They will hope that everything will be changed according to power. As for more choices, they will wait for players to unlock.

However, in other words, if players want to prepare with such ideas, they must understand and understand that it is actually impossible for players to pay attention to such terrible fate and technology. The answers they sort out by themselves are more It is used to organize all such plans.

"Don't we have this kind of situation ourselves?" the melee player said.

"Maybe there really isn't." The player shook his head. "We must know that these powers are already feedback to ourselves. Even if the players really can't imagine the final outcome of this plan, everything should be done as soon as possible. Get ready." "But if what the players dream of is top-notch for any one person, then in other words, what hope do they have? Not at all."

The public universe will not just let players mess around. On the contrary, they will let players truly experience what a wrong decision is. In other words, trouble is never just one thing, other things are also included. Inside.

Any kind of trouble is just a simple truth. Players will want to understand it, but they will not think about the essence of this kind of thing.

From this point of view, if everything is carried out according to the troubles the players are trying to find, they will eventually develop a different kind of preparation. This kind of preparation will destroy anyone, even if this person can't imagine where the opportunity lies.

As for more often, players will always be convinced that such preparation is very troublesome, and they have already sorted out the conclusion, right?Even if the players themselves don’t want much, other ideas will require more players to encourage each other.

mutual encouragement? !
Heck!

"It's too bad, nothing can get worse." The melee player shook his head, "Ian, if you want to change everything, you'd better do it as soon as possible, because we can't keep up with more changes."

"Even if the players eventually usher in so many changes, compared to all the winners, these powers are just preparations for some kind of plan. They will eventually usher in some sufficient effects."

"As for more choices, you will always have your own decisions, and more plans are the most important thing. Even if the players themselves don't want to try to understand these goals, there is no other way. It will also become more popular.”

"Ha... everything will change. Are you satisfied with this ending?"

The melee players sneered again and again: "We will win! Everyone will win!"

So...will the public universe be satisfied with this ending?
will not.

The public universe will never be satisfied. For it, these are just appetizers. What the players themselves want to pursue are more terrifying reasons. Even if they themselves cannot imagine it, the players will force them to think about this. ending.

In other words, players will always avoid such plans, and since they have formed enough contrast, it means that the players may have won. Compared with them, victory requires more preparation. in the plan.

But in other words, even if the players themselves cannot imagine the entanglement of such troublesome things, wouldn't other problems exist?Maybe it will.

It can even be said that all problems will arise as soon as possible, forming an action that makes it impossible for players to breathe and return the favor.

Sooner or later they will figure this out, as if everything to them is just a simple enough plan that can be praised, and the rest of their ideas will come true one by one.

"Can the remaining methods be prepared?" the melee player asked.

We know a lot ourselves, so no matter it is a certain behavior, players should always develop their own changes as soon as possible.

However, once we actually achieve this change, the remaining trouble will only leave a little chance.

Players may know that troublesome things should be avoided, but do they know that this kind of thing cannot be allowed to happen from the beginning? In other words, when the players truly form a rare structure and contrast, the biggest problem is Will there be a turning point?
These things will eventually bring players an extremely terrifying experience. In the end, they will usher in an indescribable opportunity, making players very scary and full of aggression.

This type of attack wraps around the players' bodies, so in the end the players have some unparalleled power and goals. From beginning to end, what they want is such a terrifying and noble ideal.

"The plan has been realized." The melee player said, "We will inevitably usher in all victories, even if this victory cannot abandon us, there is no need to worry, because everything is already doomed."

That's right.The players are just making such simple preparations. They will understand this opportunity themselves, and then some other ideas will be realized, and eventually another change will develop.

But if this is the real change that players are ushering in, what about the rest?Or what does this type of existence mean to the players?
No one knows, the players themselves cannot imagine what kind of changes this kind of trouble will usher in, so in other words, the same is true for other things.

Once this thing is truly realized, all the remaining plans will come to anyone. In the end, they will form an indescribable force, become extremely terrifying, and abandon everything, leaving the rest of the situation It is a more lofty and magnificent dream.

But in this regard, what kind of preparations do the players have left?No.

Players may have formed an effective contrast. Even if what they want is not much, what is the rest?
Doesn't count.

The plan should be entangled in the minds of the players from beginning to end. In other words, once they take action, even if the players really investigate any kind of contradiction, this kind of idea will burst out.

"It's such a terrible thing to break out, Ian, you know, our own dreams."

"So when players truly achieve a victory, the remaining choices will become precious. They should always entangle more visions again and again."

Ian said in a deep voice: "Are these correct psychological fluctuations?"

Maybe everything is too dazzling for the players, and other ideas will control them even more?
Or is it that after these ideals are firmly believed in an idea that is difficult to clarify, what is left in the end is the most terrifying plan?

What is the public universe waiting for to come up with such a terrible result that makes all the players go crazy to find it?
Not sure.

At the very least, melee players can't imagine how the players acted and how Ian counterattacked.

Even if the changes they finally usher in are so amazing, all changes will give players a focus.

Perhaps, this is the situation that players want.

(End of this chapter)

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