Sequence game, starting from drawing props

Chapter 439 What kind of thoughts

Chapter 439 What kind of thoughts

Using another method can still allow players to truly experience the cruelty of the public universe.

This kind of thing is not just talk, but for players, any power that can be called understanding will eventually let players understand what real terror is.

As for more choices, it is the same power. It is impossible for the players themselves not to understand this kind of thing. In other words, everything should change, and it is impossible for the players themselves to correct everything.

As for the existence of the problem, it is just a fixed form. Don’t they themselves understand what such power represents? Of course not, once players walk on this path, then players should have more choices than Focus on the other side of things.

This kind of power never means that the players themselves have gained freedom. On the contrary, it is absolutely impossible for the players to lose. Only, can they control such power, so the players feel the horror of Hot Software.
"The damage is too high. How can the public universe have such power?!"

The melee players were speechless. Perhaps it was the propulsion of all these orders, or other forces, but no matter what, the power the players themselves encountered was too terrifying, and all possible reasons were lost. Players have already been made aware of what cruelty is.

As for the other thing, the same principle applies. It is impossible for the players themselves to encounter such a plan. So what are the possibilities for the other options? It won't exist, right?
Melee players themselves have no such excuse, and more choices are another thing. Whatever the players want can happen, and the same is true for more choices.

Once the players have experienced such exaggerated losses, any kind of force should be able to find the excuses the players want faster and more conveniently.

But how could the "Public Universe" miss such a good opportunity?

The melee players shook their heads. Perhaps compared to all problems, the power the players themselves possess is the most terrifying existence. If the players want such an excuse, they should choose some reason.

However, everything that remains has allowed the players to experience a certain way of victory, and it is no longer possible for them to continue to control everything.

The same is true for more choices. Most of the time, players should never take this step. It turns out that they do not represent choices for this reason. The same is true for more options.

And in this case, what kind of methods and determination methods are there to allow players to experience the problem?

No, the troubles that the players themselves cannot imagine can be realized in some form. The same is true for more choices. Maybe everything should realize a certain reason, but in other words, players We should also understand what kind of excuse this stance represents.

Everything should be believed without reason, but in other words, this opportunity should also have a more profound impact on more things. Only with this stance can we understand the purpose more clearly.

After all, everything should develop and change. Changes in the public universe focus more on the analysis of this power than more options. Summarizing according to what they think about, it is inevitable for players to pay attention to a certain power. Conflict to more explicit options.

"I'm afraid some kind of power within ourselves would be a clearer idea."

The melee player sighed, "Compared with the more choices, we can't help but sigh. Everything should be summarized according to this power."

"More often, players should experience this feeling. Once players come into contact with this position, no matter what means and methods are used to summarize, after all, it has become different from before. It’s the same, everything should have been like this a long time ago.”

"Is it possible for the players themselves to encounter such a power?!"

The melee players suddenly realized something and asked in shock.

If the players investigate so deeply and ultimately discover that such an opportunity does not exist, they will definitely think about the accuracy of this matter and develop more questions.

However, if the players don't understand such trouble, will they know the reason?Maybe not.

The players themselves have already taken action. If they pursue so much and will inevitably escape once they encounter some indescribable choice, then they might as well abandon everything and fly away.

Players will always realize how terrifying their existence is, so the goals they pursue will pay more attention to the reasons. From then on, the methods formed have developed inexplicable changes.

"But the same is true for some of the remaining forms, right?" The melee player hesitated, "Perhaps compared to choosing, our more important direction is to examine all of this. Once the players come into contact with this part of the reason, then No matter what, the players deserve to win."

This is how the public universe develops, and the same is true for any kind of player.

This matter has been the final problem from the beginning. Perhaps the problem has always existed. Even at the end, players should look for their own problems.

But since the public universe already exists, we should find this way to crack it. It cannot be parasitic in the minds of players, waiting for an impossible event to investigate, and develop some unknown changes.

How exaggerated are the preparations for change?Maybe everything should change?None of this should be possible.

Players have always understood what this power represents. In other words, players should also pursue this power.

But some of the remaining reasons will also cause the players to develop from the beginning to the end, which is just such a gradual change. The reasons summarized by the players themselves are very important, and the ideas of other players are naturally also very important.

So compared to the remaining one thing, what kind of conditions will players have after pursuing so many choices?Not anymore.

Since they themselves have always had such exaggerated ideas, Ian needs to pursue the nuts of one thing extremely hard. No matter what position the matter ends in, changes should be made.

In this way, players can more clearly develop their own power and form a harsh strike action over and over again.More often than not, players should do their best. Of course, Ian hopes that they will complete this matter, but why it is completed and by what means it is done, Ian herself does not understand. After all, she also It's just a guidance task.

"After publishing this task, the players' profits will definitely be modified. This is necessary. Otherwise, no matter which way they act, the power the players pursue should change in some way."

The same is true for the remaining power. Players themselves cannot imagine the development and changes of this matter, so they should understand the actions more accurately, so problems naturally exist.

The players themselves will definitely understand how to act in this matter, and the same is true for the remaining behaviors. Players should always usher in their own changes. As for more often, they also use some kind of reason. .

But if this kind of power is the change of something from the beginning, then does it have some kind of power to struggle?Maybe, maybe not.

Players have always followed certain principles to do things, and they have been able to obtain certain benefits because of this. After all, this kind of power has been the root of things from the beginning. In other words, players have never cared about this. Strength?
No, they definitely care.

But if the players have never encountered a similar situation, in other words, there is some way to usher in the entanglement, and they have already taken action after all, then what will happen?

No, the players themselves can’t imagine what kind of privileges such power represents, and they don’t understand what the ultimate answer to this kind of thing is. So in the end, what do the players think?

No more.

Players will not think that this kind of thing will inevitably lead to a certain situation, but in other words, the same is true for the other thing. After all, the players have already taken action, so once the action produces some unknown purpose, the event itself will inevitably form some established fact.

The fact already exists, what conditions are there to struggle with, and then develop more bright reasons?

No more.

After players choose one thing, the rest of the situation should be easier to achieve. They always act according to this established fact and trajectory, but they always forget to give this power and punch to the player. Whose are they.

Therefore, when the players actually deal with some kind of trouble, another kind of problem already exists. The players themselves have no idea what this kind of problem and trouble represents, and they don't think that such power is very powerful.

When players really collide with a force, it happens that the players really get into some kind of trouble. In other words, once the players pursue such a force, whether they will eventually encounter problems or not, they still have to wait. Players just have to wait, maybe they have acted too roughly, or something else.

But no matter what, the players should proceed towards this task. The more they know, the more terrifying they will be if they do any kind of behavior. The players themselves cannot imagine what kind of problems such a plan represents. In this case, what conditions are there to struggle with?
not at all.

The players themselves have imagined too many possibilities, but no one has ever told them that this incident has always been an action and exaggeration of something. Maybe they themselves have fallen into this trap and something is wrong.

"Ian, you should really understand the meaning of this matter. Perhaps compared with more choices, the trouble we have encountered is self-evident."

"But more often than not, all the troubles we encounter should have effective results. We have pursued too many positions and ideals. If we change to any kind of behavior, there will be some kind of change itself."

'But the remaining opportunities will also change due to the players' own actions. The players want too much, so they wait for an opportunity. The opportunity itself represents the change of all positions, but the remaining Players still need such hope. '

"They will pursue this kind of power. The sequence ability of the public universe represents a completely different idea, but the remaining things still require us to pursue more choices. Should we act on our own?"

The melee player asked Ian, maybe in his heart, Ian is still the leader of all players, but the real fact is that without the players really waiting for Ian's thoughts, they have already taken action.

That's right, all players move very quickly. For them, this matter itself is equivalent to no need to think about it. Players will eventually regard the task as a necessary means to complete it, even if they don't need to complete it. This kind of task.

However, whether it is a main mission or a side mission, players will try their best to complete it based on their own ideas.

"There's another thing that's important to us."

Melee players said: "We have gone too far, so far that nothing can really distract us. So in this case, what chance do we have to achieve it?"

Melee players have been waiting for so long that nothing has happened, but they still have this idea, because the players have too many things to think about, and there is so much that no position can satisfy them.

Therefore, when the players actually came to this temple, the candidates waiting for them had been determined. The players themselves pursued too many things. In the end, the players only had a few small changes left to achieve. .

"The certain changes we have ushered in are really scary, and because of the possibility of something, we should try our best to realize it from a standpoint. So in comparison, the ability we have should pursue such changes. Achieved."

"They should do this. This matter is very important. By the time Ian arranges everything according to what the players want, it has reached a point where it is impossible to go back on it."

"The players have been waiting for too long, and it has been so long that it is impossible to form some kind of reversal. But in this case, what kind of changes do the players hope to satisfy everyone? No more."

"Players can't pursue such changes, can they?"

The melee player shook his head: "No one would pursue such behavior, Ian, we have already won, and everyone should win. In this case, what do you think?"

(End of this chapter)

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